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kuhasu

Why pixelsearch can not get right X,Y

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kuhasu

X=312 Y=136 0 0 0 0 0 0 0 0 0 0 1

X=312 Y=136 0 0 0 0 0 0 0 0 0 0 1

X=316 Y=128 0 0 0 0 0 0 0 0 0 0 1

X=316 Y=128 0 0 0 0 0 0 0 0 0 0 1

X=316 Y=128 0 0 0 0 0 0 0 0 0 0 1

X=316 Y=128 0 0 0 0 0 0 0 0 0 0 1

X=316 Y=128 0 0 0 0 0 0 0 0 0 0 1

X=315 Y=129 0 0 0 0 0 0 0 0 0 0 1

X=320 Y=132 0 0 0 0 0 0 0 0 0 0 1

X=320 Y=132 0 0 0 0 0 0 0 0 0 0 1

X=320 Y=132 0 0 0 0 0 0 0 0 0 0 1

X=320 Y=132 0 0 0 0 0 0 0 0 0 0 1

X=320 Y=132 0 0 0 0 0 0 0 0 0 0 1

X=320 Y=132 0 0 0 0 0 0 0 0 0 0 1

X=320 Y=132 0 0 0 0 0 0 0 0 0 0 1

X=320 Y=132 0 0 0 0 0 0 0 0 0 0 1

X=322 Y=124 0 0 0 0 0 0 0 0 0 0 1

X=322 Y=124 0 0 0 0 0 0 0 0 0 0 1

X=322 Y=124 0 0 0 0 0 0 0 0 0 0 1

X=322 Y=124 0 0 0 0 0 0 0 0 0 0 1

X=322 Y=124 0 0 0 0 0 0 0 0 0 0 1

X=322 Y=124 0 0 0 0 0 0 0 0 0 0 1

X=322 Y=124 0 0 0 0 0 0 0 0 0 0 1

X=322 Y=124 0 0 0 0 0 0 0 0 0 0 1

X=322 Y=124 0 0 0 0 0 0 0 0 0 0 1

X=322 Y=124 0 0 0 0 0 0 0 0 0 0 1

X=322 Y=124 0 0 0 0 0 0 0 0 0 0 1

X=312 Y=136 0 0 0 0 0 0 0 0 0 0 1

X=312 Y=136 0 0 0 0 0 0 0 0 0 0 1

X=312 Y=136 0 0 0 0 0 0 0 0 0 0 1

X=312 Y=136 0 0 0 0 0 0 0 0 0 0 1

X=312 Y=136 0 0 0 0 0 0 0 0 0 0 1

X=312 Y=136 0 0 0 0 0 0 0 0 0 0 1

X=312 Y=136 0 0 0 0 0 0 0 0 0 0 1

X=312 Y=136 0 0 0 0 0 0 0 0 0 0 1

X=312 Y=136 0 0 0 0 0 0 0 0 0 0 1

X=312 Y=136 0 0 0 0 0 0 0 0 0 0 1

X=312 Y=136 0 0 0 0 0 0 0 0 0 0 1

X=312 Y=136 0 0 0 0 0 0 0 0 0 0 1

X=312 Y=136 0 0 0 0 0 0 0 0 0 0 1

X=312 Y=136 0 0 0 0 0 0 0 0 0 0 1

X=312 Y=136 0 0 0 0 0 0 0 0 0 0 1

X=312 Y=136 0 0 0 0 0 0 0 0 0 0 1

X=312 Y=136 0 0 0 0 0 0 0 0 0 0 1

X=312 Y=136 0 0 0 0 0 0 0 0 0 0 1

X=312 Y=136 0 0 0 0 0 0 0 0 0 0 1

X=312 Y=136 0 0 0 0 0 0 0 0 0 0 1

X=312 Y=136 0 0 0 0 0 0 0 0 0 0 1

X=312 Y=136 0 0 0 0 0 0 0 0 0 0 1

X=312 Y=136 0 0 0 0 0 0 0 0 0 0 1

X=315 Y=129 0 0 0 0 0 0 0 0 0 0 1

X=312 Y=136 0 0 0 0 0 0 0 0 0 0 1

X=312 Y=136 0 0 0 0 0 0 0 0 0 0 1

X=312 Y=136 0 0 0 0 0 0 0 0 0 0 1

X=312 Y=136 0 0 0 0 0 0 0 0 0 0 1

X=312 Y=136 0 0 0 0 0 0 0 0 0 0 1

X=312 Y=136 0 0 0 0 0 0 0 0 0 0 1

X=312 Y=136 0 0 0 0 0 0 0 0 0 0 1

