grham Posted February 27, 2008 Share Posted February 27, 2008 (edited) Imagine you have a color (RGB) and you want to know his hue, saturation and brightness and get it's complementary color, set the brightness or saturation for the same hue or other hues with the same B and S .... maybe it's not much usefull for the major part of you, but just for playing a little: expandcollapse popup#include<Array.au3> #include<Color.au3> #include<GUIConstantsEx.au3> #include <GuiSlider.au3> Global $Sel_Hue, $Sel_Saturation, $Sel_Brightness Const $WS_EX_COMPOSITED = 0x2000000 $GUI = GUICreate("", 440, 260, -1, -1, -1, $WS_EX_COMPOSITED) $gra1 = GUICtrlCreateGraphic(50, 20, 362, 20, $SS_SUNKEN) $gra2 = GUICtrlCreateGraphic(50, 70, 362, 20, $SS_SUNKEN) $gra3 = GUICtrlCreateGraphic(50, 120, 362, 20, $SS_SUNKEN) GUISetBkColor(0xc0c0c0) GUISetState() GUISetState(@SW_LOCK) $Color = 0x4383C0 $Start_Hue = _Color_GetHue($Color) $Start_Saturation = _Color_GetSaturation($Color) $Start_Brightness = _Color_GetBrightness($Color) $Start_Complementary = _Color_FindComplementary($Color) ConsoleWrite("Color: 0x" & Hex($Color, 6) & @CRLF) ConsoleWrite("Saturation: " & $Start_Saturation & " %" & @CRLF) ConsoleWrite("Brightness: " & $Start_Brightness & " %" & @CRLF) ConsoleWrite("Hue: " & $Start_Hue & " º" & @CRLF) ConsoleWrite("Complementary color: " & $Start_Complementary & @CRLF & @CRLF) GUICtrlCreateLabel("H:", 10, 23, 40, 15) GUICtrlCreateLabel("S:", 10, 73, 40, 15) GUICtrlCreateLabel("B:", 10, 123, 40, 15) For $x = 0 To 360 Step 2 $hue = _Color_SetHue($Color, $x) ConsoleWrite("Hue: " & $x & " º" & $hue & @CRLF) GUICtrlSetGraphic($gra1, $GUI_GR_COLOR, $hue, $hue) GUICtrlSetGraphic($gra1, $GUI_GR_RECT, $x, 0, 2, 20) Next GUICtrlSetGraphic($gra1, $GUI_GR_REFRESH) ConsoleWrite(" Saturation: Brightness:" & @CRLF) $Pass = 3.6 $Step = 0 $Diff = 0 For $x = 0 To 100 $sat = _Color_SetSaturation($Color, $x) $brigth = _Color_SetBrightness($Color, $x) ConsoleWrite($x & " % " & $sat & " " & $brigth & @CRLF) GUICtrlSetGraphic($gra2, $GUI_GR_COLOR, $sat, $sat) GUICtrlSetGraphic($gra3, $GUI_GR_COLOR, $brigth, $brigth) GUICtrlSetGraphic($gra2, $GUI_GR_RECT, Round($Diff), 0, 4, 20) GUICtrlSetGraphic($gra3, $GUI_GR_RECT, Round($Diff), 0, 4, 20) $Diff += $Pass If $x = 1 Then $Diff = 3 Next GUICtrlSetGraphic($gra2, $GUI_GR_REFRESH) GUICtrlSetGraphic($gra3, $GUI_GR_REFRESH) $Slider_H = _GUICtrlSlider_Create ($GUI, 45, 42, 372, 18, BitOR($TBS_TOOLTIPS, $TBS_AUTOTICKS, $TBS_ENABLESELRANGE, $TBS_TOP)) _GUICtrlSlider_SetRange($Slider_H, 0, 360) _GUICtrlSlider_SetPos($Slider_H, $Start_Hue) $Slider_S = _GUICtrlSlider_Create ($GUI, 45, 92, 372, 18, BitOR($TBS_TOOLTIPS, $TBS_AUTOTICKS, $TBS_ENABLESELRANGE, $TBS_TOP)) _GUICtrlSlider_SetRange($Slider_S, 0, 