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I need a function to find the lowest value of 6 variables, and given the chance that two or more are equally low it will select one (at random) to return. then I need a function that will do the same with the highest value.

The reason I need this is that I am writing a dice roller script, but I want to include options that if checked will re-roll the lowest die roll, drop the lowest die roll, and add 1, or 2 to the highest die roll. I am just not completely sure how to implement this portion of my script. I included the script and the include file for those of you who wish to look it over and make suggestions, thanks for any help.

#include <GUIConstants.au3>
#include <Dice.au3>
#NoTrayIcon
FileChangeDir(@ScriptDir)

$name="Dice Roller 1.0"
Opt("GUICoordMode",1)
$parent = GUICreate($name,875,400,-1,-1,-1, $WS_EX_ACCEPTFILES)
Opt("RunErrorsFatal", 0)

$contextmenu = GUICtrlCreateContextMenu ()
$fileopt = GUICtrlCreateMenu ("&File")
$exititem = GUICtrlCreateMenuitem ("Exit",$fileopt)
$editopt = GUICtrlCreateMenu ("Edit")
$resetitem = GUICtrlCreateMenuitem ("Reset Dice",$editopt)
$aboutopt = GUICtrlCreateMenu ("About")
$aboutitem = GUICtrlCreateMenuitem ("About",$aboutopt)

$check1 = GUICtrlCreateCheckbox ("DIE 1",  70, 10, 90,20)
GUICtrlSetState(-1,$GUI_CHECKED)
GUICtrlCreateLabel ("Number Of Sides:",  30, 42, 90,30)
$sides1 = GUICtrlCreateCombo ("4", 120,40,50)
GUICtrlSetData(-1,"6|8|10|12|20|30|100","6")
$sign1 = GUICtrlCreateCombo ("+", 50,80,50)
GUICtrlSetData(-1,"-","+")
$modifier1 = GUICtrlCreateInput ("0", 115, 80, 50, 20)
$result1 = GUICtrlCreateLabel("", 70, 115, 70, 50, 0x1000)
GUICtrlSetFont($result1, 28, 850, "", "Comic Sans MS")

$check2 = GUICtrlCreateCheckbox ("DIE 2",  240, 10, 90,20)
GUICtrlCreateLabel ("Number Of Sides:",  200, 42, 90,30)
$sides2 = GUICtrlCreateCombo ("4", 290,40,50)
GUICtrlSetData(-1,"6|8|10|12|20|30|100","6")
$sign2 = GUICtrlCreateCombo ("+", 220,80,50)
GUICtrlSetData(-1,"-","+")
$modifier2 = GUICtrlCreateInput ("0", 285, 80, 50, 20)
$result2 = GUICtrlCreateLabel ("", 240, 115, 70, 50, 0x1000)
GUICtrlSetFont($result2, 28, 850, "", "Comic Sans MS")

$check3 = GUICtrlCreateCheckbox ("DIE 3",  410, 10, 90,20)
GUICtrlCreateLabel ("Number Of Sides:",  370, 42, 90,30)
$sides3 = GUICtrlCreateCombo ("4", 460,40,50)
GUICtrlSetData(-1,"6|8|10|12|20|30|100","6")
$sign3 = GUICtrlCreateCombo ("+", 390,80,50)
GUICtrlSetData(-1,"-","+")
$modifier3 = GUICtrlCreateInput ("0", 455, 80, 50, 20)
$result3 = GUICtrlCreateLabel ("", 410, 115, 70, 50, 0x1000)
GUICtrlSetFont($result3, 28, 850, "", "Comic Sans MS")

$check4 = GUICtrlCreateCheckbox ("DIE 4",  70, 160, 90,20)
GUICtrlCreateLabel ("Number Of Sides:",  30, 192, 90,30)
$sides4 = GUICtrlCreateCombo ("4", 120,190,50)
GUICtrlSetData(-1,"6|8|10|12|20|30|100","6")
$sign4 = GUICtrlCreateCombo ("+", 50,230,50)
GUICtrlSetData(-1,"-","+")
$modifier4 = GUICtrlCreateInput ("0", 115, 230, 50, 20)
$result4 = GUICtrlCreateLabel("", 70, 265, 70, 50, 0x1000)
GUICtrlSetFont($result4, 28, 850, "", "Comic Sans MS")

$check5 = GUICtrlCreateCheckbox ("DIE 5",  240, 160, 90,20)
GUICtrlCreateLabel ("Number Of Sides:",  200, 192, 90,30)
$sides5 = GUICtrlCreateCombo ("4", 290,190,50)
GUICtrlSetData(-1,"6|8|10|12|20|30|100","6")
$sign5 = GUICtrlCreateCombo ("+", 220,230,50)
GUICtrlSetData(-1,"-","+")
$modifier5 = GUICtrlCreateInput ("0", 285, 230, 50, 20)
$result5 = GUICtrlCreateLabel ("", 240, 265, 70, 50, 0x1000)
GUICtrlSetFont($result5, 28, 850, "", "Comic Sans MS")

$check6 = GUICtrlCreateCheckbox ("DIE 6",  410, 160, 90,20)
GUICtrlCreateLabel ("Number Of Sides:",  370, 192, 90,30)
$sides6 = GUICtrlCreateCombo ("4", 460,190,50)
GUICtrlSetData(-1,"6|8|10|12|20|30|100","6")
$sign6 = GUICtrlCreateCombo ("+", 390,230,50)
GUICtrlSetData(-1,"-","+")
$modifier6 = GUICtrlCreateInput ("0", 455, 230, 50, 20)
$result6 = GUICtrlCreateLabel ("", 410, 265, 70, 50, 0x1000)
GUICtrlSetFont($result6, 28, 850, "", "Comic Sans MS")

