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McGod

TCP Limits

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I feel ambitious, so I feel like coding a game which you can kill monsters get items etc.. ( I know I've VERY ambitious ) So Im wondering how the hell Im going to code a server which will hold many people playing a game. Is there any TCP Limits and whats the speed of TCPSend and TCPRecv? I might need to add Pings to make sure everyones still online. Aswell I feel like adding a PM function so you can message other players.

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Check my signature. Alot of this has been accomplished. String length is determined by the server, and I do not believe there is a limit. PM functions can be explained in File-Based ITS(AutoIt-ITS) which is on the download page in autoit-its.com

Many examples there. Just check the helpfile and search the forum first.

:)

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