beestinga Posted May 4, 2006 Share Posted May 4, 2006 OK, so, from my understanding, AutoItX will allow me to use built-in functions as well as syntax from autoit in other languages? I've got a project that I'm working on that requires three basic steps: Input Process Output I have the Input stage done in AutoIt, and the Output stage will be simple enough to toss together. I have found, however, some c++ source that does almost all of my processing for me. If I register/include the autoitx dll and libraries, should I be able to just copy/paste my current input code into a c++ compiler, change my var names to match my processing code, and be good to go? The method I'm using for input is PixelCheckSum(). Thanks for any help, Stinga Link to comment Share on other sites More sharing options...
nfwu Posted May 5, 2006 Share Posted May 5, 2006 You've got a wrong idea. AutoItX enables you to use the following functions in C++: expandcollapse popupAU3_API void WINAPI AU3_Init(void); AU3_API long AU3_error(void); AU3_API long WINAPI AU3_AutoItSetOption(const char *szOption, long nValue); AU3_API void WINAPI AU3_BlockInput(long nFlag); AU3_API void WINAPI AU3_CDTray(const char *szDrive, const char *szAction); AU3_API void WINAPI AU3_ClipGet(char *szClip, int nBufSize); AU3_API void WINAPI AU3_ClipPut(const char *szClip); AU3_API long WINAPI AU3_ControlClick(const char *szTitle, const char *szText, const char *szControl, const char *szButton, long nNumClicks); AU3_API void WINAPI AU3_ControlCommand(const char *szTitle, const char *szText, const char *szControl, const char *szCommand, const char *szExtra, char *szResult, int nBufSize); AU3_API void WINAPI AU3_ControlListView(const char *szTitle, const char *szText, const char *szControl, const char *szCommand, const char *szExtra1, const char *szExtra2, char *szResult, int nBufSize); AU3_API long WINAPI AU3_ControlDisable(const char *szTitle, const char *szText, const char *szControl); AU3_API long WINAPI AU3_ControlEnable(const char *szTitle, const char *szText, const char *szControl); AU3_API long WINAPI AU3_ControlFocus(const char *szTitle, const char *szText, const char *szControl); AU3_API void WINAPI AU3_ControlGetFocus(const char *szTitle, const char *szText, char *szControlWithFocus, int nBufSize); AU3_API void WINAPI AU3_ControlGetHandle(const char *szTitle, /*[in,defaultvalue("")]*/const char *szText, const char *szControl, char *szRetText, int nBufSize); AU3_API long WINAPI AU3_ControlGetPosX(const char *szTitle, const char *szText, const char *szControl); AU3_API long WINAPI AU3_ControlGetPosY(const char *szTitle, const char *szText, const char *szControl); AU3_API long WINAPI AU3_ControlGetPosHeight(const char *szTitle, const char *szText, const char *szControl); AU3_API long WINAPI AU3_ControlGetPosWidth(const char *szTitle, const char *szText, const char *szControl); AU3_API void WINAPI AU3_ControlGetText(const char *szTitle, const char *szText, const char *szControl, char *szControlText, int nBufSize); AU3_API long WINAPI AU3_ControlHide(const char *szTitle, const char *szText, const char *szControl); AU3_API long WINAPI AU3_ControlMove(const char *szTitle, const char *szText, const char *szControl, long nX, long nY, /*[in,defaultvalue(-1)]*/long nWidth, /*[in,defaultvalue(-1)]*/long nHeight); AU3_API long WINAPI