The_Noob Posted September 25, 2006 Share Posted September 25, 2006 #include <GUIConstants.au3> sleep(1000) WinSetOnTop("Map of Llirrem (English Province) You're at RestartNearTown", "", 0) GUICreate("MoveQuest",1024,768) do $pos = WinGetPos ( "MoveQuest" ) WinMove ( "Map of Llirrem (English Province) You're at RestartNearTown", "", $pos[0]-10, $pos[1]-10, $pos[2]-20 , $pos[3]-20 ) sleep(100) until 1 = 2 Ok so im trying to make this game appear basically inside a GUI window, and the size of the game screen is dependant on the size of the window... My problem is that no GUI window wants to come up.... What am i missing? Link to comment Share on other sites More sharing options...
jinxter Posted September 25, 2006 Share Posted September 25, 2006 add a GUISetState (@SW_SHOW) before the loop > there are 10 types of people in the world, those who understand binary and those who don't. Link to comment Share on other sites More sharing options...
Valuater Posted September 25, 2006 Share Posted September 25, 2006 (edited) GUICreate("MoveQuest",1024,768) GUISetState() 8) ..... too slow Edited September 25, 2006 by Valuater Link to comment Share on other sites More sharing options...
The_Noob Posted September 25, 2006 Author Share Posted September 25, 2006 Thanks i knew i forgot somthing stupid... lol. Would there be a way to open the game window in the GUI? Link to comment Share on other sites More sharing options...
jinxter Posted September 25, 2006 Share Posted September 25, 2006 open the game in that window might prove difficult. I'm unsure if you can do it without having an interface from the game that autoit can understand. Or something.... maybe I shouldn't answer this as I might be wrong, so I leave this to the experts. My gut-feeling tells me this is a pretty hard thing to do in autoit without external interfaces. > there are 10 types of people in the world, those who understand binary and those who don't. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now