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Lord_Doominik

tank game

27 posts in this topic

#1 ·  Posted (edited)

hi,

i've done a litle tank-game... everytime, when you shoot, the bullet should disappear, if it collides with the walls... the walls are black, so i made a condition, if the pixel in front of the bullet is black, the bullet should disappear, but the bulletcoordinates don't fit and i don't know why o.O...

;Name: Battle.au3
;Author: Lord_Doominik
;Status: In Progress (50%)
;Version: 0

$gui = WinGetPos("Robot Wars")

$x1 = 330
$xmove1 = $gui[0] + $x1
$y1 = 180
$ymove1 = $gui[1] + $y1
Dim $bullet1[1000]
$bullet1[0] = 0
Dim $bulletx1[1000]
Dim $bullety1[1000]

$x2 = 203
$xmove2 = $gui[0] + $x1
$y2 = 550
$ymove2 = $gui[1] + $y1
Dim $bullet2[1000]
$bullet2[0] = 0
Dim $bulletx2[1000]
Dim $bullety2[1000]

$i = 0
$reloadtime = TimerInit()

$Arena = GUICtrlCreatePic("Battlefields/Arena1.map", 0, 0, 800, 600)
GUICtrlSetState(-1, $GUI_DISABLE)

$Roboter1 = GUICreate("Roboter1", 32, 32, $x1, $y1, $WS_POPUP, BitOr($WS_EX_LAYERED, $WS_EX_MDICHILD), $mainGUI)
GUICtrlCreatePic("Vehicles/Panzer1 N.gif", 0, 0, 32, 32)

GUISetState()

$Roboter2 = GUICreate("Roboter2", 11, 21, $x2, $y2, $WS_POPUP, BitOr($WS_EX_LAYERED, $WS_EX_MDICHILD), $mainGUI)
GUICtrlCreatePic("Vehicles/Roboter2.gif", 0, 0, 11, 21)

GUISetState()

While 1
    $bmsg = GUIGetMsg()
    Select
    Case $bmsg = $GUI_EVENT_CLOSE
        Exit
    EndSelect
    
    Action1()
    Shot1()
WEnd

Func Action1()
    $gui = WinGetPos("Robot Wars")
    $xmove1 = $gui[0] + $x1
    $ymove1 = $gui[1] + $y1
    
    If _IsPressed("25") Then
        If Hex(PixelGetColor($xmove1+4, $ymove1), 6) <> "000000" And Hex(PixelGetColor($xmove1+4, $ymove1+27), 6) <> "000000" Then
            $xmove1 = $xmove1 - 1
            $x1 = $x1 - 1
        EndIf
    EndIf
    
    If _IsPressed("27") Then
        If Hex(PixelGetColor($xmove1+27, $ymove1), 6) <> "000000" And Hex(PixelGetColor($xmove1+27, $ymove1+27), 6) <> "000000" Then
            $xmove1 = $xmove1 + 1
            $x1 = $x1 + 1
        EndIf
    EndIf
    
    If _IsPressed("26") Then
        If Hex(PixelGetColor($xmove1+16, $ymove1-1), 6) <> "000000" Or Hex(PixelGetColor($xmove1+17, $ymove1-1), 6) <> "000000" Or Hex(PixelGetColor($xmove1+18, $ymove1-1), 6) <> "000000" And Hex(PixelGetColor($xmove1+5, $ymove1+2), 6) <> "000000" And Hex(PixelGetColor($xmove1+26, $ymove1+2), 6) <> "000000" Then
            $ymove1 = $ymove1 - 1
            $y1 = $y1 - 1
        EndIf
    EndIf
    
    If _IsPressed("28") Then
        If Hex(PixelGetColor($xmove1+5, $ymove1+29), 6) <> "000000" And Hex(PixelGetColor($xmove1+26, $ymove1+29), 6) <> "000000" Then
            $ymove1 = $ymove1 + 1
            $y1 = $y1 + 1
        EndIf
    EndIf
    
    If _IsPressed("20") Then
        If TimerDiff($reloadtime) >= 750 Then
            GUISwitch($mainGUI)
            $bullet1[0] = $bullet1[0] + 1
            $i = $bullet1[0]
            $bulletx1[$i] = $x1 + 11
            $bullety1[$i] = $y1 - 27
            $bullet1[$i] = GUICtrlCreateLabel("", $bulletx1[$i], $bullety1[$i], 3, 2)
            GUICtrlSetBkColor(-1, 0xFF0000)
            $reloadtime = TimerInit()
        EndIf
    EndIf
    
