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Interesting Problem: PixelChecksum is never equal?


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Ok . . . this is some code I've written/modified from a users post on a separate forum. It's a macro for afk crafting.

Now, what's supposed to happen is, during the setup process, when you click on certain objects, it records the mousepos then uses pixelchecksum to take a temporary screen shot for later comparison. It compares the old checksum with the new and if they're the same, it moves the item and grabs a new one. It's supposed to do this two separate times.

However, it appears that the program is firing both parts of the if statement as if there were no criteria to decide which should be activated. Does this make sense?

Here is the code (NOTE: I know I can use mouseclickdrag but the particular game doesn't like. Also, I emphasized the problem areas.):

;StarWarsGalaxies AFK Reverse Engineering Script
    MsgBox ("48", "Auto 35s", "END = Stop, PAUSE = Pause. Be Sure to have a finished +35 of any order in your first available inventory slot and something crafted with an available slot in the second available inventory slot. Note: You MAY want to pause the Macro after the settup is complete and RE something yourself to use the crafted item, otherwise this program will drop it. Ready?")
    Sleep ("3000")

;Sets up Pause and Disable keys.
    Global $Paused
    HotKeySet("{HOME}", "TogglePause")
    HotKeySet("{END}", "Terminate")

    #include <Misc.au3>

    Func TogglePause()
    $Paused = NOT $Paused
    While $Paused
    sleep(100)
    ToolTip('Script is "Paused"',0,0)
    WEnd
    ToolTip("")
    EndFunc

    Func Terminate()
        Exit 0
    EndFunc

;Defines Variables
    SplashTextOn ( "AFK RE Setup", "Click once on the center of your Main RE Tool", 400, 100, 615, 779, 0, "Ariel", 15 )
    While 1
    Sleep ( 100 )
    If _IsPressed("01") Then
    $pos = MouseGetPos()
    ExitLoop
    EndIf
    WEnd
    SplashOff()
    $mainrex = $pos[0]
    $mainrey = $pos[1]
    Sleep ( 1000 )

    SplashTextOn ( "AFK RE Setup", "Click once on the center of your JunkLoot RE Tool", 400, 100, 615, 779, 0, "Ariel", 15 )
    While 1
    Sleep ( 100 )
    If _IsPressed("01") Then
    $pos = MouseGetPos()
    ExitLoop
    EndIf
    WEnd
    SplashOff()
    $junkrex = $pos[0]
    $junkrey = $pos[1]
    Sleep ( 1000 )

    SplashTextOn ( "AFK RE Setup", "Click once on the center of the first available slot (Should be occupied by +35) in your main inventory", 400, 100, 615, 779, 0, "Ariel", 15 )
    While 1
    Sleep ( 100 )
    If _IsPressed("01") Then
    $pos = MouseGetPos()
    ExitLoop
    EndIf
    WEnd
    SplashOff()
    $islot1x = $pos[0]
    $islot1y = $pos[1]
    Sleep ( 1000 )

    SplashTextOn ( "AFK RE Setup", "Click once on the center of the second available slot (Should be occupied by slotted item) in your main inventory", 400, 100, 615, 779, 0, "Ariel", 15 )
    While 1
    Sleep ( 100 )
    If _IsPressed("01") Then
    $pos = MouseGetPos()
    ExitLoop
    EndIf
    WEnd
    SplashOff()
    $islot2x = $pos[0]
    $islot2y = $pos[1]
    Sleep ( 1000 )

    SplashTextOn ( "AFK RE Setup", "Click once on the center of your first factory crate.", 400, 100, 615, 779, 0, "Ariel", 15 )
    While 1
    Sleep ( 100 )
    If _IsPressed("01") Then
    $pos = MouseGetPos()
    ExitLoop
    EndIf
    WEnd
    SplashOff()
    $cratex = $pos[0]
    $cratey = $pos[1]
    Sleep ( 1000 )

    SplashTextOn ( "AFK RE Setup", "Click once anywhere inside the container for finished +35s", 400, 100, 615, 779, 0, "Ariel", 15 )
    While 1
    Sleep ( 100 )
    If _IsPressed("01") Then
    $pos = MouseGetPos()
    ExitLoop
    EndIf
    WEnd
    SplashOff()
    $fincontx = $pos[0]
    $finconty = $pos[1]
    Sleep ( 1000 )

    SplashTextOn ( "AFK RE Setup", "Click once on the next powerbit in line to be grinded to +35", 400, 100, 615, 779, 0, "Ariel", 15 )
    While 1
    Sleep ( 100 )
    If _IsPressed("01") Then
    $pos = MouseGetPos()
    ExitLoop
    EndIf
    WEnd
    SplashOff()
    $powerbitx = $pos[0]
    $powerbity = $pos[1]
    Sleep ( 1000 )





