jougan Posted March 23, 2007 Share Posted March 23, 2007 When you use PixelGelColor, does it check the color as if the mouse were at that position? I used the Window Info Tool thing to check the color of some locations in-game, but it always shows up as the same 3 colors, regardless of the mouse position. The cursor is bigger than the standard windows cursor, and i was wondering if it was instead getting the color of the cursor. I used PixelGetColor and had it display the color to a window, but it always shows up as the same 3 colors that the Window Info Tool says. If it does check the color as if the cursor was at that position, is there a way to change the location it checks in relation to the mouse? I'm trying to make a script that will check if some locations are empty by the pixel colors, and if they are save them into some variables to be used later. I can't get the colors of the locations to work show up right though. Thx for any help Btw game is Diablo II LoD Link to comment Share on other sites More sharing options...
Toady Posted March 23, 2007 Share Posted March 23, 2007 PixelGetColor takes in two arguments, the x and y for a location on your screen. Makes sure you have the proper MouseCoordMode set first. Unless you dynamically change the x and y in your PixelGetColur, you will always get the same color. www.itoady.com A* (A-star) Searching Algorithm - A.I. Artificial Intelligence bot path finding Link to comment Share on other sites More sharing options...
jougan Posted March 23, 2007 Author Share Posted March 23, 2007 I had the PixelCoorMode set to right spot, and i used MouseMove to make sure it was checking the right locations. I don't know what "dynamically change the x and y in your PixelGetColur" means so i guess im SOL. Gonna have to find a different way to do it unless anyone else has an idea. Link to comment Share on other sites More sharing options...
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