$roll = GUICtrlCreateButton ("Roll", 540, 85,75)

GUICtrlCreateLabel ("GLOBAL MODIFIERS", 550, 205, 90,40)
$drop = GUICtrlCreateCheckbox ("Drop Lowest Roll",  530, 245, 110,20)
$reroll = GUICtrlCreateCheckbox ("Re-roll Lowest Roll",  530, 265, 110,20)
$add1 = GUICtrlCreateCheckbox ("Add 1 To Highest Roll",  530, 285, 110,20)
$add2 = GUICtrlCreateCheckbox ("Add 2 To Highest Roll",  530, 305, 110,20)
$hiddeninput = GUICtrlCreateInput ("0", 10, 10, 100, 100)
GUICtrlSetState(-1,$GUI_HIDE)

GUICtrlCreateLabel ("Roll Total", 550, 5, 90,40)
$totalresult = GUICtrlCreateLabel("", 540, 20, 70, 50, 0x1000)
GUICtrlSetFont($totalresult, 28, 850, "", "Comic Sans MS")

GUICtrlCreateLabel ("PRESETS", 720, 5, 50,20)
$preset = GUICtrlCreateInput ("", 720, 30, 50, 20)
$save = GUICtrlCreateButton ("Save", 660, 65, 85, 30)
$load = GUICtrlCreateButton ("Load",750, 65, 85, 30)
$delete = GUICtrlCreateButton ("Delete",660, 115, 85, 30)
$view = GUICtrlCreateButton ("View Presets",750, 115, 85, 30)

$butall = GUICtrlCreateButton ("Check All Dice", 665, 195,80,30)
$butnone = GUICtrlCreateButton ("Unheck All Dice", 755, 195,80,30)
$but4 = GUICtrlCreateButton ("4", 665, 235,30,30)
$but6 = GUICtrlCreateButton ("6", 710, 235,30,30)
$but8 = GUICtrlCreateButton ("8", 755, 235,30,30)
$but10 = GUICtrlCreateButton ("10", 800, 235,30,30)
$but12 = GUICtrlCreateButton ("12", 665, 275,30,30)
$but20 = GUICtrlCreateButton ("20", 710, 275,30,30)
$but30 = GUICtrlCreateButton ("30", 755, 275,30,30)
$but100 = GUICtrlCreateButton ("100", 800, 275,30,30)

GUISetState()
Do
$msg = GUIGetMsg()
if $msg = $roll then
if GUICtrlRead($check1) = $GUI_CHECKED then
call("_RollDie1")
else
GUICtrlSetData($result1,"")
endif
if GUICtrlRead($check2) = $GUI_CHECKED then
call("_RollDie2")
else
GUICtrlSetData($result2, "")
endif
if GUICtrlRead($check3) = $GUI_CHECKED then
call("_RollDie3")
else
GUICtrlSetData($result3, "")
endif
if GUICtrlRead($check4) = $GUI_CHECKED then
call("_RollDie4")
else
GUICtrlSetData($result4, "")
endif
if GUICtrlRead($check5) = $GUI_CHECKED then
call("_RollDie5")
else
GUICtrlSetData($result5, "")
endif
if GUICtrlRead($check6) = $GUI_CHECKED then
call("_RollDie6")
else
GUICtrlSetData($result6, "")
endif
if $drop = $GUI_CHECKED Then
call("_LowestRoll")
GUICtrlSetData($totalresult,GUICtrlRead($result1) + GUICtrlRead($result2) + GUICtrlRead($result3)+ GUICtrlRead($result4)+ GUICtrlRead($result5)+ GUICtrlRead($result6)- GUICtrlRead($hiddeninput))
else 
GUICtrlSetData($totalresult,GUICtrlRead($result1) + GUICtrlRead($result2) + GUICtrlRead($result3)+ GUICtrlRead($result4)+ GUICtrlRead($result5)+ GUICtrlRead($result6))
endif
endif