    WinMove("Roboter1", "", $xmove1, $ymove1)
EndFunc

Func Shot1()
    For $j = 1 To $i
        If Hex(PixelGetColor($bulletx1[$j], $bullety1[$j]-1), 6) = "000000" Then
            GUICtrlDelete($bullet1[$j])
        EndIf
        $bullety1[$j] = $bullety1[$j] - 2
        GUICtrlSetPos($bullet1[$j], $bulletx1[$j], $bullety1[$j])
    Next
EndFunc

Robot Wars Source Code + Graphics

Edited by Lord_Doominik

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Try just:

(PixelGetColor($bulletx1[$j], $bullety1[$j]-1) == 0x000000)


[center]Common sense plays a role in the basics of understanding AutoIt... If you're lacking in that, do us all a favor, and step away from the computer.[/center]

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don't works... already tryed it... the problem is sth. with the coordinates... the bullet disappears, but not, at a wall... but i don't know where the problem is...

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bump - no idea?

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Well, actually it's quite confusing... Is there a reason your not supplying the whole code for debugging?


[center]Common sense plays a role in the basics of understanding AutoIt... If you're lacking in that, do us all a favor, and step away from the computer.[/center]

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#6 ·  Posted (edited)

that's the WHOLE code for debugging :o the other script is running well...

Edited by Lord_Doominik

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heej when its ready could you please give me a copier of that game i think i like it

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i could, but first i need to fix the bug... xD

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that's the WHOLE code for debugging :o the other script is running well...

I can't run the script to try and help, so it's not the whole script, I have errors when I try to figure stuff out that the main GUI is missing. If you can't provide it all, then there's not much that anyone can do but take guesses and hope that their educated guesses are correct.

Help yourself here!


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lol, theres just another little script, but everything is fine with it...

and if you see its jsut the guy... not more -.-*

;Name: RobotWars.au3
;Author: Lord_Doominik
;Status: In Progress (15%)
;Version: 0

#include <GUIConstants.au3>
#include <Misc.au3>

$mainGUI = GUICreate("Robot Wars", 800, 625, (@DesktopWidth-800)/2, (@DesktopHeight-600)/2, $WS_MINIMIZEBOX + $WS_SYSMENU)

$Label = GUICtrlCreateLabel("Press Enter to Start", 0, (@DesktopHeight-200)/2, 800, -1, $SS_CENTER)

GUISetState()

While 1
    $msg = GUIGetMsg()
    Select
    Case $msg = $GUI_EVENT_CLOSE
        Exit
    Case _IsPressed("0D")
        ExitLoop
    EndSelect
WEnd

GUICtrlDelete($Label)
#include <Battle.au3>

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lol, theres just another little script, but everything is fine with it...

and if you see its jsut the guy... not more -.-*

;Name: RobotWars.au3
;Author: Lord_Doominik
;Status: In Progress (15%)
;Version: 0

#include <GUIConstants.au3>
#include <Misc.au3>

$mainGUI = GUICreate("Robot Wars", 800, 625, (@DesktopWidth-800)/2, (@DesktopHeight-600)/2, $WS_MINIMIZEBOX + $WS_SYSMENU)

$Label = GUICtrlCreateLabel("Press Enter to Start", 0, (@DesktopHeight-200)/2, 800, -1, $SS_CENTER)

GUISetState()

While 1
    $msg = GUIGetMsg()
    Select
    Case $msg = $GUI_EVENT_CLOSE
        Exit
    Case _IsPressed("0D")
        ExitLoop
    EndSelect
WEnd

GUICtrlDelete($Label)
#include <Battle.au3>
Just a Blank GUI ... (not included: #include <Battle.au3>)...

I hope you get it working.


[center]Common sense plays a role in the basics of understanding AutoIt... If you're lacking in that, do us all a favor, and step away from the computer.[/center]

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hugh??? look at the filenames... the game is splitted into 2 files... the game.au3 file, which later gets the menu and this stuff and the battle.au3, which has got the game... it's jsut included there, it doesn't matter if i copy it there or include???

don't know what exactly you mean...

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Just hard to help doom, if I don't have anything but a 'blank' gui to look at... I can't replicate anything.

I mean personally, looking at the code, I would have written it differently for the pixelgetcolor options, but nothing is commented or anything, on what it does, you leave it up to us to try and debug a problem that your having that only you can replicate, and we have to go off of variable names to try and understand what could be happening.

I'll leave you alone, maybe someone else has a clue... but as I said... I personally need to be able to recreate a situation to be able to debug one.