100) _GUICtrlSlider_SetPos($Slider_S, $Start_Saturation) $Slider_B = _GUICtrlSlider_Create ($GUI, 45, 142, 372, 18, BitOR($TBS_TOOLTIPS, $TBS_AUTOTICKS, $TBS_ENABLESELRANGE, $TBS_TOP)) _GUICtrlSlider_SetRange($Slider_B, 0, 100) _GUICtrlSlider_SetPos($Slider_B, $Start_Brightness) $Original_Label = GUICtrlCreateLabel("H: " & $Start_Hue & @CRLF & "S: " & $Start_Saturation & @CRLF & "B: " & $Start_Brightness, 50, 185, 50, 60) GUICtrlCreateLabel("==>", 170, 200, 25, 15) $New_Label = GUICtrlCreateLabel("H: " & $Start_Hue & @CRLF & "S: " & $Start_Saturation & @CRLF & "B: " & $Start_Brightness, 280, 185, 50, 60) $Original = GUICtrlCreateGraphic(100, 190, 60, 35, $SS_SUNKEN) GUICtrlSetGraphic($Original, $GUI_GR_COLOR, $Color, $Color) GUICtrlSetGraphic($Original, $GUI_GR_RECT, 0, 0, 60, 35) GUICtrlSetGraphic($Original, $GUI_GR_REFRESH) GUICtrlCreateLabel("0x" & Hex($Color, 6), 103, 227, 54, 15) $New = GUICtrlCreateGraphic(200, 190, 60, 35, $SS_SUNKEN) GUICtrlSetGraphic($New, $GUI_GR_COLOR, $Color, $Color) GUICtrlSetGraphic($New, $GUI_GR_RECT, 0, 0, 60, 35) GUICtrlSetGraphic($New, $GUI_GR_REFRESH) $New_Input = GUICtrlCreateInput("0x" & Hex($Color, 6), 203, 227, 54, 15, "", $WS_EX_STATICEDGE) GUICtrlSetBkColor(-1, 0xc0c0c0) $Complementary = GUICtrlCreateButton("complementary" & @CRLF & "color?", 326, 190, 82, 30, $BS_MULTILINE) GUICtrlSetBkColor($Complementary, 0xc0c0c0) GUISetState(@SW_UNLOCK) While 1 $msg = GUIGetMsg() If $msg = -3 Then Exit If $msg = $Complementary Then _GUICtrlSlider_SetPos($Slider_H, Mod(($Start_Hue+180), 360)) $Read_H = _GUICtrlSlider_GetPos($Slider_H) $Read_S = _GUICtrlSlider_GetPos($Slider_S) $Read_B = _GUICtrlSlider_GetPos($Slider_B) If $Read_H <> $Sel_Hue Then $Sel_Hue = $Read_H $Sel_Color = _Color_SetHue($Color, $Sel_Hue) GUICtrlSetGraphic($New, $GUI_GR_COLOR, $Sel_Color, $Sel_Color) GUICtrlSetGraphic($New, $GUI_GR_RECT, 0, 0, 60, 35) GUICtrlSetGraphic($New, $GUI_GR_REFRESH) If _GUICtrlSlider_GetPos($Slider_S) <> $Start_Saturation Then _GUICtrlSlider_SetPos($Slider_S, $Start_Saturation) If _GUICtrlSlider_GetPos($Slider_B) <> $Start_Brightness Then _GUICtrlSlider_SetPos($Slider_B, $Start_Brightness) GUICtrlSetData($New_Label, "H: " & $Read_H & @CRLF & "S: " & $Start_Saturation & @CRLF & "B: " & $Start_Brightness) GUICtrlSetData($New_Input, $Sel_Color) ElseIf $Read_S <> $Sel_Saturation Then $Sel_Saturation = $Read_S $Sel_Color = _Color_SetSaturation($Color, $Sel_Saturation) GUICtrlSetGraphic($New, $GUI_GR_COLOR, $Sel_Color, $Sel_Color) GUICtrlSetGraphic($New, $GUI_GR_RECT, 0, 0, 60, 35) GUICtrlSetGraphic($New, $GUI_GR_REFRESH) If _GUICtrlSlider_GetPos($Slider_H) <> $Start_Hue Then _GUICtrlSlider_SetPos($Slider_H, $Start_Hue) If _GUICtrlSlider_GetPos($Slider_B) <> $Start_Brightness Then _GUICtrlSlider_SetPos($Slider_B, $Start_Brightness) GUICtrlSetData($New_Label, "H: " & $Start_Hue & @CRLF & "S: " & $Read_S & @CRLF & "B: " & $Start_Brightness) GUICtrlSetData($New_Input, $Sel_Color) ElseIf $Read_B <> $Sel_Brightness Then $Sel_Brightness = $Read_B $Sel_Color = _Color_SetBrightness($Color, $Sel_Brightness) GUICtrlSetGraphic($New, $GUI_GR_COLOR, $Sel_Color, $Sel_Color) GUICtrlSetGraphic($New, $GUI_GR_RECT, 0, 0, 60, 35) GUICtrlSetGraphic($New, $GUI_GR_REFRESH) If _GUICtrlSlider_GetPos($Slider_H) <> $Start_Hue Then _GUICtrlSlider_SetPos($Slider_H, $Start_Hue) If _GUICtrlSlider_GetPos($Slider_S) <> $Start_Saturation Then _GUICtrlSlider_SetPos($Slider_S, $Start_Saturation) GUICtrlSetData($New_Label, "H: " & $Start_Hue & @CRLF & "S: " & $Start_Saturation & @CRLF & "B: " & $Read_B) GUICtrlSetData($New_Input, $Sel_Color) EndIf Sleep(10) WEnd ;============================================================================================== Func _Color_SetSaturation($iColor, $nPercent) Local $aColorArray[4] $nPercent = 1 - ($nPercent / 100) $aColorArray[1] = _ColorGetRed($iColor) $aColorArray[2] = _ColorGetGreen($iColor) $aColorArray[3] = _ColorGetBlue($iColor) If $aColorArray[1] = $aColorArray[2] And $aColorArray[2] = $aColorArray[3] Then Return -1 $IndexMax = _ArrayMaxIndex($aColorArray, 1, 1) $IndexMin = _ArrayMinIndex($aColorArray, 1, 1) $IndexMid = 6 - ($IndexMax + $IndexMin) $aColorArray[$IndexMid] = ($aColorArray[$IndexMax] * ($aColorArray[$IndexMid] - $aColorArray[$IndexMin])) / ($aColorArray[$IndexMax] - $aColorArray[$IndexMin]) $aColorArray[$IndexMid] = Round($aColorArray[$IndexMid] + ($aColorArray[$IndexMax] - $aColorArray[$IndexMid]) * $nPercent, 0) $aColorArray[$IndexMin] = Round($aColorArray[$IndexMax] * $nPercent, 0) Return 0 & "x" & Hex($aColorArray[1], 2) & Hex($aColorArray[2], 2) & Hex($aColorArray[3], 2) EndFunc;==>_Color_SetSaturation Func _Color_GetSaturation($iColor) Local $aColorArray[4] $aColorArray[1] = _ColorGetRed($iColor) $aColorArray[2] = _ColorGetGreen($iColor) $aColorArray[3] = _ColorGetBlue($iColor) $IndexMax = _ArrayMaxIndex($aColorArray, 1, 1) $IndexMin = _ArrayMinIndex($aColorArray, 1, 1) $IndexMid = 6 - ($IndexMax + $IndexMin) Return Round((1 - $aColorArray[$IndexMin] / $aColorArray[$IndexMax]) * 100, 0) EndFunc;==>_Color_GetSaturation Func _Color_SetBrightness($iColor, $nPercent) Local $aColorArray[4] $nPercent = $nPercent / 100 $aColorArray[1] = _ColorGetRed($iColor) $aColorArray[2] = _ColorGetGreen($iColor) $aColorArray[3] = _ColorGetBlue($iColor) $IndexMax = _ArrayMaxIndex($aColorArray, 1, 1) $ActBrightness = $aColorArray[$IndexMax] / 255 For $i = 1 To 3 $aColorArray[$i] = Round($aColorArray[$i] * $nPercent / $ActBrightness, 0) Next Return 0 & "x" & Hex($aColorArray[1], 2) & Hex($aColorArray[2], 