if $msg = $butall then
GUICtrlSetState($check1,$GUI_CHECKED)
GUICtrlSetState($check2,$GUI_CHECKED)
GUICtrlSetState($check3,$GUI_CHECKED)
GUICtrlSetState($check4,$GUI_CHECKED)
GUICtrlSetState($check5,$GUI_CHECKED)
GUICtrlSetState($check6,$GUI_CHECKED)
endif
if $msg = $butnone then
GUICtrlSetState($check1,$GUI_UNCHECKED)
GUICtrlSetState($check2,$GUI_UNCHECKED)
GUICtrlSetState($check3,$GUI_UNCHECKED)
GUICtrlSetState($check4,$GUI_UNCHECKED)
GUICtrlSetState($check5,$GUI_UNCHECKED)
GUICtrlSetState($check6,$GUI_UNCHECKED)
endif
if $msg = $but4 then
GUICtrlSetData($sides1,4)
GUICtrlSetData($sides2,4)
GUICtrlSetData($sides3,4)
GUICtrlSetData($sides4,4)
GUICtrlSetData($sides5,4)
GUICtrlSetData($sides6,4)
endif
if $msg = $but6 then
GUICtrlSetData($sides1,6)
GUICtrlSetData($sides2,6)
GUICtrlSetData($sides3,6)
GUICtrlSetData($sides4,6)
GUICtrlSetData($sides5,6)
GUICtrlSetData($sides6,6)
endif
if $msg = $but8 then
GUICtrlSetData($sides1,8)
GUICtrlSetData($sides2,8)
GUICtrlSetData($sides3,8)
GUICtrlSetData($sides4,8)
GUICtrlSetData($sides5,8)
GUICtrlSetData($sides6,8)
endif
if $msg = $but10 then
GUICtrlSetData($sides1,10)
GUICtrlSetData($sides2,10)
GUICtrlSetData($sides3,10)
GUICtrlSetData($sides4,10)
GUICtrlSetData($sides5,10)
GUICtrlSetData($sides6,10)
endif
if $msg = $but12 then
GUICtrlSetData($sides1,12)
GUICtrlSetData($sides2,12)
GUICtrlSetData($sides3,12)
GUICtrlSetData($sides4,12)
GUICtrlSetData($sides5,12)
GUICtrlSetData($sides6,12)
endif
if $msg = $but20 then
GUICtrlSetData($sides1,20)
GUICtrlSetData($sides2,20)
GUICtrlSetData($sides3,20)
GUICtrlSetData($sides4,20)
GUICtrlSetData($sides5,20)
GUICtrlSetData($sides6,20)
endif
if $msg = $but30 then
GUICtrlSetData($sides1,30)
GUICtrlSetData($sides2,30)
GUICtrlSetData($sides3,30)
GUICtrlSetData($sides4,30)
GUICtrlSetData($sides5,30)
GUICtrlSetData($sides6,30)
endif
if $msg = $but100 then
GUICtrlSetData($sides1,100)
GUICtrlSetData($sides2,100)
GUICtrlSetData($sides3,100)
GUICtrlSetData($sides4,100)
GUICtrlSetData($sides5,100)
GUICtrlSetData($sides6,100)
endif

if $msg = $save then
$chkpreset = FileExists("ini/" & (GUICtrlRead($preset)) & ".ini")
if $chkpreset = 0 Then
if GUICtrlRead($check1) = $GUI_CHECKED then
$die1checked = 1
else
$die1checked = 0
endif
if GUICtrlRead($check2) = $GUI_CHECKED then
$die2checked = 1
else
$die2checked = 0
endif
if GUICtrlRead($check3) = $GUI_CHECKED then
$die3checked = 1
else
$die3checked = 0
endif
Filecopy("ini/template.ini", "ini/" & (GUICtrlRead($preset)) & ".ini")
IniWrite("ini/Presets.ini", "Presets", (GUICtrlRead($preset)), (GUICtrlRead($preset)))
IniWrite("ini/" & (GUICtrlRead($preset)) & ".ini", "Die1", "Checked", $die1checked)
IniWrite("ini/" & (GUICtrlRead($preset)) & ".ini", "Die2", "Checked", $die2checked)
IniWrite("ini/" & (GUICtrlRead($preset)) & ".ini", "Die3", "Checked", $die3checked)
IniWrite("ini/" & (GUICtrlRead($preset)) & ".ini", "Die1", "Sides", (GUICtrlRead($sides1)))
IniWrite("ini/" & (GUICtrlRead($preset)) & ".ini", "Die2", "Sides", (GUICtrlRead($sides2)))
IniWrite("ini/" & (GUICtrlRead($preset)) & ".ini", "Die3", "Sides", (GUICtrlRead($sides3)))
IniWrite("ini/" & (GUICtrlRead($preset)) & ".ini", "Die1", "Sign", (GUICtrlRead($sign1)))
IniWrite("ini/" & (GUICtrlRead($preset)) & ".ini", "Die2", "Sign", (GUICtrlRead($sign2)))
IniWrite("ini/" & (GUICtrlRead($preset)) & ".ini", "Die3", "Sign", (GUICtrlRead($sign3)))
IniWrite("ini/" & (GUICtrlRead($preset)) & ".ini", "Die1", "Modifier", (GUICtrlRead($modifier1)))
IniWrite("ini/" & (GUICtrlRead($preset)) & ".ini", "Die2", "Modifier", (GUICtrlRead($modifier2)))
IniWrite("ini/" & (GUICtrlRead($preset)) & ".ini", "Die3", "Modifier", (GUICtrlRead($modifier3)))
MsgBox(64, "Saved", "Your preset has been saved")
else
$replace = MsgBox(4, "Attention", "This preset already exists, replace?")
if $replace = 6 then
if GUICtrlRead($check1) = $GUI_CHECKED then
$die1checked = 1
else
$die1checked = 0
endif
if GUICtrlRead($check2) = $GUI_CHECKED then
$die2checked = 1
else
$die2checked = 0
endif
if GUICtrlRead($check3) = $GUI_CHECKED then
$die3checked = 1
else
$die3checked = 0
endif
IniWrite("ini/" & (GUICtrlRead($preset)) & ".ini", "Die1", "Checked", $die1checked)
IniWrite("ini/" & (GUICtrlRead($preset)) & ".ini", "Die2", "Checked", $die2checked)
IniWrite("ini/" & (GUICtrlRead($preset)) & ".ini", "Die3", "Checked", $die3checked)
IniWrite("ini/" & (GUICtrlRead($preset)) & ".ini", "Die1", "Sides", (GUICtrlRead($sides1)))
IniWrite("ini/" & (GUICtrlRead($preset)) & ".ini", "Die2", "Sides", (GUICtrlRead($sides2)))
IniWrite("ini/" & (GUICtrlRead($preset)) & ".ini", "Die3", "Sides", (GUICtrlRead($sides3)))
IniWrite("ini/" & (GUICtrlRead($preset)) & ".ini", "Die1", "Sign", (GUICtrlRead($sign1)))
IniWrite("ini/" & (GUICtrlRead($preset)) & ".ini", "Die2", "Sign", (GUICtrlRead($sign2)))
IniWrite("ini/" & (GUICtrlRead($preset)) & ".ini", "Die3", "Sign", (GUICtrlRead($sign3)))
IniWrite("ini/" & (GUICtrlRead($preset)) & ".ini", "Die1", "Modifier", (GUICtrlRead($modifier1)))
IniWrite("ini/" & (GUICtrlRead($preset)) & ".ini", "Die2", "Modifier", (GUICtrlRead($modifier2)))
IniWrite("ini/" & (GUICtrlRead($preset)) & ".ini", "Die3", "Modifier", (GUICtrlRead($modifier3)))
MsgBox(64, "Saved", "Your preset has been saved")
endif
endif
endif