[center]Common sense plays a role in the basics of understanding AutoIt... If you're lacking in that, do us all a favor, and step away from the computer.[/center]

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#14 ·  Posted (edited)

oh, yeah, sry i forgot the pic... theres a background pic... hm, i thought you could get it from the code... but i can upload a zip package for you...

Robot Wars Source Code + Graphics

Edited by Lord_Doominik

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heej when its ready could you please give me a copier of that game i think i like it

hmmm

welll

thanks for supporting our game :o


[font="Verdana"]In work:[list=1][*]InstallIt[*]New version of SpaceWar[/list] [/font]

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no idea?

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#17 ·  Posted (edited)

Hmmm... game idea?

I think you should try using some simple collision detection like: (Assuming your battle arena is a rectangle)

If $bullet_X < $arena_leftwall_x Or $bullet_X > $arena_rightwall_x Or $bullet_Y < $arena_topwall_y Or $bullet_Y > $arena_bottomwall_y Then
    ;;; $bullet has collided with a wall
EndIf

#)

EDIT: code tags

Edited by nfwu

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no that won't work, because the arene is an *.bmp file, and it should be working with different arenas

[font="Verdana"]In work:[list=1][*]InstallIt[*]New version of SpaceWar[/list] [/font]

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I didn't even know this was still an open issue, so I downloaded the file... Well to be honest, you guys really make it too much of a pain in the rear to even try to help debug. I mean, I don't know about your computers, but when I am using a file path, don't work so good with a forward slash (Battlefields/Arena1.map)... I tend to use a back slash.

Pic's were in the wrong place to even make the background show... I mean, if this was a edit job to try and hide any trade secrets... you did a good job on that, but hacked up the rest... I mean ya'll didn't even comment anything.

Anyway, the problem your having... (After Debuging, is that the window you are wanting to get the 0x000000 color from doesn't have focus for PixelGetColor() to work... Just run my example below (change the file locations for the pictures of course) and you'll see what I'm talking about, the mouse will move where ever PixelGetColor() is searching:

#include <GUIConstants.au3>
#include <Misc.au3>

$mainGUI = GUICreate("Robot Wars", 800, 625, (@DesktopWidth-800)/2, (@DesktopHeight-600)/2, $WS_MINIMIZEBOX + $WS_SYSMENU)

$Label = GUICtrlCreateLabel("Press Enter to Start", 0, (@DesktopHeight-200)/2, 800, -1, $SS_CENTER)

GUISetState()

While 1
    $msg = GUIGetMsg()
    Select
    Case $msg = $GUI_EVENT_CLOSE
        Exit
    Case _IsPressed("0D")
        ExitLoop
    EndSelect
WEnd

GUICtrlDelete($Label)

$Arena = GUICtrlCreatePic(@DesktopDir & "\Test_Folder\Robot_Wars\Battlefields\Arena2.bmp", 0, 0, 800, 600)
GUICtrlSetState(-1, $GUI_DISABLE)

$gui = WinGetPos("Robot Wars")

$x1 = 330
$xmove1 = $gui[0] + $x1
$y1 = 180
$ymove1 = $gui[1] + $y1
Dim $bullet1[1000]
$bullet1[0] = 0
Dim $bulletx1[1000]
Dim $bullety1[1000]

$x2 = 203
$xmove2 = $gui[0] + $x1
$y2 = 550
$ymove2 = $gui[1] + $y1
Dim $bullet2[1000]
$bullet2[0] = 0
Dim $bulletx2[1000]
Dim $bullety2[1000]

$i = 0
$reloadtime = TimerInit()

$Roboter1 = GUICreate("Roboter1", 32, 32, $x1, $y1, $WS_POPUP, BitOr($WS_EX_LAYERED, $WS_EX_MDICHILD), $mainGUI)
GUICtrlCreatePic(@DesktopDir & "\Test_Folder\Robot_Wars\Vehicles\Panzer1 N.gif", 0, 0, 32, 32)

GUISetState()

$Roboter2 = GUICreate("Roboter2", 11, 21, $x2, $y2, $WS_POPUP, BitOr($WS_EX_LAYERED, $WS_EX_MDICHILD), $mainGUI)
GUICtrlCreatePic(@DesktopDir & "\Test_Folder\Robot_Wars\Vehicles\Roboter2.gif", 0, 0, 11, 21)

GUISetState()

While 1
    $bmsg = GUIGetMsg()
    Select
    Case $bmsg = $GUI_EVENT_CLOSE
        Exit
    EndSelect
    
    Action1()
    Shot1()
WEnd

Func Action1()
    $gui = WinGetPos("Robot Wars")
    $xmove1 = $gui[0] + $x1
    $ymove1 = $gui[1] + $y1
    
