McGod Posted September 12, 2006 Posted September 12, 2006 I feel ambitious, so I feel like coding a game which you can kill monsters get items etc.. ( I know I've VERY ambitious ) So Im wondering how the hell Im going to code a server which will hold many people playing a game. Is there any TCP Limits and whats the speed of TCPSend and TCPRecv? I might need to add Pings to make sure everyones still online. Aswell I feel like adding a PM function so you can message other players. [indent][center][u]Formerly Chip[/u][/center]~UDFs~[/indent][u]IRC.au3 - Allows you to connect to IRC ServersINetCon.au3 - Connects/Disconnects/Check Status of InternetHardware Key - Creates a unique hardware hashScriptComm - Allows you to communicate between scripts using WM_COPYDATA[/u][indent]~Programs~[/indent][indent]SimonAu3ForumsIRC Bot~Web Site~Web Autoit Example[/indent][indent][b][/b][/indent][u][/u]
themax90 Posted September 12, 2006 Posted September 12, 2006 Check my signature. Alot of this has been accomplished. String length is determined by the server, and I do not believe there is a limit. PM functions can be explained in File-Based ITS(AutoIt-ITS) which is on the download page in autoit-its.com Many examples there. Just check the helpfile and search the forum first.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now