if $msg = $load then
$chkpreset = FileExists("ini/" & (GUICtrlRead($preset)) & ".ini")
if $chkpreset = 0 Then
MsgBox (48, "Error", "That preset does not exist.")
else
$die1readchecked = IniRead("ini/" & (GUICtrlRead($preset)) & ".ini", "Die1", "Checked", 42)
$die1readsides = IniRead("ini/" & (GUICtrlRead($preset)) & ".ini", "Die1", "Sides", 42)
$die1readsign = IniRead("ini/" & (GUICtrlRead($preset)) & ".ini", "Die1", "Sign", 42)
$die1readmodifier = IniRead("ini/" & (GUICtrlRead($preset)) & ".ini", "Die1", "Modifier", 42)
$die2readchecked = IniRead("ini/" & (GUICtrlRead($preset)) & ".ini", "Die2", "Checked", 42)
$die2readsides = IniRead("ini/" & (GUICtrlRead($preset)) & ".ini", "Die2", "Sides", 42)
$die2readsign = IniRead("ini/" & (GUICtrlRead($preset)) & ".ini", "Die2", "Sign", 42)
$die2readmodifier = IniRead("ini/" & (GUICtrlRead($preset)) & ".ini", "Die2", "Modifier", 42)
$die3readchecked = IniRead("ini/" & (GUICtrlRead($preset)) & ".ini", "Die3", "Checked", 42)
$die3readsides = IniRead("ini/" & (GUICtrlRead($preset)) & ".ini", "Die3", "Sides", 42)
$die3readsign = IniRead("ini/" & (GUICtrlRead($preset)) & ".ini", "Die3", "Sign", 42)
$die3readmodifier = IniRead("ini/" & (GUICtrlRead($preset)) & ".ini", "Die3", "Modifier", 42)
if $die1readchecked = 1 then
GUICtrlSetState($check1,$GUI_CHECKED)
elseif $die1readchecked <> 1 then
GUICtrlSetState($check1,$GUI_UNCHECKED)
endif
if $die2readchecked = 1 then
GUICtrlSetState($check2,$GUI_CHECKED)
elseif $die2readchecked <> 1 then
GUICtrlSetState($check2,$GUI_UNCHECKED)
endif
if $die3readchecked = 1 then
GUICtrlSetState($check3,$GUI_CHECKED)
elseif $die3readchecked <> 1 then
GUICtrlSetState($check3,$GUI_UNCHECKED)
endif
GUICtrlSetData($sides1, $die1readsides)
GUICtrlSetData($sides2, $die2readsides)
GUICtrlSetData($sides3, $die3readsides)
GUICtrlSetData($sign1, $die1readsign)
GUICtrlSetData($sign2, $die2readsign)
GUICtrlSetData($sign3, $die3readsign)
GUICtrlSetData($modifier1, $die1readmodifier)
GUICtrlSetData($modifier2, $die2readmodifier)
GUICtrlSetData($modifier3, $die3readmodifier)
GUICtrlSetData($result1,"")
GUICtrlSetData($result2,"")
GUICtrlSetData($result3,"")
endif
endif

if $msg = $delete then
$chkpreset = FileExists("ini/" & (GUICtrlRead($preset)) & ".ini")
if $chkpreset = 0 Then
MsgBox (48, "Error", "That preset does not exist.")
else
IniDelete("ini/Presets.ini", "Presets", (GUICtrlRead($preset)))
FileDelete("ini/" & (GUICtrlRead($preset)) & ".ini")
MsgBox (64, "Deleted", "That preset has been deleted.")
endif
endif

if $msg = $view then
$presetlog = IniReadSection("ini/Presets.ini", "Presets")
if @error then
MsgBox (48, "Error", "No presets have been saved.")
else
$child1 = GUICreate("Saved Presets",200,200,-1,-1,-1,-1,$parent)
$listview = GUICtrlCreateListView ("Preset ID",10,10,185,160,$LVS_REPORT)
for $i = 1 to $presetlog[0][0]
GUICtrlCreateListViewItem($presetlog[$i][1],$listview)
next
GUISetState()
Do
$msg1 = GUIGetMsg()
Until $msg1 = $GUI_EVENT_CLOSE
GUIDelete($child1)
endif
endif

