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slaughter

TCP Mass connection + packet snifing & sending back

5 posts in this topic

I have some experence with AU3. But from last time AutoIt became much more biger so wery nice that this programing language will not die.

First thing i have to know is posible to sniff packets from specifed program and chage them or add your own packets.

Next thing i nead to make massive server for pepole to connect ower tcp to one port so maybe somebady have sugestions? :lmao:

1)   [Program]
              |
             DLL <---> AutoIT (snifing and editing packet or sending your own packets)
              |
       [Outside(internet)]

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I think its pretty hard to help you if you dont provide the tcp-shit dll

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#3 ·  Posted (edited)

i nead something to snif packets chage them and retur or send new onece....

like

1 idea comunicating Auto it client/server throu the same port as a game
Plan...

[Game server]    
        |<---------------->[Autoit server]( scan sen/rec + chage +block packets)
[windos TCP]
        |
[Internet]
        |
[windows TCP]
        |<---------------->[Autoit Server]( rec/sen +block )
[Game client]

2 idea serv/client comunicates difrent ports( more dificult i think )

[Game server]    
        |---------------->[Autoit server]( scan packets)
[windos TCP]                            ^
        |                              |
[Internet] -------------------<
        |                              |
[windows TCP]                          \/
        |---------------->[Autoit Server]( scan packets )
[Game client]

so ideas? scripts? do not forget that to server wuld connect a lot of pepole.... from 300~1000 or more and i nead stable connection.

Edited by slaughter

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Capture packets not problem... but i nead automated script wich culd do it by it self.... and comunicate with another autoit server and give him response abuot packets...

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