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Posted

When you use PixelGelColor, does it check the color as if the mouse were at that position?

I used the Window Info Tool thing to check the color of some locations in-game, but it always

shows up as the same 3 colors, regardless of the mouse position.

The cursor is bigger than the standard windows cursor, and i was wondering if it was

instead getting the color of the cursor.

I used PixelGetColor and had it display the color to a window, but it always shows up as the same

3 colors that the Window Info Tool says.

If it does check the color as if the cursor was at that position, is there a way to change the

location it checks in relation to the mouse?

I'm trying to make a script that will check if some locations are empty by the pixel colors, and if

they are save them into some variables to be used later. I can't get the colors of the locations to

work show up right though.

Thx for any help

Btw game is Diablo II LoD

Posted

PixelGetColor takes in two arguments, the x and y for a location on your screen. Makes sure you have the proper MouseCoordMode set first. Unless you dynamically change the x and y in your PixelGetColur, you will always get the same color.

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Posted

I had the PixelCoorMode set to right spot, and i used MouseMove to make sure it was

checking the right locations. I don't know what "dynamically change the x and y in your

PixelGetColur" means so i guess im SOL.

:whistle:

Gonna have to find a different way to do it unless anyone else has an idea.

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