if $msg = $aboutitem then
$child2 = GUICreate("About",220, 220,-1,-1,-1,$WS_EX_ACCEPTFILES,$parent)
$font = "Ariel"
Opt("RunErrorsFatal", 0)
GUICtrlCreateLabel ("Dice Roller v1.0", 65, 30, 150,30)
GUICtrlSetFont (-1,10, 400, $font)
GUICtrlCreateIcon("icons\dice.ico",-1,90,60,48,48)
GUICtrlCreateLabel ("by Jared Epstein",  65, 120, 150,30)
GUICtrlSetFont (-1,10, 400, $font)
$aboutok = GUICtrlCreateButton ("OK", 75, 170, 75,25)
GUISetState()
Do
$msg2 = GUIGetMsg()
if $msg2 = $aboutok then
ExitLoop
endif
Until $msg2 = $GUI_EVENT_CLOSE
GUIDelete($child2)
endif

if $msg = $resetitem then
GUICtrlSetState($check1,$GUI_CHECKED)
GUICtrlSetState($check2,$GUI_UNCHECKED)
GUICtrlSetState($check3,$GUI_UNCHECKED)
GUICtrlSetState($check4,$GUI_CHECKED)
GUICtrlSetState($check5,$GUI_UNCHECKED)
GUICtrlSetState($check6,$GUI_UNCHECKED)
GUICtrlSetState($drop,$GUI_UNCHECKED)
GUICtrlSetState($reroll,$GUI_UNCHECKED)
GUICtrlSetState($add1,$GUI_UNCHECKED)
GUICtrlSetState($add2,$GUI_UNCHECKED)
GUICtrlSetData($sides1, 6)
GUICtrlSetData($sides2, 6)
GUICtrlSetData($sides3, 6)
GUICtrlSetData($sides4, 6)
GUICtrlSetData($sides5, 6)
GUICtrlSetData($sides6, 6)
GUICtrlSetData($sign1, "+")
GUICtrlSetData($sign2, "+")
GUICtrlSetData($sign3, "+")
GUICtrlSetData($sign4, "+")
GUICtrlSetData($sign5, "+")
GUICtrlSetData($sign6, "+")
GUICtrlSetData($modifier1, 0)
GUICtrlSetData($modifier2, 0)
GUICtrlSetData($modifier3, 0)
GUICtrlSetData($modifier4, 0)
GUICtrlSetData($modifier5, 0)
GUICtrlSetData($modifier6, 0)
GUICtrlSetData($result1,"")
GUICtrlSetData($result2,"")
GUICtrlSetData($result3,"")
GUICtrlSetData($result4,"")
GUICtrlSetData($result5,"")
GUICtrlSetData($result6,"")
GUICtrlSetData($totalresult,"")
endif

if $msg = $exititem then
ExitLoop
endif

Until $msg = $GUI_EVENT_CLOSE
GUIDelete()

Func _RollDie1()
if GUICtrlRead($sides1) = 4 then
$d4 = Random (1,4,1)
if GUICtrlRead($sign1) = "+" then
$d4a = $d4 + GUICtrlRead($modifier1)
elseif GUICtrlRead($sign1) = "-" then
$d4a = $d4 - GUICtrlRead($modifier1)
endif
GUICtrlSetData($result1,$d4a)
elseif GUICtrlRead($sides1) = 6 then
$d6 = Random (1,6,1)
if GUICtrlRead($sign1) = "+" then
$d6a = $d6 + GUICtrlRead($modifier1)
elseif GUICtrlRead($sign1) = "-" then
$d6a = $d6 - GUICtrlRead($modifier1)
endif
GUICtrlSetData($result1,$d6a)
elseif GUICtrlRead($sides1) = 8 then
$d8 = Random (1,8,1)
if GUICtrlRead($sign1) = "+" then
$d8a = $d8 + GUICtrlRead($modifier1)
elseif GUICtrlRead($sign1) = "-" then
$d8a = $d8 - GUICtrlRead($modifier1)
endif
GUICtrlSetData($result1,$d8a)
elseif GUICtrlRead($sides1) = 10 then
$d10 = Random (1,10,1)
if GUICtrlRead($sign1) = "+" then
$d10a = $d10 + GUICtrlRead($modifier1)
elseif GUICtrlRead($sign1) = "-" then
$d10a = $d10 - GUICtrlRead($modifier1)
endif
GUICtrlSetData($result1,$d10a)
elseif GUICtrlRead($sides1) = 12 then
$d12 = Random (1,12,1)
if GUICtrlRead($sign1) = "+" then
$d12a = $d12 + GUICtrlRead($modifier1)
elseif GUICtrlRead($sign1) = "-" then
$d12a = $d12 - GUICtrlRead($modifier1)
endif
GUICtrlSetData($result1,$d12a)
elseif GUICtrlRead($sides1) = 20 then
$d20 = Random (1,20,1)
if GUICtrlRead($sign1) = "+" then
$d20a = $d20 + GUICtrlRead($modifier1)
elseif GUICtrlRead($sign1) = "-" then
$d20a = $d20 - GUICtrlRead($modifier1)
endif
GUICtrlSetData($result1,$d20a)
elseif GUICtrlRead($sides1) = 30 then
$d30 = Random (1,30,1)
if GUICtrlRead($sign1) = "+" then
$d30a = $d30 + GUICtrlRead($modifier1)
elseif GUICtrlRead($sign1) = "-" then
$d30a = $d30 - GUICtrlRead($modifier1)
endif
GUICtrlSetData($result1,$d30a)
elseif GUICtrlRead($sides1) = 100 then
$d100 = Random (1,100,1)
if GUICtrlRead($sign1) = "+" then
$d100a = $d100 + GUICtrlRead($modifier1)
elseif GUICtrlRead($sign1) = "-" then
$d100a = $d100 - GUICtrlRead($modifier1)
endif
GUICtrlSetData($result1,$d100a)
endif
endfunc

