Sign in to follow this  
Followers 0
Vindicator209

_sound commands?

8 posts in this topic

could someone give me a place where I could find reference on the _sound commands? ive consulted both helpfiles, and got nothing


[center]"When you look at old, classic games like Snake, you often put it off because it's such a simple game, but it's only when you actually try and create your own unique game from scratch, do you finally appreciate those games."[/center][center]Don't ask for answers if you haven't TRIED yet![/center][center]Most answers can be answered in the help file! Use it![/center]

Share this post


Link to post
Share on other sites



umm beta , _soundopen, _soundplay it is in the helpfile :lmao:

Share this post


Link to post
Share on other sites

Who's crazy?

1: Make sure your using autoit3 BETA (install to autoit\beta)

2: Make sure your using the beta HELPFILE (start>all programs>autoit>beta>helpfile (beta))

3: Use the search tab and type 'Sound'

SoundPlay(@Windowsdir & "\media\tada.wav")

Share this post


Link to post
Share on other sites

#8 ·  Posted (edited)

As a seperate post, if for some reason they arent listed:

A bit bright, might want to highlight it ^^ - if you find it let me know so i can delete this post its to long

Opens a sound file for use with other _Sound functions.

#include <Sound.au3>

_SoundOpen($hFile [, $sAlias])

$hFile Path to sound file

$sAlias Optional - A name given to the sound which is used in other functions.

Return Value

Success: Sound ID

Failure: 0

@Error: 0 = No Error

2 = File does not exist

3 = alias contains whitespace

@Extended: 0 = No Error

Integer other than 0 = MCI Error

Plays a sound file.

#include <Sound.au3>

_SoundPlay($sSnd_id [, $fWait])

$sSnd_id Sound ID (the 'alias') as returned by _SoundOpen or a file

$fWait [optional] This flag determines if the script should wait for the sound to finish before continuing:

1 = wait until sound has finished

0 = continue script while sound is playing (default)

Return Value

Success: 1

Failure: 0

@Error: 0 = No Error

1 = Play Failed

2 = $fWait parameter is invalid

Pause a playing sound.

#include <Sound.au3>

_SoundPause($sSnd_id)

$sSnd_id Sound ID (the 'alias') as returned by _SoundOpen or a file

Return Value

Success: 1

Failure: 0

@Error: 0 = No Error

1 = Pause Failed

Resume a paused sound.

#include <Sound.au3>

_SoundResume($sSnd_id)

$sSnd_id Sound ID (the 'alias') as returned by _SoundOpen or a file

Return Value

Success: 1

Failure: 0

@Error: 0 = No Error

1 = Resume Failed

Seeks the sound to the specified position.

#include <Sound.au3>

_SoundSeek($sSnd_id, $iHour, $iMin, $iSec)

$sSnd_id Sound ID (the 'alias') as returned by _SoundOpen

$iHour Hour to seek to

$iMin Minute to seek to

$iSec Second to seek to

Return Value

Success: 1

Failure: 0

@Error: 0 = No Error

1 = Failure

Closes a sound previously opened with _SoundOpen.

#include <Sound.au3>

_SoundClose($sSnd_id)

$sSnd_id Sound ID (the 'alias') as returned by _SoundOpen

Return Value

Success: 1

Failure: 0

@Error: 0 = No Error

1 = Failure

Edited by Rad

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0