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SweatyOgre

A way to wait until game screen in loaded?

2 posts in this topic

The script I am writing is for a game that has a chat screen, then a loading screen, then the game screen. Is there a way for me to make the script wait until the loading screen changes to the game screen to continue?

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#2 ·  Posted (edited)

You could use PixelGetColor() or PixelChecksum() may help you out. The checksum may help you discover if a portion of the screen has changed, and this could tell you that a splashscreen has changed. Just be sure to keep your checksum range or the pixel (if using PixelGetColor() ) out of any progress bars that may be on the loading screen.

Edited to correct a typo (you'd think I would slow down and double check, but no)

Edited by pekster

[font="Optima"]"Standing in the rain, twisted and insane, we are holding onto nothing.Feeling every breath, holding no regrets, we're still looking out for something."[/font]Note: my projects are off-line until I can spend more time to make them compatable with syntax changes.

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