tHa-gRiM Posted February 3, 2006 Posted February 3, 2006 (edited) How can I do it to where if a certain string is typed in a game messagebox then display a message in the game memory, depending on what you typed.Such as:The text displayed in the top left corner? Any ideas?I believe this prog is created in JS, which the script that inputs that is} print("Killing Summoner..."); XP_BossAttack(target); // If we switched weapons on kill, switch back to the attack tab if (XP_SwitchOnKill) DC_SelectTab(1); print("Summoner killed !");I dunno if that helps any or not Edited February 3, 2006 by tHa-gRiM
=sinister= Posted February 4, 2006 Posted February 4, 2006 Um, I don't think this belongs in this forum...
Moderators SmOke_N Posted February 4, 2006 Moderators Posted February 4, 2006 Um, I don't think this belongs in this forum...No less than some of your request/post...@tHa-gRiM, take a look at w0uters signature for some of his Memory UDF's, unfortunately, from how I understand it, you can't currently write to memory... (He may have found a way by now, but last I checked he hadn't). Common sense plays a role in the basics of understanding AutoIt... If you're lacking in that, do us all a favor, and step away from the computer.
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