;PROBLEM AREA -->
    SplashTextOn ( "AFK RE Setup", "Click once in between the '+' of the +35", 400, 100, 615, 779, 0, "Ariel", 15 )
    While 1
    Sleep ( 100 )
    If _IsPressed("01") Then
    $pos = MouseGetPos()
    ExitLoop
    EndIf
    WEnd
    SplashOff()
    $finishedx = $pos[0]
    $finishedy = $pos[1]
    $picturex1 = $finishedx-12
    $picturex2 = $finishedx+12
    $picturey1 = $finishedy-12
    $picturey2 = $finishedy+12
    $finished35 = PixelChecksum(($picturex1), ($picturey1), ($picturex2), ($picturey2))
    Sleep ( 1000 )

    SplashTextOn ( "AFK RE Setup", "Finally, Click on the green text of an item with an available slot.", 400, 100, 615, 779, 0, "Ariel", 15 )
    While 1
    Sleep ( 100 )
    If _IsPressed("01") Then
    $pos = MouseGetPos()
    ExitLoop
    EndIf
    WEnd
    SplashOff()
    $itemx = $pos[0]
    $itemy = $pos[1]
    $functionalx1 = $itemx-7
    $functionalx2 = $itemx+7
    $functionaly1 = $itemy-7
    $functionaly2 = $itemy+7
    $functional = PixelChecksum(($functionalx1), ($functionaly1), ($functionalx2), ($functionaly2))
    Sleep ( 1000 )
;<-- PROBLEM AREA






    SplashTextOn("El Fin!", "This concludes the AFK RE Setup. The program will start in 5 seconds... don't forget to run your p-up macros, and enjoy!", 400, 100, 615, 779, 0, "Ariel", 15)
    Sleep ("5000")
    SplashOff()

;Moves +35 into +35 Container
    MouseMove ( $islot1x, $islot1y )
    Sleep (200)
    MouseDown ( "left" )
    Sleep (100)
    MouseMove ( $fincontx, $finconty )
    Sleep (200)
    MouseUp ( "left" )
    Sleep (200)
    
;Destroys RE Item
    MouseClick ( "right" , $islot1x, $islot1y, 1 )
    Sleep (1000)
    Send ("{3}")
    Sleep (1000)
    
;Grabs Powerbit
    MouseMove ( $powerbitx, $powerbity )
    Sleep (200)
    MouseDown ( "left" )
    Sleep (100)
    MouseMove ( $islot1x, $islot1y )
    Sleep (200)
    MouseUp ( "left" )
    Sleep (200)

$i = 0
Do
;REs Junk Loot
    MouseClick ( "right" , $junkrex, $junkrey, 1 )
    Sleep (1000)
    Send ("{5}")
    Sleep (1000)
   
;Moves Bits into RE Tool
    MouseMove ( $islot1x, $islot1y )
    Sleep (200)
    MouseDown ( "left" )
    Sleep (100)
    MouseMove ( $mainrex, $mainrey )
    Sleep (200)
    MouseUp ( "left" )
    Sleep (200)
    MouseMove ( $islot1x, $islot1y )
    Sleep (200)
    MouseDown ( "left" )
    Sleep (100)
    MouseMove ( $mainrex, $mainrey )
    Sleep (200)
    MouseUp ( "left" )
    Sleep (200)
   
;Creates an SEA
    MouseClick ( "right" , $mainrex, $mainrey, 1 )
    Sleep (1000)
    Send ("{6}")
    Sleep (1000)
   
;Grabs Knife from Factory Crate
    MouseClick ( "right" , $cratex, $cratey, 1 )
    Sleep (500)
    Send ("{1}")
    Sleep (1000)
    






;PROBLEM AREA -->
;Checks to see if item is defunct
    If PixelChecksum(($functionalx1), ($functionaly1), ($functionalx2), ($functionaly2)) = $functional Then
    Else
;Deletes bad item
        MouseClick ( "right" , $islot2x, $islot2y, 1 )
        Sleep (500)
        Send ("{3}")
        Sleep (1000)
        
;Grabs a new item
        MouseClick ( "right" , $cratex, $cratey, 1 )
        Sleep (500)
        Send ("{1}")
        Sleep (1000)
    EndIf
;<-- PROBLEM AREA





   
;Attaches SEA to Knife
    MouseMove ( $islot1x, $islot1y )
    Sleep (500)
    MouseDown ( "left" )
    Sleep (100)
    MouseMove ( $islot2x, $islot2y )
    Sleep (500)
    MouseUp ( "left" )
    Sleep (500)
   
;Says Yes to "Are you sure . . ."
    Send ("{ENTER}")
    Sleep (500)
   
