J0ker Posted April 5, 2007 Posted April 5, 2007 (edited) I made a gui with 99 images. The user can change/delete/replace each images. When he click the button "Done", I want to make a function that will read each images, get the filepath and then create 99 variables based on what the filepath of the image is. ex: #Read $Label_1 If the filepath is @ScriptDir & "\Images\8.bmp" then $Label_1 = $ImgA Here's my script so far: expandcollapse popup#include <GuiConstants.au3> GuiCreate("GRID", 515, 500,-1, -1, BitOR($WS_SYSMENU, $WS_CAPTION)) $Button_1 = GuiCtrlCreateButton("", 350, 30, 35, 35, $BS_BITMAP) $Button_2 = GuiCtrlCreateButton("", 387, 30, 35, 35, $BS_BITMAP) $Button_3 = GuiCtrlCreateButton("", 424, 30, 35, 35, $BS_BITMAP) $Button_4 = GuiCtrlCreateButton("", 461, 30, 35, 35, $BS_BITMAP) $Button_5 = GuiCtrlCreateButton("", 369, 67, 35, 35, $BS_BITMAP) $Button_6 = GuiCtrlCreateButton("", 406, 67, 35, 35, $BS_BITMAP) $Button_7 = GuiCtrlCreateButton("", 443, 67, 35, 35, $BS_BITMAP) GUICtrlSetImage($Button_1, @ScriptDir & "\Images\1.bmp") GUICtrlSetImage($Button_2, @ScriptDir & "\Images\2.bmp") GUICtrlSetImage($Button_3, @ScriptDir & "\Images\3.bmp") GUICtrlSetImage($Button_4, @ScriptDir & "\Images\4.bmp") GUICtrlSetImage($Button_5, @ScriptDir & "\Images\5.bmp") GUICtrlSetImage($Button_6, @ScriptDir & "\Images\6.bmp") GUICtrlSetImage($Button_7, @ScriptDir & "\Images\7.bmp") $Button_8 = GuiCtrlCreateButton("", 350, 130, 35, 35, $BS_BITMAP) $Button_9 = GuiCtrlCreateButton("", 387, 130, 35, 35, $BS_BITMAP) $Button_10 = GuiCtrlCreateButton("", 424, 130, 35, 35, $BS_BITMAP) $Button_11 = GuiCtrlCreateButton("", 461, 130, 35, 35, $BS_BITMAP) $Button_12 = GuiCtrlCreateButton("", 369, 167, 35, 35, $BS_BITMAP) $Button_13 = GuiCtrlCreateButton("", 406, 167, 35, 35, $BS_BITMAP) $Button_14 = GuiCtrlCreateButton("", 443, 167, 35, 35, $BS_BITMAP) GUICtrlSetImage($Button_8, @ScriptDir & "\Images\8.bmp") GUICtrlSetImage($Button_9, @ScriptDir & "\Images\9.bmp") GUICtrlSetImage($Button_10, @ScriptDir & "\Images\10.bmp") GUICtrlSetImage($Button_11, @ScriptDir & "\Images\11.bmp") GUICtrlSetImage($Button_12, @ScriptDir & "\Images\12.bmp") GUICtrlSetImage($Button_13, @ScriptDir & "\Images\13.bmp") GUICtrlSetImage($Button_14, @ScriptDir & "\Images\14.bmp") $Button_15 = GuiCtrlCreateButton("", 350, 230, 35, 35, $BS_BITMAP) $Button_16 = GuiCtrlCreateButton("", 387, 230, 35, 35, $BS_BITMAP) $Button_17 = GuiCtrlCreateButton("", 424, 230, 35, 35, $BS_BITMAP) $Button_18 = GuiCtrlCreateButton("", 461, 230, 35, 35, $BS_BITMAP) $Button_19 = GuiCtrlCreateButton("", 369, 267, 35, 35, $BS_BITMAP) $Button_20 = GuiCtrlCreateButton("", 406, 267, 35, 35, $BS_BITMAP) $Button_21 = GuiCtrlCreateButton("", 443, 267, 35, 35, $BS_BITMAP) GUICtrlSetImage($Button_15, @ScriptDir & "\Images\15.bmp") GUICtrlSetImage($Button_16, @ScriptDir & "\Images\16.bmp") GUICtrlSetImage($Button_17, @ScriptDir & "\Images\17.bmp") GUICtrlSetImage($Button_18, @ScriptDir & "\Images\18.bmp") GUICtrlSetImage($Button_19, @ScriptDir & "\Images\19.bmp") GUICtrlSetImage($Button_20, @ScriptDir & "\Images\20.bmp") GUICtrlSetImage($Button_21, @ScriptDir & "\Images\21.bmp") $Button_22 = GuiCtrlCreateButton("", 369, 330, 35, 35, $BS_BITMAP) $Button_23 = GuiCtrlCreateButton("", 406, 330, 35, 35, $BS_BITMAP) $Button_24 = GuiCtrlCreateButton("", 443, 330, 35, 35, $BS_BITMAP) GUICtrlSetImage($Button_22, @ScriptDir & "\Images\22.bmp") GUICtrlSetImage($Button_23, @ScriptDir & "\Images\23.bmp") GUICtrlSetImage($Button_24, @ScriptDir & "\Images\24.bmp") $Button_25 = GuiCtrlCreateButton("", 369, 393, 35, 35, $BS_BITMAP) $Button_26 = GuiCtrlCreateButton("", 406, 393, 35, 35, $BS_BITMAP) $Button_27 = GuiCtrlCreateButton("", 443, 393, 35, 35, $BS_BITMAP) GUICtrlSetImage($Button_25, @ScriptDir & "\Images\25.bmp") GUICtrlSetImage($Button_26, @ScriptDir & "\Images\26.bmp") GUICtrlSetImage($Button_27, @ScriptDir & "\Images\27.bmp") $Button_DONE = GuiCtrlCreateButton("DONE", 374, 470, 98, 26, $BS_BITMAP) GUICtrlSetImage($Button_DONE, @ScriptDir & "\Images\Done.bmp") $File1 = @ScriptDir & "\Images\blank.bmp" ;Images ( I have only putted 7 images but there's 99) $Label_1 = GuiCtrlCreatePic(@ScriptDir & "\Images\blank.bmp", 9, 110, 35, 35) $Label_2 = GuiCtrlCreatePic(@ScriptDir & "\Images\blank.bmp", 43, 110, 35, 35) $Label_3 = GuiCtrlCreatePic(@ScriptDir & "\Images\blank.bmp", 77, 110, 35, 35) $Label_4 = GuiCtrlCreatePic(@ScriptDir & "\Images\blank.bmp", 111, 110, 35, 35) $Label_5 = GuiCtrlCreatePic(@ScriptDir & "\Images\blank.bmp", 145, 110, 35, 35) $Label_6 = GuiCtrlCreatePic(@ScriptDir & "\Images\blank.bmp", 179, 110, 35, 35) $Label_7 = GuiCtrlCreatePic(@ScriptDir & "\Images\blank.bmp", 213, 110, 35, 35) GuiSetState() While 1 $msg = GuiGetMsg() Select Case $msg = $GUI_EVENT_CLOSE ExitLoop Case $msg = $Button_1 $File1 = @ScriptDir & "\Images\1.bmp" Case $msg = $Button_2 $File1 = @ScriptDir & "\Images\2.bmp" Case $msg = $Button_3 $File1 = @ScriptDir & "\Images\3.bmp" Case $msg = $Button_4 $File1 = @ScriptDir & "\Images\4.bmp" Case $msg = $Button_5 $File1 = @ScriptDir & "\Images\5.bmp" Case $msg = $Button_6 $File1 = @ScriptDir & "\Images\6.bmp" Case $msg = $Button_7 $File1 = @ScriptDir & "\Images\7.bmp" Case $msg = $Button_8 $File1 = @ScriptDir & "\Images\8.bmp" Case $msg = $Button_9 $File1 = @ScriptDir & "\Images\9.bmp" Case $msg = $Button_10 $File1 = @ScriptDir & "\Images\10.bmp" Case $msg = $Button_11 $File1 = @ScriptDir & "\Images\11.bmp" Case $msg = $Button_12 $File1 = @ScriptDir & "\Images\12.bmp" Case $msg = $Button_13 $File1 = @ScriptDir & "\Images\13.bmp" Case $msg = $Button_14 $File1 = @ScriptDir & "\Images\14.bmp" Case $msg = $Button_15 $File1 = @ScriptDir & "\Images\15.bmp" Case $msg = $Button_16 $File1 = @ScriptDir & "\Images\16.bmp" Case $msg = $Button_17 $File1 = @ScriptDir & "\Images\17.bmp" Case $msg = $Button_18 $File1 = @ScriptDir & "\Images\18.bmp" Case $msg = $Button_19 $File1 = @ScriptDir & "\Images\19.bmp" Case $msg = $Button_20 $File1 = @ScriptDir & "\Images\20.bmp" Case $msg = $Button_21 $File1 = @ScriptDir & "\Images\21.bmp" Case $msg = $Button_22 $File1 = @ScriptDir & "\Images\22.bmp" Case $msg = $Button_23 $File1 = @ScriptDir & "\Images\23.bmp" Case $msg = $Button_24 $File1 = @ScriptDir & "\Images\24.bmp" Case $msg = $Button_25 $File1 = @ScriptDir & "\Images\25.bmp" Case $msg = $Button_26 $File1 = @ScriptDir & "\Images\26.bmp" Case $msg = $Button_27 $File1 = @ScriptDir & "\Images\27.bmp" Case $msg = $Label_1 GuiCtrlSetImage($Label_1, $File1) Case $msg = $Label_2 GuiCtrlSetImage($Label_2, $File1) Case $msg = $Label_3 GuiCtrlSetImage($Label_3, $File1) Case $msg = $Label_4 GuiCtrlSetImage($Label_4, $File1) Case $msg = $Label_5 GuiCtrlSetImage($Label_5, $File1) Case $msg = $Label_6 GuiCtrlSetImage($Label_6, $File1) Case $msg = $Label_7 GuiCtrlSetImage($Label_7, $File1) Case $msg = $Button_DONE ;Function will go here EndSelect WEnd Exit Wich command should I use to read the values of an image? Edited April 5, 2007 by J0ker
Uten Posted April 5, 2007 Posted April 5, 2007 If we understood what you were asking for it would probably help.. Do you want to know how to keep track of the images you have loaded? Please keep your sig. small! Use the help file. Search the forum. Then ask unresolved questions :) Script plugin demo, Simple Trace udf, TrayMenuEx udf, IOChatter demo, freebasic multithreaded dll sample, PostMessage, Aspell, Code profiling
Vindicator209 Posted April 5, 2007 Posted April 5, 2007 You could keep the file path and write all 99 of them into a textfile [center]"When you look at old, classic games like Snake, you often put it off because it's such a simple game, but it's only when you actually try and create your own unique game from scratch, do you finally appreciate those games."[/center][center]Don't ask for answers if you haven't TRIED yet![/center][center]Most answers can be answered in the help file! Use it![/center]
J0ker Posted April 6, 2007 Author Posted April 6, 2007 (edited) Your right, I wasnt very clear...Yes I want to know how to keep track of an images that the user have loaded. The user can modify the image and I have to know to wich image he changed it to. It's why I want to keep track of the filepath(filename) so that way I can know he changed the image to what.Is there a way to get the filepath from an image modified with GuiCtrlSetImage ?You could keep the file path and write all 99 of them into a textfileYes I could do that but It would made an extra ini file and the lesser, the better. But If I want to do that, I need to find a way to keep track of this image.Hmm.. I could make an invisible ini file that will be deleted when the action will be over. Edited April 6, 2007 by J0ker
J0ker Posted April 6, 2007 Author Posted April 6, 2007 (edited) K fine I will use Iniwrite. Case $msg = $Label_1 GuiCtrlSetImage($Label_1, $File1) IniWrite(@SCRIPTDIR & "\Config.ini", "Grid", "1", $File1) How can I set the ini file to be an hidden file? Edited April 6, 2007 by J0ker
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