    If _IsPressed("25") Then
        If (PixelGetColor($xmove1+4, $ymove1) <> 0x000000) And (PixelGetColor($xmove1+4, $ymove1+27) <> 0x000000) Then
            $xmove1 = $xmove1 - 1
            $x1 = $x1 - 1
        EndIf
    EndIf
    
    If _IsPressed("27") Then
        If (PixelGetColor($xmove1+27, $ymove1) <> 0x000000) And (PixelGetColor($xmove1+27, $ymove1+27) <> 0x000000) Then
            $xmove1 = $xmove1 + 1
            $x1 = $x1 + 1
        EndIf
    EndIf
    
    If _IsPressed("26") Then
        If (PixelGetColor($xmove1+16, $ymove1-1) <> 0x000000) Or (PixelGetColor($xmove1+17, $ymove1-1) <> 0x000000) Or (PixelGetColor($xmove1+18, $ymove1-1) <> 0x000000) And (PixelGetColor($xmove1+5, $ymove1+2) <> 0x000000) And (PixelGetColor($xmove1+26, $ymove1+2) <> 0x000000) Then
            $ymove1 = $ymove1 - 1
            $y1 = $y1 - 1
        EndIf
    EndIf
    
    If _IsPressed("28") Then
        If (PixelGetColor($xmove1+5, $ymove1+29) <> 0x000000) And (PixelGetColor($xmove1+26, $ymove1+29) <> 0x000000) Then
            $ymove1 = $ymove1 + 1
            $y1 = $y1 + 1
        EndIf
    EndIf
    
    If _IsPressed("20") Then
        If TimerDiff($reloadtime) >= 750 Then
            GUISwitch($mainGUI)
            $bullet1[0] = $bullet1[0] + 1
            $i = $bullet1[0]
            $bulletx1[$i] = $x1 + 11
            $bullety1[$i] = $y1 - 27
            $bullet1[$i] = GUICtrlCreateLabel("", $bulletx1[$i], $bullety1[$i], 3, 2)
            GUICtrlSetBkColor(-1, 0xFF0000)
            $reloadtime = TimerInit()
        EndIf
    EndIf
    
    WinMove("Roboter1", "", $xmove1, $ymove1)
EndFunc

Func Shot1()
    For $j = 1 To $i
        Local $PixColor = PixelGetColor($bulletx1[$j], $bullety1[$j]-1)
        If ($PixColor == 0x000000) Then
            GUICtrlDelete($bullet1[$j])
        EndIf
        If ($PixColor <> 0xFFFFFF) Then 
            ConsoleWrite('0x' & Hex(PixelGetColor($bulletx1[$j], $bullety1[$j]-1), 6))
            MouseMove($bulletx1[$j], $bullety1[$j]-1)
        EndIf
        $bullety1[$j] = $bullety1[$j] - 2
        GUICtrlSetPos($bullet1[$j], $bulletx1[$j], $bullety1[$j])
    Next
EndFunc
Not the exact answer your looking for I'm sure, but further than what has been explained so far as far as I know.

[center]Common sense plays a role in the basics of understanding AutoIt... If you're lacking in that, do us all a favor, and step away from the computer.[/center]

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This is sloppy, but a works a bit... I think nfwu is on the right path, doesn't matter if the arena is a 'bitmap' file, you gave it a specific size (lol). C'mon now... You might think of using ControlGetPos() your lives may be alot easier.

#include <GUIConstants.au3>
#include <Misc.au3>

Opt('PixelCoordMode', 2)

$mainGUI = GUICreate("Robot Wars", 800, 625, (@DesktopWidth-800)/2, (@DesktopHeight-600)/2, $WS_MINIMIZEBOX + $WS_SYSMENU)

$Label = GUICtrlCreateLabel("Press Enter to Start", 0, (@DesktopHeight-200)/2, 800, -1, $SS_CENTER)

GUISetState()

While 1
    $msg = GUIGetMsg()
    Select
    Case $msg = $GUI_EVENT_CLOSE
        Exit
    Case _IsPressed("0D")
        ExitLoop
    EndSelect
WEnd

GUICtrlDelete($Label)

$Arena = GUICtrlCreatePic(@DesktopDir & "\Test_Folder\Robot_Wars\Battlefields\Arena2.bmp", 0, 0, 800, 600)
GUICtrlSetState(-1, $GUI_DISABLE)

$gui = WinGetPos("Robot Wars")

