Jump to content

Recommended Posts

Here is a breakdown of what I want to do.

I want to move my mouse across the screen, when the mouse cursor changes graphics(turns into a new cursor) I want it to perform actions. This mouse cursor is within a game and returns 0 ID if that matters. Can this be done?

Edited by adrian1386
Link to post
Share on other sites

Here is a breakdown of what I want to do.

I want to move my mouse across the screen, when the mouse cursor changes graphics(turns into a new cursor) I want it to perform actions. This mouse cursor is within a game and returns 0 ID if that matters. Can this be done?

try this to see if it registers in your game... the game may not change the cursor, but may just put a graphic at cursor position, so if the value in the tooltip doesn't change, then we'll have to think of something else.

HotKeySet("{PAUSE}","THISFUNCTIonendSTHESCRIPTSTOPPINGFURTHERTOOLTIPSFROMAPPEARING")
Func THISFUNCTIonendSTHESCRIPTSTOPPINGFURTHERTOOLTIPSFROMAPPEARING()
    Exit
EndFunc
While 1
    ToolTip(mousegetcursor())
WEnd
Link to post
Share on other sites

Yes this is an idea i proposed awhile ago but i didnt know about the mousegetcursor function with tooltip, If just getting the cursor doesnt matter i was thinking about editing the ASM of the game so that when you scroll over a monster it will use the same graphic but have the ID of like mousesetcursor(01)

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...