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Sort Listview after drag and drop not working correctly


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If you run the code below you will see it has two listview items. Now if you try to sort them they work fine and when you drag a line from one to the other, it works fine. The problem is when you drag on or more to the other listview and then try to sort. I have found that when it trys to get the item in GetSubItemText, all it gets is 0.

Any ideas for this.

Here is the code:

; *******************************************************
; Example 1 - sorting 3 column's different
; *******************************************************

#include <GUIConstants.au3>
#Include <GuiListView.au3>

Opt("GUIOnEventMode", 1)  ; Change to OnEvent mode

;Global Const $LVFI_PARAM           = 0x0001
;Global Const $LVIF_TEXT                = 0x0001
;Global Const $LVM_FIRST                = 0x1000
Global Const $LVM_GETITEM           = $LVM_FIRST + 5
;Global Const $LVM_FINDITEM         = $LVM_FIRST + 13
;Global Const $LVM_SETSELECTEDCOLUMN    = $LVM_FIRST + 140

Dim $nCurCol    = -1
Dim $nSortDir   = 1
Dim $bSet       = 0
Dim $nCol       = -1

$hGUI   = GUICreate("Test", 300, 400)
GUISetOnEvent($GUI_EVENT_DROPPED, "Drop")
GUISetOnEvent($GUI_EVENT_CLOSE, "_Exit")

$lv     = GUICtrlCreateListView("Column1|Col2|Col3", 10, 10, 280, 180, $LVS_SHOWSELALWAYS)
GUICtrlRegisterListViewSort(-1, "LVSort") ; Register the function "SortLV" for the sorting callback
GUICtrlSetState(-1,$GUI_DROPACCEPTED)
GUICtrlSetOnEvent(-1, "LV")

GUICtrlCreateListViewItem("Abi-Dalzim's Horrid Wilting|8|Illusion", $lv)
GUICtrlCreateListViewItem("Combust (Red Wizard)|2|Alteration", $lv)
GUICtrlCreateListViewItem("Destroy Undead|4|Necromancy", $lv)
GUICtrlCreateListViewItem("Egg|5|Divination", $lv)
GUICtrlCreateListViewItem("Fireball|3|Evocation", $lv)

$lv     = GUICtrlCreateListView("Column1|Col2|Col3", 10, 210, 280, 180, $LVS_SHOWSELALWAYS)
GUICtrlRegisterListViewSort(-1, "LVSort") ; Register the function "SortLV" for the sorting callback
GUICtrlSetState(-1,$GUI_DROPACCEPTED)
GUICtrlSetOnEvent(-1, "LV")

GUICtrlCreateListViewItem("Abi-Dalzim's Horrid Wilting|8|Illusion", $lv)
GUICtrlCreateListViewItem("Combust (Red Wizard)|2|Alteration", $lv)
GUICtrlCreateListViewItem("Suck Life|6|Necromancy", $lv)
GUICtrlCreateListViewItem("Egg|5|Divination", $lv)
GUICtrlCreateListViewItem("Bolt|3|Evocation", $lv)

GUISetState()

While 1
    Sleep(10)
WEnd

Exit

Func _Exit()
    Exit
EndFunc

Func Drop()
    Local $aIndices =_GUICtrlListViewGetSelectedIndices(@GUI_DRAGID, 1)
    local $ret[3]
    ConsoleWrite("Drag ID: " & @GUI_DRAGID & @CR)
    ;ConsoleWrite(_GUICtrlListViewGetSelectedIndices(@GUI_DRAGID,1) & @CR)
    ConsoleWrite("Drop ID: " & @GUI_DROPID & @CR)
    For $i = 1 to $aIndices[0]
        _GUICtrlListViewInsertItem(@GUI_DROPID,-1,_GUICtrlListViewGetItemText(@GUI_DRAGID,$aIndices[$i]))
        ;ConsoleWrite($ret[$i-1] & @CR)
        ;_GUICtrlListViewInsertItem(@GUI_DROPID,-1,)
    Next
EndFunc

Func LV()
    $bSet = 0
    $nCurCol = $nCol
    GUICtrlSendMsg($lv, $LVM_SETSELECTEDCOLUMN, GUICtrlGetState($lv), 0)
    DllCall("user32.dll", "int", "InvalidateRect", "hwnd", GUICtrlGetHandle($lv), "int", 0, "int", 1)
EndFunc


; Our sorting callback funtion
Func LVSort($hWnd, $nItem1, $nItem2, $nColumn)
    ; Switch the sorting direction
    If $nColumn = $nCurCol Then
        If Not $bSet Then
            $nSortDir = $nSortDir * -1
            $bSet = 1
        EndIf
    Else
        $nSortDir = 1
    EndIf
    $nCol = $nColumn
        
    $val1   = GetSubItemText($lv, $nItem1, $nColumn)
    $val2   = GetSubItemText($lv, $nItem2, $nColumn)
        
    $nResult = 0        ; No change of item1 and item2 positions
    
    If $val1 < $val2 Then
        $nResult = -1   ; Put item2 before item1
    ElseIf  $val1 > $val2 Then
        $nResult = 1    ; Put item2 behind item1
    EndIf

    $nResult = $nResult * $nSortDir
    
    Return $nResult
EndFunc

Func GetSubItemText($nCtrlID, $nItem1, $nColumn)
    $subItemArray = StringSplit(GUICtrlRead($nItem1), "|")
    ConsoleWrite("-------" & GUICtrlRead($nItem1) & "------" & @CR)
    Return $subItemArray[$nColumn+1]
EndFunc
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