AU3_ControlSend(const char *szTitle, const char *szText, const char *szControl, const char *szSendText, /*[in,defaultvalue(0)]*/long nMode); AU3_API long WINAPI AU3_ControlSetText(const char *szTitle, const char *szText, const char *szControl, const char *szControlText); AU3_API long WINAPI AU3_ControlShow(const char *szTitle, const char *szText, const char *szControl); AU3_API void WINAPI AU3_DriveMapAdd(const char *szDevice, const char *szShare, long nFlags, /*[in,defaultvalue("")]*/const char *szUser, /*[in,defaultvalue("")]*/const char *szPwd, char *szResult, int nBufSize); AU3_API long WINAPI AU3_DriveMapDel(const char *szDevice); AU3_API void WINAPI AU3_DriveMapGet(const char *szDevice, char *szMapping, int nBufSize); AU3_API long WINAPI AU3_IniDelete(const char *szFilename, const char *szSection, const char *szKey); AU3_API void WINAPI AU3_IniRead(const char *szFilename, const char *szSection, const char *szKey, const char *szDefault, char *szValue, int nBufSize); AU3_API long WINAPI AU3_IniWrite(const char *szFilename, const char *szSection, const char *szKey, const char *szValue); AU3_API long WINAPI AU3_IsAdmin(void); AU3_API long WINAPI AU3_MouseClick(/*[in,defaultvalue("LEFT")]*/const char *szButton, /*[in,defaultvalue(AU3_INTDEFAULT)]*/long nX, /*[in,defaultvalue(AU3_INTDEFAULT)]*/long nY, /*[in,defaultvalue(1)]*/long nClicks, /*[in,defaultvalue(-1)]*/long nSpeed); AU3_API long WINAPI AU3_MouseClickDrag(const char *szButton, long nX1, long nY1, long nX2, long nY2, /*[in,defaultvalue(-1)]*/long nSpeed); AU3_API void WINAPI AU3_MouseDown(/*[in,defaultvalue("LEFT")]*/const char *szButton); AU3_API long WINAPI AU3_MouseGetCursor(void); AU3_API long WINAPI AU3_MouseGetPosX(void); AU3_API long WINAPI AU3_MouseGetPosY(void); AU3_API long WINAPI AU3_MouseMove(long nX, long nY, /*[in,defaultvalue(-1)]*/long nSpeed); AU3_API void WINAPI AU3_MouseUp(/*[in,defaultvalue("LEFT")]*/const char *szButton); AU3_API void WINAPI AU3_MouseWheel(const char *szDirection, long nClicks); AU3_API long WINAPI AU3_Opt(const char *szOption, long nValue); AU3_API long WINAPI AU3_PixelChecksum(long nLeft, long nTop, long nRight, long nBottom, /*[in,defaultvalue(1)]*/long nStep); AU3_API long WINAPI AU3_PixelGetColor(long nX, long nY); AU3_API void WINAPI AU3_PixelSearch(long nLeft, long nTop, long nRight, long nBottom, long nCol, /*default 0*/long nVar, /*default 1*/long nStep, char *szResult, int nBufSize); AU3_API long WINAPI AU3_ProcessClose(const char *szProcess); AU3_API long WINAPI AU3_ProcessExists(const char *szProcess); AU3_API long WINAPI AU3_ProcessSetPriority(const char *szProcess, long nPriority); AU3_API long WINAPI AU3_ProcessWait(const char *szProcess, /*[in,defaultvalue(0)]*/long nTimeout); AU3_API long WINAPI AU3_ProcessWaitClose(const char *szProcess, /*[in,defaultvalue(0)]*/long nTimeout); AU3_API long WINAPI AU3_RegDelete(const char *szKeyname, /*[in,defaultvalue("")]*/const char *szValuename); AU3_API void WINAPI AU3_RegEnumKey(const char *szKeyname, long nInstance, char *szResult, int nBufSize); AU3_API void WINAPI AU3_RegEnumVal(const char *szKeyname, long nInstance, char *szResult, int nBufSize); AU3_API void WINAPI AU3_RegRead(const char *szKeyname, const char *szValuename, char *szRetText, int nBufSize); AU3_API long WINAPI AU3_RegWrite(const char *szKeyname, const char *szValuename, const char *szType, const char *szValue); AU3_API long WINAPI AU3_Run(const char *szRun, /*[in,defaultvalue("")]*/const char *szDir, /*[in,defaultvalue(1)]*/long nShowFlags); AU3_API long WINAPI AU3_RunAsSet(const char *szUser, const char *szDomain, const char *szPassword, int nOptions); AU3_API long WINAPI AU3_RunWait(const char *szRun, /*[in,defaultvalue("")]*/const char *szDir, /*[in,defaultvalue(1)]*/long nShowFlags); AU3_API void WINAPI AU3_Send(const char *szSendText, /*[in,defaultvalue(0)]*/long nMode); AU3_API long WINAPI AU3_Shutdown(long nFlags); AU3_API void WINAPI AU3_Sleep(long nMilliseconds); AU3_API void WINAPI AU3_StatusbarGetText(const char *szTitle, /*[in,defaultvalue("")]*/const char *szText, /*[in,defaultvalue(1)]*/long nPart, char *szStatusText, int nBufSize); AU3_API void WINAPI AU3_ToolTip(const char *szTip, /*[in,defaultvalue(AU3_INTDEFAULT)]*/long nX, /*[in,defaultvalue(AU3_INTDEFAULT)]*/long nY); AU3_API void WINAPI AU3_WinActivate(const char *szTitle, /*[in,defaultvalue("")]*/const char *szText); AU3_API long WINAPI AU3_WinActive(const char *szTitle, /*[in,defaultvalue("")]*/const char *szText); AU3_API long WINAPI AU3_WinClose(const char *szTitle, /*[in,defaultvalue("")]*/const char *szText); AU3_API long WINAPI AU3_WinExists(const char *szTitle, /*[in,defaultvalue("")]*/const char *szText); AU3_API long WINAPI AU3_WinGetCaretPosX(void); AU3_API long WINAPI AU3_WinGetCaretPosY(void); AU3_API void WINAPI AU3_WinGetClassList(const char *szTitle, /*[in,defaultvalue("")]*/const char *szText, char *szRetText, int nBufSize); AU3_API long WINAPI AU3_WinGetClientSizeHeight(const char *szTitle, /*[in,defaultvalue("")]*/const char *szText); AU3_API long WINAPI AU3_WinGetClientSizeWidth(const char *szTitle, /*[in,defaultvalue("")]*/const char *szText); AU3_API void WINAPI AU3_WinGetHandle(const char *szTitle, /*[in,defaultvalue("")]*/const char *szText, char *szRetText, int nBufSize); AU3_API long WINAPI AU3_WinGetPosX(const char *szTitle, /*[in,defaultvalue("")]*/const char *szText); AU3_API long WINAPI AU3_WinGetPosY(const char *szTitle, /*[in,defaultvalue("")]*/const char *szText); AU3_API long WINAPI AU3_WinGetPosHeight(const char *szTitle, /*[in,defaultvalue("")]*/const char *szText); AU3_API long WINAPI AU3_WinGetPosWidth(const char *szTitle, /*[in,defaultvalue("")]*/const char *szText); AU3_API void WINAPI AU3_WinGetProcess(const char *szTitle, /*[in,defaultvalue("")]*/const char *szText, char *szRetText, int nBufSize); AU3_API long WINAPI AU3_WinGetState(const char *szTitle, /*[in,defaultvalue("")]*/const char *szText); AU3_API void WINAPI AU3_WinGetText(const char *szTitle, /*[in,defaultvalue("")]*/const char *szText, char *szRetText, int nBufSize); AU3_API void WINAPI AU3_WinGetTitle(const char *szTitle, /*[in,defaultvalue("")]*/const char *szText, char *szRetText, int nBufSize); AU3_API long WINAPI AU3_WinKill(const char *szTitle, /*[in,defaultvalue("")]*/const char *szText); AU3_API long WINAPI AU3_WinMenuSelectItem(const char *szTitle, /*[in,defaultvalue("")]*/const char *szText, const char *szItem1, const char *szItem2, const char *szItem3, const char *szItem4, const char *szItem5, const char *szItem6, const char *szItem7, const char *szItem8); AU3_API void WINAPI AU3_WinMinimizeAll(); AU3_API void WINAPI