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Delaunay

Bypassing AutoIt

5 posts in this topic

#1 ·  Posted (edited)

Some years ago, I wrote a basic script to interact with a game:

Func Test()

Send("a")

Sleep("100")

MouseMove(100,100)

Sleep("100")

EndFunc

It worked fine. It used to move the mouse and send the "a" key (equivalent as pressed in the keyboard). Today, the same script doesnt work any longer with the same game, but I see that some other Autoit scripts keep working fine. After reading a lot of FAQ section, I tried to increase the SendKeyDownDelay etc, but didnt work either...

Opt ("WinTitleMatchMode", 2 )

Opt ("MouseClickDownDelay", 55)

Opt ("MouseClickDelay", 1 )

Opt ("SendKeyDownDelay", 10 )

Opt ("SendKeyDelay", 1 )

Opt ("CaretCoordMode", 2 )

Tried to focus the Game window (via WinActivate()) and didnt work either... So, my questions are, basically:

1. HOW CAN A SOFTWARE DISTINGUISH AN ORIGINAL KEYBOARD KEYPRESS FROM ITS AUTOIT EMULATION?

2. IS THERE ANY WAY TO PREVENT BEING ACESSED BY AUTOIT COMMANDS?

3. HOW DOES A SOFTWARE AVOID (OR BYPASS) AN AUTOIT'S COMMAND?

Thanks...

Edited by Delaunay

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Many thanks ;)

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#3 Continued:

What GameGuard does is check to see if programs with certain extensions or signatures are executed or already running once it's started, and I believe it blocks .au3 files.


For those who are asking questions, look in the help file first. I'm tired of people asking stupid questions about how to do things when 10 seconds in the help file could solve their problem.[quote name='JRowe' date='24 January 2010 - 05:58 PM' timestamp='1264381100' post='766337'][quote name='beerman' date='24 January 2010 - 03:28 PM' timestamp='1264372082' post='766300']They already have a punishment system for abuse.[/quote]... and his his name is Valik.[/quote]www.minikori.com

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