Rad Posted January 16, 2006 Share Posted January 16, 2006 Ok Im making a spaceship type of game to learn how this stuff works..... I know how to make it move and all, but so far all the black area makes the ships look bad. So my question, does au3 support .tga files as images? Or can you make transparent colors like in MSN smilies bright pink is transparent (Or alpha'd). If you can make a certain hexcode (00FF00 would be mine) transparent,alpha'd out, invisible whatever that would be nice as all 14 images right now are that style (Except black). I can make .tga and .png etc too, does au3 support that? If so does it support their alpha channels? Link to comment Share on other sites More sharing options...
Oxin8 Posted January 16, 2006 Share Posted January 16, 2006 from a quick scan in the help file, it looks like autoit supports .gif's and you can have transperancy in those. P.S. I'd love to see the game when it's done. ~My Scripts~ *********_XInput UDF for Xbox 360 ControllerSprayPaint_MouseMovePlus Link to comment Share on other sites More sharing options...
Rad Posted January 16, 2006 Author Share Posted January 16, 2006 (edited) Ah GIF thats great! Yes Ill post it on the forums when its done but probrably wont be for awhile, this is my first game if you couldnt tell Edited January 16, 2006 by Rad Link to comment Share on other sites More sharing options...
Oxin8 Posted January 16, 2006 Share Posted January 16, 2006 just out of curiousity, how are you doing the images? Gui and setting them or what? I haven't ever messed with gui so I don't know how that works... ~My Scripts~ *********_XInput UDF for Xbox 360 ControllerSprayPaint_MouseMovePlus Link to comment Share on other sites More sharing options...
Rad Posted January 16, 2006 Author Share Posted January 16, 2006 Using the GUICtrlCreatePic then GUICtrlSetImage... I think, havent got that far still creating the images (I did it last night but that was at my grandmas and I didnt keep my files :/) Link to comment Share on other sites More sharing options...
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