testingtest Posted May 13, 2007 Share Posted May 13, 2007 (edited) no its not what you think lol heres a link to the actual game Cockle Fightingwell you see the reason i am remaking it is because sometimes i get my internet disconnected at 1am on a school night so ill have something to doits not finished yet but check out the pictures and give me idea's heres the main characters look at my elite drawing skills lolheres some monstersheres a banditheres eagleeyeheres a mageheres a robot in early stagesheres a shadowheres a yudo tribe memberthere will be lots moreheres the first weapon a friendly rock heres the ini[Dont Edit] 1=Haxor ;name 2=Girl ;main character I made it so you can only select the boy or girl so say if you replace girl with bandit it won't work :P 3=0 ;level 4=000000 ;money 5=Health 100/100 ;health 6=Damage 5/10 ;damage 7=Class Warrior ;classstill to be added current armour and weapon Edited May 13, 2007 by testingtest Link to comment Share on other sites More sharing options...
James Posted May 13, 2007 Share Posted May 13, 2007 Shouldn't this be in Chat? There is no example that was made in AutoIt. Blog - Seriously epic web hosting - Twitter - GitHub - Cachet HQ Link to comment Share on other sites More sharing options...
testingtest Posted May 13, 2007 Author Share Posted May 13, 2007 Shouldn't this be in Chat? There is no example that was made in AutoIt.examples of what the monsters will be like and by idea's maybe there might be example code its a example of what my game will look like Link to comment Share on other sites More sharing options...
testingtest Posted May 13, 2007 Author Share Posted May 13, 2007 (edited) If anyone could draw some good looking characters it would be great but not to good because it would take the effect off my characters away and your name will be added when finished even drawing weapons or armour would be cool and please make them no bigger then 201 height and 297 width Edited May 13, 2007 by testingtest Link to comment Share on other sites More sharing options...
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