Jump to content

Recommended Posts

Posted

The script I am writing is for a game that has a chat screen, then a loading screen, then the game screen. Is there a way for me to make the script wait until the loading screen changes to the game screen to continue?

Posted (edited)

You could use PixelGetColor() or PixelChecksum() may help you out. The checksum may help you discover if a portion of the screen has changed, and this could tell you that a splashscreen has changed. Just be sure to keep your checksum range or the pixel (if using PixelGetColor() ) out of any progress bars that may be on the loading screen.

Edited to correct a typo (you'd think I would slow down and double check, but no)

Edited by pekster

[font="Optima"]"Standing in the rain, twisted and insane, we are holding onto nothing.Feeling every breath, holding no regrets, we're still looking out for something."[/font]Note: my projects are off-line until I can spend more time to make them compatable with syntax changes.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...