Func _RollDie2()
if GUICtrlRead($sides2) = 4 then
$d4 = Random (1,4,1)
if GUICtrlRead($sign2) = "+" then
$d4a = $d4 + GUICtrlRead($modifier2)
elseif GUICtrlRead($sign2) = "-" then
$d4a = $d4 - GUICtrlRead($modifier2)
endif
GUICtrlSetData($result2,$d4a)
elseif GUICtrlRead($sides2) = 6 then
$d6 = Random (1,6,1)
if GUICtrlRead($sign2) = "+" then
$d6a = $d6 + GUICtrlRead($modifier2)
elseif GUICtrlRead($sign2) = "-" then
$d6a = $d6 - GUICtrlRead($modifier2)
endif
GUICtrlSetData($result2,$d6a)
elseif GUICtrlRead($sides2) = 8 then
$d8 = Random (1,8,1)
if GUICtrlRead($sign2) = "+" then
$d8a = $d8 + GUICtrlRead($modifier2)
elseif GUICtrlRead($sign2) = "-" then
$d8a = $d8 - GUICtrlRead($modifier2)
endif
GUICtrlSetData($result2,$d8a)
elseif GUICtrlRead($sides2) = 10 then
$d10 = Random (1,10,1)
if GUICtrlRead($sign2) = "+" then
$d10a = $d10 + GUICtrlRead($modifier2)
elseif GUICtrlRead($sign2) = "-" then
$d10a = $d10 - GUICtrlRead($modifier2)
endif
GUICtrlSetData($result2,$d10a)
elseif GUICtrlRead($sides2) = 12 then
$d12 = Random (1,12,1)
if GUICtrlRead($sign2) = "+" then
$d12a = $d12 + GUICtrlRead($modifier2)
elseif GUICtrlRead($sign2) = "-" then
$d12a = $d12 - GUICtrlRead($modifier2)
endif
GUICtrlSetData($result2,$d12a)
elseif GUICtrlRead($sides2) = 20 then
$d20 = Random (1,20,1)
if GUICtrlRead($sign2) = "+" then
$d20a = $d20 + GUICtrlRead($modifier2)
elseif GUICtrlRead($sign2) = "-" then
$d20a = $d20 - GUICtrlRead($modifier2)
endif
GUICtrlSetData($result2,$d20a)
elseif GUICtrlRead($sides2) = 30 then
$d30 = Random (1,30,1)
if GUICtrlRead($sign2) = "+" then
$d30a = $d30 + GUICtrlRead($modifier2)
elseif GUICtrlRead($sign2) = "-" then
$d30a = $d30 - GUICtrlRead($modifier2)
endif
GUICtrlSetData($result2,$d30a)
elseif GUICtrlRead($sides2) = 100 then
$d100 = Random (1,100,1)
if GUICtrlRead($sign2) = "+" then
$d100a = $d100 + GUICtrlRead($modifier2)
elseif GUICtrlRead($sign2) = "-" then
$d100a = $d100 - GUICtrlRead($modifier2)
endif
GUICtrlSetData($result2,$d100a)
endif
endfunc

Func _RollDie3()
if GUICtrlRead($sides3) = 4 then
$d4 = Random (1,4,1)
if GUICtrlRead($sign3) = "+" then
$d4a = $d4 + GUICtrlRead($modifier3)
elseif GUICtrlRead($sign3) = "-" then
$d4a = $d4 - GUICtrlRead($modifier3)
endif
GUICtrlSetData($result3,$d4a)
elseif GUICtrlRead($sides3) = 6 then
$d6 = Random (1,6,1)
if GUICtrlRead($sign3) = "+" then
$d6a = $d6 + GUICtrlRead($modifier3)
elseif GUICtrlRead($sign3) = "-" then
$d6a = $d6 - GUICtrlRead($modifier3)
endif
GUICtrlSetData($result3,$d6a)
elseif GUICtrlRead($sides3) = 8 then
$d8 = Random (1,8,1)
if GUICtrlRead($sign3) = "+" then
$d8a = $d8 + GUICtrlRead($modifier3)
elseif GUICtrlRead($sign3) = "-" then
$d8a = $d8 - GUICtrlRead($modifier3)
endif
GUICtrlSetData($result3,$d8a)
elseif GUICtrlRead($sides3) = 10 then
$d10 = Random (1,10,1)
if GUICtrlRead($sign3) = "+" then
$d10a = $d10 + GUICtrlRead($modifier3)
elseif GUICtrlRead($sign3) = "-" then
$d10a = $d10 - GUICtrlRead($modifier3)
endif
GUICtrlSetData($result3,$d10a)
elseif GUICtrlRead($sides3) = 12 then
$d12 = Random (1,12,1)
if GUICtrlRead($sign3) = "+" then
$d12a = $d12 + GUICtrlRead($modifier3)
elseif GUICtrlRead($sign3) = "-" then
$d12a = $d12 - GUICtrlRead($modifier3)
endif
GUICtrlSetData($result3,$d12a)
elseif GUICtrlRead($sides3) = 20 then
$d20 = Random (1,20,1)
if GUICtrlRead($sign3) = "+" then
$d20a = $d20 + GUICtrlRead($modifier3)
elseif GUICtrlRead($sign3) = "-" then
$d20a = $d20 - GUICtrlRead($modifier3)
endif
GUICtrlSetData($result3,$d20a)
elseif GUICtrlRead($sides3) = 30 then
$d30 = Random (1,30,1)
if GUICtrlRead($sign3) = "+" then
$d30a = $d30 + GUICtrlRead($modifier3)
elseif GUICtrlRead($sign3) = "-" then
$d30a = $d30 - GUICtrlRead($modifier3)
endif
GUICtrlSetData($result3,$d30a)
elseif GUICtrlRead($sides3) = 100 then
$d100 = Random (1,100,1)
if GUICtrlRead($sign3) = "+" then
$d100a = $d100 + GUICtrlRead($modifier3)
elseif GUICtrlRead($sign3) = "-" then
$d100a = $d100 - GUICtrlRead($modifier3)
endif
GUICtrlSetData($result3,$d100a)
endif
endfunc

