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JFee

Send Pic control to background

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Right now I have a bunch of labels that can be dragged around on top of an image (pic control).

The problem is that the labels are created first, then the user opens a bmp for the image, and the image is created, but on top of the labels. I have tried all sorts of styles but I cannot figure out how to get the labels to be on top. $WS_EX_TOPMOST and $GUI_ONTOP didn't work.

Any suggestions?


Regards,Josh

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Right now I have a bunch of labels that can be dragged around on top of an image (pic control).

The problem is that the labels are created first, then the user opens a bmp for the image, and the image is created, but on top of the labels. I have tried all sorts of styles but I cannot figure out how to get the labels to be on top. $WS_EX_TOPMOST and $GUI_ONTOP didn't work.

Any suggestions?

(Probably) the style of the picture control needs to be set to disabled after its created:

$MyBmpPicture = GUICtrlCreatePic("myBmp.bmp", 10, 10)
GUICtrlSetState($MybmpPicture, $GUI_DISABLE)

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I am doing that.

Right now it doesn't even matter what order the controls are created in, the image is always on top


Regards,Josh

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I am doing that.

Right now it doesn't even matter what order the controls are created in, the image is always on top

Show us some code that reproduces the problem then 'cause I ain't polishin' my crystal ball for this one...

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Alright... Here is relevant code:

#Region - Includes and Defaults
#include <GUIConstantsEx.au3>
#include <StaticConstants.au3>
#Include <WinAPI.au3>
#include <WindowsConstants.au3>
#EndRegion

Opt("GUICoordMode", 1)
Dim $tScorebox[25]
Dim $lblScoreboard[25]
Dim $tPosX[25]
Dim $tPosY[25]
$move = 0
$noDrag = 0
$mainHeight = 325
$mainWidth = 800
; Parameters
$size = 25
$font = "Ariel"
$color = 0xffffff
$bgColor = 0x000000
$baseImagePath = "scoreboardMaster.bmp"

#Region - GUI Setup

$winMain = GUICreate("Main", $mainWidth, $mainHeight)
$mainHandle = WinGetHandle("Main")

$btnGetImage = GUICtrlCreateButton("Open Image", 10, 10, 80)
GUICtrlCreateLabel("Font Size:", 10, 40, -1, 15)
$inpFontSize = GUICtrlCreateInput("25", 60, 40, 30, 17)
GUICtrlCreateLabel("Color:", 10, 65, -1, 15)
$inpColor = GUICtrlCreateInput("FFFFFF", 60, 65, 45, 17)
GUICtrlCreateLabel("Font:", 10, 90, -1, 15)
$comboFont = GUICtrlCreateCombo("Ariel",60, 85, 120, 17)
GUICtrlSetData($comboFont, "Times New Roman|Trebuchet MS", "Ariel")
$btnUpdate = GUICtrlCreateButton("Update", 10, 115, 80, 40)
$btnSave = GUICtrlCreateButton("Save", 10, 165)
$btnLoad = GUICtrlCreateButton("Load", 50, 165)


$winSecondary= GUICreate("Image", 800, 200, 0, $mainHeight - 125, $WS_CHILD, -1, $mainHandle)
$bgPic = GUICtrlCreatePic($baseImagePath,0,0,0,0)
GUICtrlSetState($bgPic, $GUI_DISABLE)
GUISetState(@SW_SHOW, $winSecondary)

For $i = 1 to 12
    $tScoreBox[$i] = GUICtrlCreateLabel("A" & $i, 10 * $i + $size * ($i - 1), 0, $size, $size, $SS_CENTER)
    GUICtrlSetFont($tScorebox[$i], $size * 2 / 3, 8000, 0, $font)
    GUICtrlSetColor($tScorebox[$i], $color)
;GUICtrlSetBkColor($tScorebox[$i], $bgColor)
    GUICtrlSetCursor($tScorebox[$i], 0)
    GUICtrlSetState($tScoreBox[$i], $GUI_ONTOP)
    $tPosX[$i] = 10 * $i + $size * ($i - 1)
    $tPosY[$i] = 0
Next

for $i = 13 to 24
    $tScoreBox[$i] = GUICtrlCreateLabel("H" & ($i - 12), 10 * ($i - 12) + $size * ($i - 13), 10 + $size, $size, $size, $SS_CENTER)
    $tPosX[$i] = 10 * ($i-12) + $size * ($i - 13)
    $tPosY[$i] = 10 + $size
    GUICtrlSetFont($tScorebox[$i], $size *2 / 3, 8000, 0, $font)
    GUICtrlSetColor($tScorebox[$i], $color)
;GUICtrlSetBkColor($tScorebox[$i], $bgColor)
    GUICtrlSetCursor($tScorebox[$i], 0)
    GUICtrlSetState($tScoreBox[$i], $GUI_ONTOP)
Next

GUISetState(@SW_SHOW, $winMain)
Sleep(5000)

The labels should be on top of the image.... just throw any image in there and you will see what I mean.


Regards,Josh

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Problem solved. Through my debugging I solved the problem but was unable to realize it because the guictrlsetstate was throwing it off.

Sorry :-/


Regards,Josh

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