McGod Posted September 12, 2006 Share Posted September 12, 2006 I feel ambitious, so I feel like coding a game which you can kill monsters get items etc.. ( I know I've VERY ambitious ) So Im wondering how the hell Im going to code a server which will hold many people playing a game. Is there any TCP Limits and whats the speed of TCPSend and TCPRecv? I might need to add Pings to make sure everyones still online. Aswell I feel like adding a PM function so you can message other players. [indent][center][u]Formerly Chip[/u][/center]~UDFs~[/indent][u]IRC.au3 - Allows you to connect to IRC ServersINetCon.au3 - Connects/Disconnects/Check Status of InternetHardware Key - Creates a unique hardware hashScriptComm - Allows you to communicate between scripts using WM_COPYDATA[/u][indent]~Programs~[/indent][indent]SimonAu3ForumsIRC Bot~Web Site~Web Autoit Example[/indent][indent][b][/b][/indent][u][/u] Link to comment Share on other sites More sharing options...
themax90 Posted September 12, 2006 Share Posted September 12, 2006 Check my signature. Alot of this has been accomplished. String length is determined by the server, and I do not believe there is a limit. PM functions can be explained in File-Based ITS(AutoIt-ITS) which is on the download page in autoit-its.com Many examples there. Just check the helpfile and search the forum first. Link to comment Share on other sites More sharing options...
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