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gnosis3d

Modify an existing program

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gnosis3d

I know I saw it somewhere, but I can't figure out what exactly to search for to find it...

Isn't there a way to add GUI components to non-AutoIt windows? Such as adding a new menu item or a new toolbar item.

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locomaestro

Thanks, big_daddy.

what about reading inputs or edits or buttons in other programs is that possible too?

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SmOke_N

what about reading inputs or edits or buttons in other programs is that possible too?

You've never looked at the Control* functions of AutoIt before?

Common sense plays a role in the basics of understanding AutoIt... If you're lacking in that, do us all a favor, and step away from the computer.

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locomaestro

You've never looked at the Control* functions of AutoIt before?

am sorry that was not what i meant , i meant to say like how to read if a button from another gui is pressed i know how to read edits but now buttons in terms if they are press

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SmOke_N

am sorry that was not what i meant , i meant to say like how to read if a button from another gui is pressed i know how to read edits but now buttons in terms if they are press

You'd have to intercept the windows commands itself more than likely and decipher them. I don't know if anyone has written anything like that in autoit.

Common sense plays a role in the basics of understanding AutoIt... If you're lacking in that, do us all a favor, and step away from the computer.

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