2) & Hex($aColorArray[3], 2) EndFunc;==>_Color_SetBrightness Func _Color_GetBrightness($iColor) Local $aColorArray[4] $aColorArray[1] = _ColorGetRed($iColor) $aColorArray[2] = _ColorGetGreen($iColor) $aColorArray[3] = _ColorGetBlue($iColor) $IndexMax = _ArrayMaxIndex($aColorArray, 1, 1) Return Round(($aColorArray[$IndexMax] / 255) * 100, 0) EndFunc;==>_Color_GetBrightness Func _Color_SetHue($iColor, $iHue) Local $aColorArray[4] $aColorArray[1] = _ColorGetRed($iColor) $aColorArray[2] = _ColorGetGreen($iColor) $aColorArray[3] = _ColorGetBlue($iColor) $iMax = _ArrayMax($aColorArray, 1, 1) $iMin = _ArrayMin($aColorArray, 1, 1) If $iHue >= 61 And $iHue <= 180 Then $IndexMax = 2 If $iHue < 120 Then $IndexMin = 3 $iMid = (($iMax - $iMin) * (120 - $iHue)) / 60 + $iMin Else $IndexMin = 1 $iMid = (($iMax - $iMin) * ($iHue - 120)) / 60 + $iMin EndIf ElseIf $iHue >= 181 And $iHue <= 299 Then $IndexMax = 3 If $iHue <= 240 Then $IndexMin = 1 $iMid = (($iMax - $iMin) * (240 - $iHue)) / 60 + $iMin Else $IndexMin = 2 $iMid = (($iMax - $iMin) * ($iHue - 240)) / 60 + $iMin EndIf ElseIf $iHue >= 300 Or $iHue <= 60 Then $IndexMax = 1 If $iHue <= 60 Then $IndexMin = 3 $iMid = (($iMax - $iMin) * ($iHue)) / 60 + $iMin Else $IndexMin = 2 $iMid = (($iMax - $iMin) * (360 - $iHue)) / 60 + $iMin EndIf EndIf $IndexMid = 6 - ($IndexMin + $IndexMax) $aColorArray[$IndexMin] = $iMin $aColorArray[$IndexMax] = $iMax $aColorArray[$IndexMid] = $iMid Return 0 & "x" & Hex($aColorArray[1], 2) & Hex($aColorArray[2], 2) & Hex($aColorArray[3], 2) EndFunc;==>_Color_SetHue Func _Color_GetHue($iColor) Local $aColorArray[4], $Hue $aColorArray[1] = _ColorGetRed($iColor) $aColorArray[2] = _ColorGetGreen($iColor) $aColorArray[3] = _ColorGetBlue($iColor) $IndexMax = _ArrayMaxIndex($aColorArray, 1, 1) $IndexMin = _ArrayMinIndex($aColorArray, 1, 1) $IndexMid = 6 - ($IndexMax + $IndexMin) $Lambda = ($aColorArray[$IndexMid] - $aColorArray[$IndexMin]) * 60 / ($aColorArray[$IndexMax] - $aColorArray[$IndexMin]) Switch $IndexMax Case 1 Switch $IndexMin Case 2 $Hue = 360 - $Lambda Case 3 $Hue = $Lambda EndSwitch Case 2 Switch $IndexMin Case 1 $Hue = 120 + $Lambda Case 3 $Hue = 120 - $Lambda EndSwitch Case 3 Switch $IndexMin Case 1 $Hue = 240 - $Lambda Case 2 $Hue = 240 + $Lambda EndSwitch EndSwitch Return Mod(Round($Hue, 0), 360) EndFunc;==>_Color_GetHue Func _Color_FindComplementary($iColor) Local $iHue = Mod(_Color_GetHue($iColor) + 180, 360) Return _Color_SetHue($iColor, $iHue) EndFunc;==>_Color_FindComplementary Edited March 3, 2008 by grham Link to comment Share on other sites More sharing options...
