hefty Posted March 28, 2006 Posted March 28, 2006 (edited) Hi, i opened up my game with a debugger and I need to know which control is the one that displays the creature name. ASCII "CtlLayout.cpp" ASCII "CtlEditAutoComplete.cpp" ASCII "CtlEditAutoComplete.cpp" ASCII "CtlTextSelectable.cpp" ASCII "CtlLayout.cpp" ASCII "UiCtlDistrict.cpp" ASCII "UiCtlPlace.cpp" ASCII "UiCtlBullet.cpp" ASCII "UiCtlDropMenu.cpp" ASCII "CtlPage.cpp" ASCII "CtlEdit.cpp" ASCII "CtlImeReading.cpp" ASCII "CtlImeCand.cpp" ASCII "CtlDef.cpp" ASCII "CtlBtn.cpp" ASCII "CtlTextMl.cpp" ASCII "CtlDef.cpp" ASCII "CtlImageList.cpp" ASCII "CtlImg.cpp" ASCII "CtlProgress.cpp" ASCII "CtlTextSelectable.cpp" ASCII "CtlText.cpp" How would this code bellow look after I filled it out with one of the above controls? ControlGetText ( "title", "text", controlID ) Edited March 28, 2006 by hefty
Moderators SmOke_N Posted March 28, 2006 Moderators Posted March 28, 2006 eeny meeny miney moe... Errr... what game? Common sense plays a role in the basics of understanding AutoIt... If you're lacking in that, do us all a favor, and step away from the computer.
hefty Posted March 28, 2006 Author Posted March 28, 2006 Guild Wars. And im talking about that text that is under the creature when you have it selected.
Moderators SmOke_N Posted March 28, 2006 Moderators Posted March 28, 2006 Well, IMHO... I don't think your going to read a .cpp file with ControlGetText(). Common sense plays a role in the basics of understanding AutoIt... If you're lacking in that, do us all a favor, and step away from the computer.
hefty Posted March 28, 2006 Author Posted March 28, 2006 (edited) I think the name of the cpp file is the id for a control perhaps? Edited March 28, 2006 by hefty
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