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Just1f

GameGuard bypass

11 posts in this topic

#1 ·  Posted (edited)

Hello,

Im am working on an administrative tool for a game that implements GameGuard. The tool works (Send()) when running as .au3 but not once compiled with autoit compiler. I tried lightest and strongest compression and with/without UPX. Gameguard still blocks the script when it is runned as .exe

How to circumvent that problem ? Optional question : why does it work inside autoit and not with a .exe ?

Edited by Just1f

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Hello,

Im am working on an administrative tool for a game that implements GameGuard. The tool works (Send()) when running as .au3 but not once compiled with autoit compiler. I tried lightest and strongest compression and with/without UPX. Gameguard still blocks the script when it is runned as .exe

How to circumvent that problem ? Optional question : why does it work inside autoit and not with a .exe ?

Maybe because when run as .au3, the script is launched by autoitwrapper.exe not as a standalone application ...

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Where would be the difference ? Autoitwrapper is also a stand-alone application.

How could I force my .exe to act as autoitwrapper does ?

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Where would be the difference ? Autoitwrapper is also a stand-alone application.

How could I force my .exe to act as autoitwrapper does ?

i think you should google it :)

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#5 ·  Posted (edited)

Don't you have more clues ?

If I google I come here, at the root of everything, on AutoIT forums ! Why would I go on Google ???

Edited by Just1f

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how did u make it work on game guard

all thinks like mouse move klick send pixelget color are blocked 4 me dosent matter if its exe or au3 wrapper

i can only imagine a few ways to bypass the send problems but i dont know any way to bypass the getpixel color problem

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how did u make it work on game guard

all thinks like mouse move klick send pixelget color are blocked 4 me dosent matter if its exe or au3 wrapper

i can only imagine a few ways to bypass the send problems but i dont know any way to bypass the getpixel color problem

my mouse supports hardware sided macros so i can emulate them pretty easy i need a pixel get color replacement

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It bypasses GameGuard when compiled as x64 application !

How could I get the same effect with 32-bit application ?

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