X=312 Y=136 0 0 0 0 0 0 0 0 0 0 1

X=312 Y=136 0 0 0 0 0 0 0 0 0 0 1

X=312 Y=136 0 0 0 0 0 0 0 0 0 0 1

X=312 Y=136 0 0 0 0 0 0 0 0 0 0 1

X=312 Y=136 0 0 0 0 0 0 0 0 0 0 1

X=312 Y=136 0 0 0 0 0 0 0 0 0 0 1

X=312 Y=136 0 0 0 0 0 0 0 0 0 0 1

X=312 Y=136 0 0 0 0 0 0 0 0 0 0 1

X=312 Y=136 0 0 0 0 0 0 0 0 0 0 1

X=312 Y=136 0 0 0 0 0 0 0 0 0 0 1

X=312 Y=136 0 0 0 0 0 0 0 0 0 0 1

X=312 Y=136 0 0 0 0 0 0 0 0 0 0 1

X=312 Y=136 0 0 0 0 0 0 0 0 0 0 1

X=312 Y=136 0 0 0 0 0 0 0 0 0 0 1

X=312 Y=136 0 0 0 0 0 0 0 0 0 0 1

X=312 Y=136 0 0 0 0 0 0 0 0 0 0 1

X=312 Y=136 0 0 0 0 0 0 0 0 0 0 1

X=312 Y=136 0 0 0 0 0 0 0 0 0 0 1

X=312 Y=136 0 0 0 0 0 0 0 0 0 0 1

X=312 Y=136 0 0 0 0 0 0 0 0 0 0 1

X=312 Y=136 0 0 0 0 0 0 0 0 0 0 1

X=312 Y=136 0 0 0 0 0 0 0 0 0 0 1

X=312 Y=136 0 0 0 0 0 0 0 0 0 0 1

X=312 Y=136 0 0 0 0 0 0 0 0 0 0 1

X=312 Y=136 0 0 0 0 0 0 0 0 0 0 1

X=312 Y=136 0 0 0 0 0 0 0 0 0 0 1

X=312 Y=136 0 0 0 0 0 0 0 0 0 0 1

X=312 Y=136 0 0 0 0 0 0 0 0 0 0 1

X=312 Y=136 0 0 0 0 0 0 0 0 0 0 1

X=312 Y=136 0 0 0 0 0 0 0 0 0 0 1

X=312 Y=136 0 0 0 0 0 0 0 0 0 0 1

X=312 Y=136 0 0 0 0 0 0 0 0 0 0 1

X=312 Y=136 0 0 0 0 0 0 0 0 0 0 1

X=312 Y=136 0 0 0 0 0 0 0 0 0 0 1

X=312 Y=136 0 0 0 0 0 0 0 0 0 0 1

X=312 Y=136 0 0 0 0 0 0 0 0 0 0 1

X=312 Y=136 0 0 0 0 0 0 0 0 0 0 1

X=312 Y=136 0 0 0 0 0 0 0 0 0 0 1

X=312 Y=136 0 0 0 0 0 0 0 0 0 0 1

X=312 Y=136 0 0 0 0 0 0 0 0 0 0 1

X=312 Y=136 0 0 0 0 0 0 0 0 0 0 1

I tried to get x and y by pixelsearch,but the results are not same for a same pic.WHY?

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Thatsgreat2345

You are trying to do a pixel search on a game with some sort of protection such as game guard. Can hardly be done, it is possible to take a snapshot and analyze the photo but this is hardly quick enough. Memory bots are out of the question. However you could do a packet bot, but this is however not possible with autoit. If you remove GameGuard you could do a pixel bot, removing game guard is simple, but most games now days have server side checks if gameguard is running. Gameguard sends a special code so faking this code is basically impossible.

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