Func _RollDie4()
if GUICtrlRead($sides4) = 4 then
$d4 = Random (1,4,1)
if GUICtrlRead($sign4) = "+" then
$d4a = $d4 + GUICtrlRead($modifier4)
elseif GUICtrlRead($sign4) = "-" then
$d4a = $d4 - GUICtrlRead($modifier4)
endif
GUICtrlSetData($result4,$d4a)
elseif GUICtrlRead($sides4) = 6 then
$d6 = Random (1,6,1)
if GUICtrlRead($sign4) = "+" then
$d6a = $d6 + GUICtrlRead($modifier4)
elseif GUICtrlRead($sign4) = "-" then
$d6a = $d6 - GUICtrlRead($modifier4)
endif
GUICtrlSetData($result4,$d6a)
elseif GUICtrlRead($sides4) = 8 then
$d8 = Random (1,8,1)
if GUICtrlRead($sign4) = "+" then
$d8a = $d8 + GUICtrlRead($modifier4)
elseif GUICtrlRead($sign4) = "-" then
$d8a = $d8 - GUICtrlRead($modifier4)
endif
GUICtrlSetData($result4,$d8a)
elseif GUICtrlRead($sides4) = 10 then
$d10 = Random (1,10,1)
if GUICtrlRead($sign4) = "+" then
$d10a = $d10 + GUICtrlRead($modifier4)
elseif GUICtrlRead($sign4) = "-" then
$d10a = $d10 - GUICtrlRead($modifier4)
endif
GUICtrlSetData($result4,$d10a)
elseif GUICtrlRead($sides4) = 12 then
$d12 = Random (1,12,1)
if GUICtrlRead($sign4) = "+" then
$d12a = $d12 + GUICtrlRead($modifier4)
elseif GUICtrlRead($sign4) = "-" then
$d12a = $d12 - GUICtrlRead($modifier4)
endif
GUICtrlSetData($result4,$d12a)
elseif GUICtrlRead($sides4) = 20 then
$d20 = Random (1,20,1)
if GUICtrlRead($sign4) = "+" then
$d20a = $d20 + GUICtrlRead($modifier4)
elseif GUICtrlRead($sign4) = "-" then
$d20a = $d20 - GUICtrlRead($modifier4)
endif
GUICtrlSetData($result4,$d20a)
elseif GUICtrlRead($sides4) = 30 then
$d30 = Random (1,30,1)
if GUICtrlRead($sign4) = "+" then
$d30a = $d30 + GUICtrlRead($modifier4)
elseif GUICtrlRead($sign4) = "-" then
$d30a = $d30 - GUICtrlRead($modifier4)
endif
GUICtrlSetData($result4,$d30a)
elseif GUICtrlRead($sides4) = 100 then
$d100 = Random (1,100,1)
if GUICtrlRead($sign4) = "+" then
$d100a = $d100 + GUICtrlRead($modifier4)
elseif GUICtrlRead($sign4) = "-" then
$d100a = $d100 - GUICtrlRead($modifier4)
endif
GUICtrlSetData($result4,$d100a)
endif
endfunc

