Sven Posted June 25, 2006 Share Posted June 25, 2006 (edited) Hello, don't know if this has been answered before, but I couldn't find anything via the search function. Here we go: For the game I'm currently playing, I need some stuff (cursor up) done before the ingame-function (F2 key) is being executed. For ease of use, I've assigned the same key (F2) to my script as the hotkey. However, as soon as I hit the F2 key, the ingame-function is started without the execution of what should be done before this by the script. My question now is, how can I prevent the hotkey from being sent to the application I'm trying to control until it is triggered by the script? hotkeyset("{f2}", "myfunc") while 1 sleep(100) wend func myfunc() send ("{up}") send ("{f2}") wend endfunc Thank you for your help. Edited June 25, 2006 by Sven Link to comment Share on other sites More sharing options...
Moderators SmOke_N Posted June 25, 2006 Moderators Share Posted June 25, 2006 This seemed to be able to tell the difference between the script sending it, and or it being manually pressed if that was what you were looking for:#include <Misc.au3>; Beta .126 is being used here HotKeySet('{F2}', 'F2') Global $Timer = TimerInit() While 1 Sleep(1000) If TimerDiff($Timer) / 1000 >= 3 Then Send('{F2}') $Timer = TimerInit() EndIf WEnd Func F2() If Not _IsPressed('71') Then MsgBox(0,'Info:', 'Script Sent') $Timer = TimerInit() Else MsgBox(0,'Info:', 'Manually Pressed') $Timer = TimerInit() EndIf EndFunc Common sense plays a role in the basics of understanding AutoIt... If you're lacking in that, do us all a favor, and step away from the computer. Link to comment Share on other sites More sharing options...
Sven Posted June 26, 2006 Author Share Posted June 26, 2006 (edited) I finally got it to work. Thanks for showing me the right direction . Edited June 26, 2006 by Sven Link to comment Share on other sites More sharing options...
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