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adrian1386

Can this be done?

4 posts in this topic

#1 ·  Posted (edited)

Here is a breakdown of what I want to do.

I want to move my mouse across the screen, when the mouse cursor changes graphics(turns into a new cursor) I want it to perform actions. This mouse cursor is within a game and returns 0 ID if that matters. Can this be done?

Edited by adrian1386

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Here is a breakdown of what I want to do.

I want to move my mouse across the screen, when the mouse cursor changes graphics(turns into a new cursor) I want it to perform actions. This mouse cursor is within a game and returns 0 ID if that matters. Can this be done?

try this to see if it registers in your game... the game may not change the cursor, but may just put a graphic at cursor position, so if the value in the tooltip doesn't change, then we'll have to think of something else.

HotKeySet("{PAUSE}","THISFUNCTIonendSTHESCRIPTSTOPPINGFURTHERTOOLTIPSFROMAPPEARING")
Func THISFUNCTIonendSTHESCRIPTSTOPPINGFURTHERTOOLTIPSFROMAPPEARING()
    Exit
EndFunc
While 1
    ToolTip(mousegetcursor())
WEnd

1100111 00001011101111 00011101101111 00010111100100 00001111110100 00110111110010 00101101111001 0011100i didn't make up this form of encryption, but i like it.credit to the lvl 6 challenge on arcanum.co.nz

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Yes this is an idea i proposed awhile ago but i didnt know about the mousegetcursor function with tooltip, If just getting the cursor doesnt matter i was thinking about editing the ASM of the game so that when you scroll over a monster it will use the same graphic but have the ID of like mousesetcursor(01)

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No unfortunately the cursor doesnt change values with the code you have provided... anyone else have any ideas of how I could do this?

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