AU3_WinMinimizeAllUndo(); AU3_API long WINAPI AU3_WinMove(const char *szTitle, /*[in,defaultvalue("")]*/const char *szText, long nX, long nY, /*[in,defaultvalue(-1)]*/long nWidth, /*[in,defaultvalue(-1)]*/long nHeight); AU3_API long WINAPI AU3_WinSetOnTop(const char *szTitle, /*[in,defaultvalue("")]*/const char *szText, long nFlag); AU3_API long WINAPI AU3_WinSetState(const char *szTitle, /*[in,defaultvalue("")]*/const char *szText, long nFlags); AU3_API long WINAPI AU3_WinSetTitle(const char *szTitle,/*[in,defaultvalue("")]*/ const char *szText, const char *szNewTitle); AU3_API long WINAPI AU3_WinSetTrans(const char *szTitle, /*[in,defaultvalue("")]*/const char *szText, long nTrans); AU3_API long WINAPI AU3_WinWait(const char *szTitle, /*[in,defaultvalue("")]*/const char *szText, /*[in,defaultvalue(0)]*/long nTimeout); AU3_API long WINAPI AU3_WinWaitActive(const char *szTitle, /*[in,defaultvalue("")]*/const char *szText, /*[in,defaultvalue(0)]*/long nTimeout); AU3_API long WINAPI AU3_WinWaitClose(const char *szTitle, /*[in,defaultvalue("")]*/const char *szText, /*[in,defaultvalue(0)]*/long nTimeout); AU3_API long WINAPI AU3_WinWaitNotActive(const char *szTitle, /*[in,defaultvalue("")]*/const char *szText, /*[in,defaultvalue(0)]*/long nTimeout); So you have to code everything in C++, but are able to use this libary to gain access to some of AutoIt's useful functions. Pixel Checksum is in there: AU3_API long WINAPI AU3_PixelChecksum(long nLeft, long nTop, long nRight, long nBottom, /*[in,defaultvalue(1)]*/long nStep); #) TwitterOut of date stuff:Scripts: Sudoku Solver | Webserver | 3D library (Pure AutoIt) | Wood's GadgetsUDFs: _WoodUniqueID() | _DialogEditIni() | _Console*() | _GetIPConfigData() | _URLEncode/Decode() Link to comment Share on other sites More sharing options...
beestinga Posted May 5, 2006 Author Share Posted May 5, 2006 So you have to code everything in C++, but are able to use this libary to gain access to some of AutoIt's useful functions. Pixel Checksum is in there: AU3_API long WINAPI AU3_PixelChecksum(long nLeft, long nTop, long nRight, long nBottom, /*[in,defaultvalue(1)]*/long nStep); #)OK, cool. So, I would have to manually rewrite all that I've done in autoit, but I could use some of the old autoit functions? but with c++ syntax and rules, etc? Looks like I get to learn two programming languages in 1 week. wewt. Link to comment Share on other sites More sharing options...
beestinga Posted May 5, 2006 Author Share Posted May 5, 2006 and one other thing: How would I make my necessary options settings, like: #include <GUIConstants.au3> AutoItSetOption ( "PixelCoordMode", 0 ) AutoItSetOption ( "MouseCoordMode", 0 ) Opt("GUICoordMode",2) Opt("GUIOnEventMode", 1) Link to comment Share on other sites More sharing options...
nfwu Posted May 6, 2006 Share Posted May 6, 2006 Functions: AU3_API long WINAPI AU3_AutoItSetOption(const char *szOption, long nValue); AU3_API long WINAPI AU3_Opt(const char *szOption, long nValue); Use 1 of them #) TwitterOut of date stuff:Scripts: Sudoku Solver | Webserver | 3D library (Pure AutoIt) | Wood's GadgetsUDFs: _WoodUniqueID() | _DialogEditIni() | _Console*() | _GetIPConfigData() | _URLEncode/Decode() Link to comment Share on other sites More sharing options...
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