GtaSpider Posted February 29, 2008 Share Posted February 29, 2008 Hello Nice work, man! Here is an example with a GUI. There you will see better, what happen expandcollapse popup#include<Array.au3> #include<Color.au3> #include<GUIConstantsEx.au3> GUICreate("",360,350) $gra = GUICtrlCreateGraphic(0,0,360,20) GUISetState() $Color = 0xFFff00 GUISetBkColor($Color) ConsoleWrite("Color: 0x" & Hex($Color, 6) & @CRLF) ConsoleWrite("Saturation: " & _Color_GetSaturation($Color) & " %" & @CRLF) ConsoleWrite("Brightness: " & _Color_GetBrightness($Color) & " %" & @CRLF) ConsoleWrite("Hue: " & _Color_GetHue($Color) & " º" & @CRLF) Sleep(1000) ConsoleWrite("Complementary color: " & _Color_FindComplementary($Color) & @CRLF & @CRLF) $i = 0 While $i < 2 $i += 1 GUISetBkColor(_Color_FindComplementary($Color)) Sleep(500) GUISetBkColor($Color) Sleep(500) WEnd GUISetBkColor(0) For $x = 0 To 360 Step 2 $hue = _Color_SetHue($Color, $x) ConsoleWrite("Hue: " & $x & " º" & $hue & @CRLF) ;~ GUISetBkColor($hue) GUICtrlSetGraphic($gra,$GUI_GR_COLOR,$hue,$hue) GUICtrlSetGraphic($gra,$GUI_GR_RECT,$x,0,2,20) GUICtrlSetGraphic($gra,$GUI_GR_REFRESH) Sleep(30) Next Sleep(500) GUISetBkColor($Color) GUICtrlDelete($gra) $gra = GUICtrlCreateGraphic(0,0,350,20) $gra2 = GUICtrlCreateGraphic(0,20,350,20) ConsoleWrite(" Saturation: Brightness:" & @CRLF) For $x = 0 To 100 $sat = _Color_SetSaturation($Color, $x) $brigth = _Color_SetBrightness($Color, $x) ConsoleWrite($x & " % " & $sat & " " & $brigth & @CRLF) GUICtrlSetGraphic($gra,$GUI_GR_COLOR,$sat,$sat) GUICtrlSetGraphic($gra2,$GUI_GR_COLOR,$brigth,$brigth) GUICtrlSetGraphic($gra,$GUI_GR_RECT,350*$x/100,0,Ceiling (350/100),20) GUICtrlSetGraphic($gra2,$GUI_GR_RECT,350*$x/100,0,Ceiling( 350/100),20) GUICtrlSetGraphic($gra,$GUI_GR_REFRESH) GUICtrlSetGraphic($gra2,$GUI_GR_REFRESH) Sleep(30) Next Func _Color_SetSaturation($iColor, $nPercent) Local $aColorArray[4] $nPercent = 1 - ($nPercent / 100) $aColorArray[1] = _ColorGetRed($iColor) $aColorArray[2] = _ColorGetGreen($iColor) $aColorArray[3] = _ColorGetBlue($iColor) If $aColorArray[1] = $aColorArray[2] And $aColorArray[2] = $aColorArray[3] Then Return -1 $IndexMax = _ArrayMaxIndex($aColorArray, 1, 1) $IndexMin = _ArrayMinIndex($aColorArray, 1, 1) $IndexMid = 6 - ($IndexMax + $IndexMin) $aColorArray[$IndexMid] = ($aColorArray[$IndexMax] * ($aColorArray[$IndexMid] - $aColorArray[$IndexMin])) / ($aColorArray[$IndexMax] - $aColorArray[$IndexMin]) $aColorArray[$IndexMid] = Round($aColorArray[$IndexMid] + ($aColorArray[$IndexMax] - $aColorArray[$IndexMid]) * $nPercent, 0) $aColorArray[$IndexMin] = Round($aColorArray[$IndexMax] * $nPercent, 0) Return 0 & "x" & Hex($aColorArray[1], 2) & Hex($aColorArray[2], 2) & Hex($aColorArray[3], 2) EndFunc ;==>_Color_SetSaturation Func _Color_GetSaturation($iColor) Local $aColorArray[4] $aColorArray[1] = _ColorGetRed($iColor) $aColorArray[2] = _ColorGetGreen($iColor) $aColorArray[3] = _ColorGetBlue($iColor) $IndexMax = _ArrayMaxIndex($aColorArray, 1, 1) $IndexMin = _ArrayMinIndex($aColorArray, 1, 1) $IndexMid = 6 - ($IndexMax + $IndexMin) Return Round((1 - $aColorArray[$IndexMin] / $aColorArray[$IndexMax]) * 100, 0) EndFunc ;==>_Color_GetSaturation Func _Color_SetBrightness($iColor, $nPercent) Local $aColorArray[4] $nPercent = $nPercent / 100 $aColorArray[1] = _ColorGetRed($iColor) $aColorArray[2] = _ColorGetGreen($iColor) $aColorArray[3] = _ColorGetBlue($iColor) $IndexMax = _ArrayMaxIndex($aColorArray, 1, 1) $ActBrightness = $aColorArray[$IndexMax] / 255 For $i = 1 To 3 $aColorArray[$i] = Round($aColorArray[$i] * $nPercent / $ActBrightness, 0) Next Return 0 & "x" & Hex($aColorArray[1], 2) & Hex($aColorArray[2], 2) & Hex($aColorArray[3], 2) EndFunc ;==>_Color_SetBrightness Func _Color_GetBrightness($iColor) Local $aColorArray[4] $aColorArray[1] = _ColorGetRed($iColor) $aColorArray[2] = _ColorGetGreen($iColor) $aColorArray[3] = _ColorGetBlue($iColor) $IndexMax = _ArrayMaxIndex($aColorArray, 1, 1) Return Round(($aColorArray[$IndexMax] / 255) * 100, 0) EndFunc ;==>_Color_GetBrightness Func _Color_SetHue($iColor, $iHue) Local $aColorArray[4] $aColorArray[1] = _ColorGetRed($iColor) $aColorArray[2] = _ColorGetGreen($iColor) $aColorArray[3] = _ColorGetBlue($iColor) $iMax = _ArrayMax($aColorArray, 1, 1) $iMin = _ArrayMin($aColorArray, 1, 1) If $iHue >= 61 And $iHue <= 180 Then $IndexMax = 2 If $iHue < 120 Then $IndexMin = 3 $iMid = (($iMax - $iMin) * (120 - $iHue)) / 60 + $iMin Else $IndexMin = 1 $iMid = (($iMax - $iMin) * ($iHue - 120)) / 60 + $iMin EndIf ElseIf $iHue >= 181 And $iHue <= 299 Then $IndexMax = 3 If $iHue <= 240 Then $IndexMin = 1 $iMid = (($iMax - $iMin) * (240 - $iHue)) / 60 + $iMin Else $IndexMin = 2 $iMid = (($iMax - $iMin) * ($iHue - 240)) / 60 + $iMin EndIf ElseIf $iHue >= 300 Or $iHue <= 60 Then $IndexMax = 1 If $iHue <= 60 Then $IndexMin = 3 $iMid = (($iMax - $iMin) * ($iHue)) / 60 + $iMin Else $IndexMin = 2 $iMid = (($iMax - $iMin) * (360 - $iHue)) / 60 + $iMin EndIf EndIf $IndexMid = 6 - ($IndexMin + $IndexMax) $aColorArray[$IndexMin] = $iMin $aColorArray[$IndexMax] = $iMax $aColorArray[$IndexMid] = $iMid Return 0 & "x" & Hex($aColorArray[1], 2) & Hex($aColorArray[2], 2) & Hex($aColorArray[3], 2) EndFunc ;==>_Color_SetHue Func _Color_GetHue($iColor) Local $aColorArray[4], $Hue $aColorArray[1] = _ColorGetRed($iColor) $aColorArray[2] = _ColorGetGreen($iColor) $aColorArray[3] = _ColorGetBlue($iColor) $IndexMax = _ArrayMaxIndex($aColorArray, 1, 1) $IndexMin = _ArrayMinIndex($aColorArray, 1, 1) $IndexMid = 6 - ($IndexMax + $IndexMin) $Lambda = ($aColorArray[$IndexMid] - $aColorArray[$IndexMin]) * 60 / ($aColorArray[$IndexMax] - $aColorArray[$IndexMin]) Switch $IndexMax