$x1 = 330
$xmove1 = $gui[0] + $x1
$y1 = 180
$ymove1 = $gui[1] + $y1
Dim $bullet1[1000]
$bullet1[0] = 0
Dim $bulletx1[1000]
Dim $bullety1[1000]

$x2 = 203
$xmove2 = $gui[0] + $x1
$y2 = 550
$ymove2 = $gui[1] + $y1
Dim $bullet2[1000]
$bullet2[0] = 0
Dim $bulletx2[1000]
Dim $bullety2[1000]
$i = 0
$reloadtime = TimerInit()

$Roboter1 = GUICreate("Roboter1", 32, 32, $x1, $y1, $WS_POPUP, BitOr($WS_EX_LAYERED, $WS_EX_MDICHILD), $mainGUI)
GUICtrlCreatePic(@DesktopDir & "\Test_Folder\Robot_Wars\Vehicles\Panzer1 N.gif", 0, 0, 32, 32)

GUISetState()

$Roboter2 = GUICreate("Roboter2", 11, 21, $x2, $y2, $WS_POPUP, BitOr($WS_EX_LAYERED, $WS_EX_MDICHILD), $mainGUI)
GUICtrlCreatePic(@DesktopDir & "\Test_Folder\Robot_Wars\Vehicles\Roboter2.gif", 0, 0, 11, 21)

GUISetState()

While 1
    $bmsg = GUIGetMsg()
    Select
    Case $bmsg = $GUI_EVENT_CLOSE
        Exit
    EndSelect
    
    Action1()
    Shot1()
WEnd

Func Action1()
    $gui = WinGetPos("Robot Wars")
    $xmove1 = $gui[0] + $x1
    $ymove1 = $gui[1] + $y1
    
    If _IsPressed("25") Then
        If (PixelGetColor($xmove1+4, $ymove1) <> 0x000000) And (PixelGetColor($xmove1+4, $ymove1+27) <> 0x000000) Then
            $xmove1 = $xmove1 - 1
            $x1 = $x1 - 1
        EndIf
    EndIf
    
    If _IsPressed("27") Then
        If (PixelGetColor($xmove1+27, $ymove1) <> 0x000000) And (PixelGetColor($xmove1+27, $ymove1+27) <> 0x000000) Then
            $xmove1 = $xmove1 + 1
            $x1 = $x1 + 1
        EndIf
    EndIf
    
    If _IsPressed("26") Then
        If (PixelGetColor($xmove1+16, $ymove1-1) <> 0x000000) Or (PixelGetColor($xmove1+17, $ymove1-1) <> 0x000000) Or (PixelGetColor($xmove1+18, $ymove1-1) <> 0x000000) And (PixelGetColor($xmove1+5, $ymove1+2) <> 0x000000) And (PixelGetColor($xmove1+26, $ymove1+2) <> 0x000000) Then
            $ymove1 = $ymove1 - 1
            $y1 = $y1 - 1
        EndIf
    EndIf
    
    If _IsPressed("28") Then
        If (PixelGetColor($xmove1+5, $ymove1+29) <> 0x000000) And (PixelGetColor($xmove1+26, $ymove1+29) <> 0x000000) Then
            $ymove1 = $ymove1 + 1
            $y1 = $y1 + 1
        EndIf
    EndIf
    
    If _IsPressed("20") Then
        If TimerDiff($reloadtime) >= 750 Then
            GUISwitch($mainGUI)
            $bullet1[0] = $bullet1[0] + 1
            $i = $bullet1[0]
            $bulletx1[$i] = $x1 + 11
            $bullety1[$i] = $y1 - 27
            $bullet1[$i] = GUICtrlCreateLabel("", $bulletx1[$i], $bullety1[$i], 3, 2)
            GUICtrlSetBkColor(-1, 0xFF0000)
            $reloadtime = TimerInit()
        EndIf
    EndIf
    
    WinMove("Roboter1", "", $xmove1, $ymove1)
EndFunc

Func Shot1()
    For $j = 1 To $i
        ControlFocus($mainGUI, '', '')
        Local $PixColor = PixelGetColor($bulletx1[$j], $bullety1[$j]-1)
        If ($PixColor == 0x000000) Then
            GUICtrlDelete($bullet1[$j])
            $ShotsFired = 0
        EndIf
        $bullety1[$j] = $bullety1[$j] - 2
        GUICtrlSetPos($bullet1[$j], $bulletx1[$j], $bullety1[$j])
    Next
    ControlFocus($Roboter1, '', '')
EndFunc


[center]Common sense plays a role in the basics of understanding AutoIt... If you're lacking in that, do us all a favor, and step away from the computer.[/center]

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