gczobel Posted May 9, 2008 Share Posted May 9, 2008 Hi! Suppose that I have a bitmap on the clipboard and I obtain a handle to it: $hBitmap = _ClipBoard_GetData($CF_BITMAP) I want to check some pixels on the bitmap. There is any way to obtain a DeviceContext in order to call "SelectObject" then "GetPixel" ?? Thanks in advance! Link to comment Share on other sites More sharing options...
gczobel Posted May 12, 2008 Author Share Posted May 12, 2008 Anyone? please... Link to comment Share on other sites More sharing options...
Kip Posted May 12, 2008 Share Posted May 12, 2008 good question MailSpons: Fake SMTP server for safe email testing Dutch postcode & address API. Link to comment Share on other sites More sharing options...
ProgAndy Posted May 12, 2008 Share Posted May 12, 2008 I think this way $DeskDC = _WinAPI_GetDC(0) $UseDC = _WinAPI_CreateCompatibleDC($DeskDC) _WinAPI_ReleaseDC($DeskDC) _WinAPI_SelectObject($UseDC,$hBitmap) *GERMAN* [note: you are not allowed to remove author / modified info from my UDFs]My UDFs:[_SetImageBinaryToCtrl] [_TaskDialog] [AutoItObject] [Animated GIF (GDI+)] [ClipPut for Image] [FreeImage] [GDI32 UDFs] [GDIPlus Progressbar] [Hotkey-Selector] [Multiline Inputbox] [MySQL without ODBC] [RichEdit UDFs] [SpeechAPI Example] [WinHTTP]UDFs included in AutoIt: FTP_Ex (as FTPEx), _WinAPI_SetLayeredWindowAttributes Link to comment Share on other sites More sharing options...
gczobel Posted May 13, 2008 Author Share Posted May 13, 2008 Thanks!!! Work perfect. I add a little example: if _ClipBoard_IsFormatAvailable($CF_BITMAP) = False Then Exit(1) EndIf $hBitmap = _ClipBoard_GetData($CF_BITMAP) $DeskDC = _WinAPI_GetDC(0) $UseDC = _WinAPI_CreateCompatibleDC($DeskDC) _WinAPI_ReleaseDC(0, $DeskDC) _WinAPI_SelectObject($UseDC,$hBitmap) Local $Color = DLLCall("gdi32.dll","int","GetPixel","int",$UseDC ,"int",100,"int",100) MsgBox(0,"Color", Hex($Color[0],6) ) _WinAPI_DeleteDC($UseDC) _ScreenCapture_SaveImage('c:\Screen.bmp', $hBitmap, True) Link to comment Share on other sites More sharing options...
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