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ironmanexe

embeding the autoit language

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ironmanexe

I was kind of wondering what the pros/cons of using autoit as an embeded language might be, It would be used to control ingame events/triggers and possibly over ride default ai behaviour of npc's (Non player charecters) and the like. I was considering writing something to compile the scripts into some type of binary file, like a bytecode mabey and just have the server application read that into memory on start and parse it from there, for speed.

I want you to debunk my idea, I don't want to go to the trouble and find a major flaw in the idea... :rolleyes:

If you can, suggest other scripting languages, Preferably open source..

Edited by ironmanexe

Time + Effort = Constant

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Richard Robertson

AutoIt is, has been, and probably will be for some time, interpreted. It won't get much faster until the developers find a way to actually work a compiler in.

I don't know that AutoIt is meant for games, but many users seem to make them. I don't know that it would be best to have interpreted NPC control because more tech savvy users could modify it.

And we know what NPCs are.

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ironmanexe

Server side, end user cant touch the script :rolleyes:

Edited by ironmanexe

Time + Effort = Constant

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Richard Robertson

Why can't you just compile it then? It would be much faster.

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