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tHa-gRiM

Printing messages in game?

3 posts in this topic

#1 ·  Posted (edited)

How can I do it to where if a certain string is typed in a game messagebox then display a message in the game memory, depending on what you typed.

Such as:

Posted Image

The text displayed in the top left corner? Any ideas?

I believe this prog is created in JS, which the script that inputs that is

}

print("Killing Summoner...");

XP_BossAttack(target);

// If we switched weapons on kill, switch back to the attack tab

if (XP_SwitchOnKill)

DC_SelectTab(1);

print("Summoner killed !");

I dunno if that helps any or not

Edited by tHa-gRiM

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Um, I don't think this belongs in this forum...

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Um, I don't think this belongs in this forum...

No less than some of your request/post...

@tHa-gRiM, take a look at w0uters signature for some of his Memory UDF's, unfortunately, from how I understand it, you can't currently write to memory... (He may have found a way by now, but last I checked he hadn't).


[center]Common sense plays a role in the basics of understanding AutoIt... If you're lacking in that, do us all a favor, and step away from the computer.[/center]

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