;Moves Knife into RE Tool
    MouseMove ( $islot1x, $islot1y )
    Sleep (500)
    MouseDown ( "left" )
    Sleep (100)
    MouseMove ( $mainrex, $mainrey )
    Sleep (500)
    MouseUp ( "left" )
    Sleep (500)
   
;REs Knife
    MouseClick ( "right" , $mainrex, $mainrey, 1 )
    Sleep (500)
    Send ("{5}")
    Sleep (1000)
    





;PROBLEM AREA -->
;Checks to see if a 35 has been made
    If PixelChecksum(($picturex1), ($picturey1), ($picturex2), ($picturey2)) = $finished35 Then
;Moves +35 to finished container
        MouseMove ( $islot1x, $islot1y )
        Sleep (200)
        MouseDown ( "left" )
        Sleep (100)
        MouseMove ( $fincontx, $finconty )
        Sleep (200)
        MouseUp ( "left" )
        Sleep (200)
        
;Retrieves new powerbit to grind
        MouseMove ( $powerbitx, $powerbity )
        Sleep (200)
        MouseDown ( "left" )
        Sleep (100)
        MouseMove ( $islot2x, $islot2y )
        Sleep (200)
        MouseUp ( "left" )
        Sleep (200)
    Else
    EndIf
;<-- PROBLEM AREA





   
;Re-Fires PUPs
    Send ("{3}")
    Sleep (200)
    Send ("{4}")
    Sleep (200)
    Send ("{5}")
    Sleep (200)

Until $i = 1
Edited by Styles2304
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This has been covered many times before. PixelChecksum() is not, and never was, useful for OCR, sprite recognition, or graphic interpretation. Its only use is to detect any short term change in a portion of the screen. It is not useful to store a pixel checksum value for any length of time because, as you found, it will not give the same value next time you run it.

:)

Valuater's AutoIt 1-2-3, Class... Is now in Session!For those who want somebody to write the script for them: RentACoder"Any technology distinguishable from magic is insufficiently advanced." -- Geek's corollary to Clarke's law
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This has been covered many times before. PixelChecksum() is not, and never was, useful for OCR, sprite recognition, or graphic interpretation. Its only use is to detect any short term change in a portion of the screen. It is not useful to store a pixel checksum value for any length of time because, as you found, it will not give the same value next time you run it.

:)

I apologize for letting my newbish tendencies get in the way of me using the search button. Do you have any advice or guidance as far as a solution for what I'm trying to accomplish. I thought about using pixel colors but the cursor isn't specific enough to get in a certain spot everytime.

I apologize again for this but I don't really know enough about what I'm needing to do to know what to search for.

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Just so we're on the same page. What's happening is as you craft the item, it's number increases. Once it reaches 35, the item is complete. I need to be able to tell when the item reaches 35 so I can execute certain code.

Also, there are items that are occasionally dud items. To the naked eye, good items are neon green, dud items are white, but the pixels vary so much . . .

I'm at a stand still until someone can at least point me in the right direction.

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PixelSearch might be a better solution to the "quality" issue. Take a look at the help files and note the Shades variable.

Something like:

$pos = PixelSearch($itemX1,$itemY1,$itemX2,$itemY2,$Green,$Shades,$Step)
If (not @error) Then 
     MsgBox(0,"Green!", "Item is green!")
Else
     $pos = PixelSearch($itemX1,$itemY1,$itemX2,$itemY2,$White,$Shades,$Step)
     If (not @error) Then 
          MsgBox(0,"White!", "Item is white!")
     EndIf
EndIf

Alot of code for something so simple, but if it works...

-CMR

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This has been covered many times before. PixelChecksum() is not, and never was, useful for OCR, sprite recognition, or graphic interpretation. Its only use is to detect any short term change in a portion of the screen. It is not useful to store a pixel checksum value for any length of time because, as you found, it will not give the same value next time you run it.

:)

I didn't know that. Why doesn't it return the same value if the display is identical, or do you mean the display is not going to be identical because you cannot be sure the sprite or whatever is in exactly the same position?

Serial port communications UDF Includes functions for binary transmission and reception.printing UDF Useful for graphs, forms, labels, reports etc.Add User Call Tips to SciTE for functions in UDFs not included with AutoIt and for your own scripts.Functions with parameters in OnEvent mode and for Hot Keys One function replaces GuiSetOnEvent, GuiCtrlSetOnEvent and HotKeySet.UDF IsConnected2 for notification of status of connected state of many urls or IPs, without slowing the script.
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I tried pixel search but forgot about the shades so I'll try that.

Martin: I have no idea why it doesn't return because the sprites are in the exact same position and the display SHOULD be identical. As far as I know, someone HAS used this for this same function and it has been confirmed to work. That's why I posted here, I figured there was something wrong with my syntax.

Like I said, I'll try the pixelsearch but that will only work for determining whether or not the item is a dud. Any ideas how to tell when the item is "+35" as opposed to "+27"?

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