Case 1 Switch $IndexMin Case 2 $Hue = 360 - $Lambda Case 3 $Hue = $Lambda EndSwitch Case 2 Switch $IndexMin Case 1 $Hue = 120 + $Lambda Case 3 $Hue = 120 - $Lambda EndSwitch Case 3 Switch $IndexMin Case 1 $Hue = 240 - $Lambda Case 2 $Hue = 240 + $Lambda EndSwitch EndSwitch Return Round($Hue, 0) EndFunc ;==>_Color_GetHue Func _Color_FindComplementary($iColor) Local $iHue = Mod(_Color_GetHue($iColor) + 180, 360) Return _Color_SetHue($iColor, $iHue) EndFunc ;==>_Color_FindComplementary Mfg / Best Regards Spider www.AutoIt.de - Moderator of the German AutoIt Forum Link to comment Share on other sites More sharing options...
grham Posted March 3, 2008 Author Share Posted March 3, 2008 Thanks GtaSpider, I'm glad you (someone) like it and you are fully right that in a gui we see better what is it about. See in the first post the same with a "little changed" gui (using graphics as you proposed) ... Link to comment Share on other sites More sharing options...
ptrex Posted March 4, 2008 Share Posted March 4, 2008 (edited) @grham I like it !! very nice But to get it working in the latest version of AU3. I had to add the following in the top. .#include<Array.au3> #include<Color.au3> #include<GUIConstantsEx.au3> #include <WindowsConstants.au3> #include <GuiSlider.au3> #include <StaticConstants.au3> #include <ButtonConstants.au3> regards ptrex Edited March 4, 2008 by ptrex Contributions :Firewall Log Analyzer for XP - Creating COM objects without a need of DLL's - UPnP support in AU3Crystal Reports Viewer - PDFCreator in AutoIT - Duplicate File FinderSQLite3 Database functionality - USB Monitoring - Reading Excel using SQLRun Au3 as a Windows Service - File Monitor - Embedded Flash PlayerDynamic Functions - Control Panel Applets - Digital Signing Code - Excel Grid In AutoIT - Constants for Special Folders in WindowsRead data from Any Windows Edit Control - SOAP and Web Services in AutoIT - Barcode Printing Using PS - AU3 on LightTD WebserverMS LogParser SQL Engine in AutoIT - ImageMagick Image Processing - Converter @ Dec - Hex - Bin -Email Address Encoder - MSI Editor - SNMP - MIB ProtocolFinancial Functions UDF - Set ACL Permissions - Syntax HighLighter for AU3ADOR.RecordSet approach - Real OCR - HTTP Disk - PDF Reader Personal Worldclock - MS Indexing Engine - Printing ControlsGuiListView - Navigation (break the 4000 Limit barrier) - Registration Free COM DLL Distribution - Update - WinRM SMART Analysis - COM Object Browser - Excel PivotTable Object - VLC Media Player - Windows LogOnOff Gui -Extract Data from Outlook to Word & Excel - Analyze Event ID 4226 - DotNet Compiler Wrapper - Powershell_COM - New Link to comment Share on other sites More sharing options...
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