Func _RollDie5()
if GUICtrlRead($sides5) = 4 then
$d4 = Random (1,4,1)
if GUICtrlRead($sign5) = "+" then
$d4a = $d4 + GUICtrlRead($modifier5)
elseif GUICtrlRead($sign5) = "-" then
$d4a = $d4 - GUICtrlRead($modifier5)
endif
GUICtrlSetData($result5,$d4a)
elseif GUICtrlRead($sides5) = 6 then
$d6 = Random (1,6,1)
if GUICtrlRead($sign5) = "+" then
$d6a = $d6 + GUICtrlRead($modifier5)
elseif GUICtrlRead($sign5) = "-" then
$d6a = $d6 - GUICtrlRead($modifier5)
endif
GUICtrlSetData($result5,$d6a)
elseif GUICtrlRead($sides5) = 8 then
$d8 = Random (1,8,1)
if GUICtrlRead($sign5) = "+" then
$d8a = $d8 + GUICtrlRead($modifier5)
elseif GUICtrlRead($sign5) = "-" then
$d8a = $d8 - GUICtrlRead($modifier5)
endif
GUICtrlSetData($result5,$d8a)
elseif GUICtrlRead($sides5) = 10 then
$d10 = Random (1,10,1)
if GUICtrlRead($sign5) = "+" then
$d10a = $d10 + GUICtrlRead($modifier5)
elseif GUICtrlRead($sign3) = "-" then
$d10a = $d10 - GUICtrlRead($modifier5)
endif
GUICtrlSetData($result5,$d10a)
elseif GUICtrlRead($sides5) = 12 then
$d12 = Random (1,12,1)
if GUICtrlRead($sign5) = "+" then
$d12a = $d12 + GUICtrlRead($modifier5)
elseif GUICtrlRead($sign5) = "-" then
$d12a = $d12 - GUICtrlRead($modifier5)
endif
GUICtrlSetData($result5,$d12a)
elseif GUICtrlRead($sides5) = 20 then
$d20 = Random (1,20,1)
if GUICtrlRead($sign5) = "+" then
$d20a = $d20 + GUICtrlRead($modifier5)
elseif GUICtrlRead($sign5) = "-" then
$d20a = $d20 - GUICtrlRead($modifier5)
endif
GUICtrlSetData($result5,$d20a)
elseif GUICtrlRead($sides5) = 30 then
$d30 = Random (1,30,1)
if GUICtrlRead($sign5) = "+" then
$d30a = $d30 + GUICtrlRead($modifier5)
elseif GUICtrlRead($sign5) = "-" then
$d30a = $d30 - GUICtrlRead($modifier5)
endif
GUICtrlSetData($result5,$d30a)
elseif GUICtrlRead($sides5) = 100 then
$d100 = Random (1,100,1)
if GUICtrlRead($sign5) = "+" then
$d100a = $d100 + GUICtrlRead($modifier5)
elseif GUICtrlRead($sign5) = "-" then
$d100a = $d100 - GUICtrlRead($modifier5)
endif
GUICtrlSetData($result5,$d100a)
endif
endfunc

Func _RollDie6()
if GUICtrlRead($sides6) = 4 then
$d4 = Random (1,4,1)
if GUICtrlRead($sign6) = "+" then
$d4a = $d4 + GUICtrlRead($modifier6)
elseif GUICtrlRead($sign6) = "-" then
$d4a = $d4 - GUICtrlRead($modifier6)
endif
GUICtrlSetData($result6,$d4a)
elseif GUICtrlRead($sides6) = 6 then
$d6 = Random (1,6,1)
if GUICtrlRead($sign6) = "+" then
$d6a = $d6 + GUICtrlRead($modifier6)
elseif GUICtrlRead($sign6) = "-" then
$d6a = $d6 - GUICtrlRead($modifier6)
endif
GUICtrlSetData($result6,$d6a)
elseif GUICtrlRead($sides6) = 8 then
$d8 = Random (1,8,1)
if GUICtrlRead($sign6) = "+" then
$d8a = $d8 + GUICtrlRead($modifier6)
elseif GUICtrlRead($sign6) = "-" then
$d8a = $d8 - GUICtrlRead($modifier6)
endif
GUICtrlSetData($result3,$d8a)
elseif GUICtrlRead($sides6) = 10 then
$d10 = Random (1,10,1)
if GUICtrlRead($sign6) = "+" then
$d10a = $d10 + GUICtrlRead($modifier6)
elseif GUICtrlRead($sign6) = "-" then
$d10a = $d10 - GUICtrlRead($modifier6)
endif
GUICtrlSetData($result3,$d10a)
elseif GUICtrlRead($sides6) = 12 then
$d12 = Random (1,12,1)
if GUICtrlRead($sign6) = "+" then
$d12a = $d12 + GUICtrlRead($modifier6)
elseif GUICtrlRead($sign6) = "-" then
$d12a = $d12 - GUICtrlRead($modifier6)
endif
GUICtrlSetData($result3,$d12a)
elseif GUICtrlRead($sides6) = 20 then
$d20 = Random (1,20,1)
if GUICtrlRead($sign6) = "+" then
$d20a = $d20 + GUICtrlRead($modifier6)
elseif GUICtrlRead($sign6) = "-" then
$d20a = $d20 - GUICtrlRead($modifier6)
endif
GUICtrlSetData($result6,$d20a)
elseif GUICtrlRead($sides6) = 30 then
$d30 = Random (1,30,1)
if GUICtrlRead($sign6) = "+" then
$d30a = $d30 + GUICtrlRead($modifier6)
elseif GUICtrlRead($sign6) = "-" then
$d30a = $d30 - GUICtrlRead($modifier6)
endif
GUICtrlSetData($result6,$d30a)
elseif GUICtrlRead($sides6) = 100 then
$d100 = Random (1,100,1)
if GUICtrlRead($sign6) = "+" then
$d100a = $d100 + GUICtrlRead($modifier6)
elseif GUICtrlRead($sign6) = "-" then
$d100a = $d100 - GUICtrlRead($modifier6)
endif
GUICtrlSetData($result6,$d100a)
endif
endfunc

Func _LowestRoll()

endfunc

Func _HighestRoll()
endfunc
[u]You can download my projects at:[/u] Pulsar Software
Posted (edited)

Func _Lowest($aiNumbers)
    Local $iMin = $aiNumbers[0]
    For $i = 1To Ubound($aiNumbers)-1
        If $aiNumbers[$i] < $iMin Then $iMin = $aiNumbers[$i]
    Next
    Return $iMin
EndFunc

same works for the highest, just use > instead of <

the numbers of which you want to determinate the lowest have to be given in an array.

Edited by tmo

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