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Traddles

save/load state functionality

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So, there is this downloadable flash game called "n". It's a great game, but sometimes it's really annoying when you make it so close to the end and then die and have to start all the way back at the beginning.

So, I thought it'd be cool if it were possible to make a save/load state functionality like there exists in emulation software. I've been poking around with things like ProcessGetStats(), _WinAPI_OpenProcess(), _WinAPI_ReadProcessMemory(), and _WinAPI_WriteProcessMemory(). But before I go too deeply into this thing I want to make sure that this is even possible. Does anybody out there with a better understanding of process memory in windows have any suggestions or warnings before I fall head-first into this thing?

Thanks for all replies.

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very helpful.

The best way to learn is by doing.... well, unless there's like, documentation or something useful like that. Unfortunately most of the memory stuff in the autoit help file is pretty sparse. That's mostly what I'm looking for here.

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