Apzo Posted July 31, 2006 Posted July 31, 2006 Hello I would realy love to use the libgd dll with AutoIt. First step : define the DllStructCreate for the returned dll vars. And I need help It seems like the following struct includes itself. So is it possible ? Wich type can I use for a struct in a struct ? The au3 doc explains how to do with a "char[128]" element. How do I declare "char **pixels" ? Most gd functions return (or use) the gdImagePtr type. I'm a bit lost... Thanks for your help ! Apzo. expandcollapse popuptypedef struct gdImageStruct { /* Palette-based image pixels */ unsigned char **pixels; int sx; int sy; /* These are valid in palette images only. See also 'alpha', which appears later in the structure to preserve binary backwards compatibility */ int colorsTotal; int red[gdMaxColors]; int green[gdMaxColors]; int blue[gdMaxColors]; int open[gdMaxColors]; /* For backwards compatibility, this is set to the first palette entry with 100% transparency, and is also set and reset by the gdImageColorTransparent function. Newer applications can allocate palette entries with any desired level of transparency; however, bear in mind that many viewers, notably many web browsers, fail to implement full alpha channel for PNG and provide support for full opacity or transparency only. */ int transparent; int *polyInts; int polyAllocated; struct gdImageStruct *brush; struct gdImageStruct *tile; int brushColorMap[gdMaxColors]; int tileColorMap[gdMaxColors]; int styleLength; int stylePos; int *style; int interlace; /* New in 2.0: thickness of line. Initialized to 1. */ int thick; /* New in 2.0: alpha channel for palettes. Note that only Macintosh Internet Explorer and (possibly) Netscape 6 really support multiple levels of transparency in palettes, to my knowledge, as of 2/15/01. Most common browsers will display 100% opaque and 100% transparent correctly, and do something unpredictable and/or undesirable for levels in between. TBB */ int alpha[gdMaxColors]; /* Truecolor flag and pixels. New 2.0 fields appear here at the end to minimize breakage of existing object code. */ int trueColor; int **tpixels; /* Should alpha channel be copied, or applied, each time a pixel is drawn? This applies to truecolor images only. No attempt is made to alpha-blend in palette images, even if semitransparent palette entries exist. To do that, build your image as a truecolor image, then quantize down to 8 bits. */ int alphaBlendingFlag; /* Should the alpha channel of the image be saved? This affects PNG at the moment; other future formats may also have that capability. JPEG doesn't. */ int saveAlphaFlag; /* There should NEVER BE ACCESSOR MACROS FOR ITEMS BELOW HERE, so this part of the structure can be safely changed in new releases. */ /* 2.0.12: anti-aliased globals. 2.0.26: just a few vestiges after switching to the fast, memory-cheap implementation from PHP-gd. */ int AA; int AA_color; int AA_dont_blend; /* 2.0.12: simple clipping rectangle. These values must be checked for safety when set; please use gdImageSetClip */ int cx1; int cy1; int cx2; int cy2; } gdImage; typedef gdImage *gdImagePtr; All the pop3 functions.Rsync your files on your USB key (or anywhere else)
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