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bf2forlife

Detecting error

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So i have game called Wolfenstein : enemy territory and im trying to automaticly put my "config" right ingame using the game's console with autoit (yes i know that u can just "exec something.cfg" but this is good training) so can u read what reads in console and then re-write the command when there reads error something like that?

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bump

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Maybe look at "Create CUI instead of GUI EXE" compile option. That may allow you to access your game console i/o via ConsoleRead/ConsoleWrite.

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thanks

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