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hefty

Controlsgettext

6 posts in this topic

#1 ·  Posted (edited)

Hi, i opened up my game with a debugger and I need to know which control is the one that displays the creature name.

ASCII "CtlLayout.cpp"

ASCII "CtlEditAutoComplete.cpp"

ASCII "CtlEditAutoComplete.cpp"

ASCII "CtlTextSelectable.cpp"

ASCII "CtlLayout.cpp"

ASCII "UiCtlDistrict.cpp"

ASCII "UiCtlPlace.cpp"

ASCII "UiCtlBullet.cpp"

ASCII "UiCtlDropMenu.cpp"

ASCII "CtlPage.cpp"

ASCII "CtlEdit.cpp"

ASCII "CtlImeReading.cpp"

ASCII "CtlImeCand.cpp"

ASCII "CtlDef.cpp"

ASCII "CtlBtn.cpp"

ASCII "CtlTextMl.cpp"

ASCII "CtlDef.cpp"

ASCII "CtlImageList.cpp"

ASCII "CtlImg.cpp"

ASCII "CtlProgress.cpp"

ASCII "CtlTextSelectable.cpp"

ASCII "CtlText.cpp"

How would this code bellow look after I filled it out with one of the above controls?

ControlGetText ( "title", "text", controlID )

Edited by hefty

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eeny meeny miney moe...

Errr... what game? :)


[center]Common sense plays a role in the basics of understanding AutoIt... If you're lacking in that, do us all a favor, and step away from the computer.[/center]

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Guild Wars. And im talking about that text that is under the creature when you have it selected.

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Well, IMHO... I don't think your going to read a .cpp file with ControlGetText().


[center]Common sense plays a role in the basics of understanding AutoIt... If you're lacking in that, do us all a favor, and step away from the computer.[/center]

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#5 ·  Posted (edited)

I think the name of the cpp file is the id for a control perhaps?

Edited by hefty

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I'd guess one with Text in the name.

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