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Blasphemy

InGame Coordiantes, Won't read them?

7 posts in this topic

Yep...Using AutoITInfo to find mouse coordinates on screen, This works for most things.

Except i try and find coordinates of an game window. It's not full screen, But it doesn't work full screen either.

Anyway to make it work to read mouse points on screen?

If ya undestand me :S

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Most like it has some form of protection on it.

If you really care enough to get the coords

take a ss of it and go into paint or somthing and draw out a grid it what i did for one of my games just make 100 by 100 pixel boxes and if you need more detail then that make 10 by 10 pixel boxes inside of the 100 by 100 ones

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Most like it has some form of protection on it.

If you really care enough to get the coords

take a ss of it and go into paint or somthing and draw out a grid it what i did for one of my games just make 100 by 100 pixel boxes and if you need more detail then that make 10 by 10 pixel boxes inside of the 100 by 100 ones

Ok cheers, Guess this will make my project a little harder

I'll try this, Anyone have any other ways to get coordinates?

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i just thought about it

just take a ss put it in a window that is the same as the game window then get coords just like you were trying before

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I tried this way, And can't get it to work.

Any one else got anyideas?

I want it to be in game and end up clicking on one exact point.

Cept I can't find coordinates of it -.-

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if theres a security , only way is to get it emulated. and if its something like the new version of game guard your in a wait. you could use VMware but takes alot of ram and hd space. google around.

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Ok thanks,

I figured people on here would have come across this before and come up with an answer which is easier, Thought I might aswell see before putting all work into something not needed =p

Anyone know easy method?

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