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nf67

Placement of a continuous If-check in While

6 posts in this topic

#1 ·  Posted (edited)

Hi,

I have a little script in which constant checks need to be performed (Continously, not after a certain button is pressed ).

I set the thing up but when I remove the ;'s, the other elements don't really work anymore ($Score keeps resetting to 0 ).

Perhaps I put the code somewhere wrong, please have a look, the parts that aren't working are marked with ; and <----------:

#include <ButtonConstants.au3>
#include <EditConstants.au3>
#include <GUIConstantsEx.au3>
#include <GUIConstants.au3>
#include <WindowsConstants.au3>

Global $LAST = 1
Global $Points = 0
Global $Streak = 0
;Global $TIMER = TimerInit()  <--------------------------------------------------------------------------------------
;Global Const $TIMEOUT = 60000 <--------------------------------------------------------------------------------
$Slothor = GUICreate("Slothor", 173, 213, 192, 114)
$Commander = GUICtrlCreateEdit("1", 5, 10, 160, 120, BitOR($ES_CENTER,$ES_AUTOVSCROLL,$ES_WANTRETURN,$ES_READONLY,$ES_AUTOHSCROLL))
GUICtrlSetFont(-1, 37, 800, 0, "Arial")
$Button1 = GUICtrlCreateButton("1", 5, 128, 40, 60)
$Button2 = GUICtrlCreateButton("2", 45, 128, 40, 60)
$Button3 = GUICtrlCreateButton("3", 85, 128, 40, 60)
$Button4 = GUICtrlCreateButton("4", 125, 128, 40, 60)
$Score = GUICtrlCreateEdit("", 5, 184, 161, 25, BitOR($ES_CENTER,$ES_AUTOHSCROLL,$ES_WANTRETURN,$ES_READONLY))
GUICtrlSetData(-1, "Score")
GUICtrlSetFont(-1, 12, 800, 2, "Arial")
GUISetState(@SW_SHOW)



While 1
;If TimerDiff($TIMER) > $TIMEOUT Then                             <---------------------------------
;MsgBox(0,"Game Over","STOP! You scored"&$Points)        <---------------------------------
;EndIf                                                                            <---------------------------------
;if 1 then                                                                         <---------------------------------
;WinKill ( "Game Over" )                                                <---------------------------------
;$Points = $Points-$Points                                           <---------------------------------
;GuiCtrlSetData ($Score, $Points)                             <---------------------------------
;endif                                                                <---------------------------------
    $nMsg = GUIGetMsg()
    Switch $nMsg
        Case $GUI_EVENT_CLOSE
            Exit
        Case $Button1
            If $LAST = 1 Then
            $Points = $Points+25
            $Streak = $Streak+1
            GUICtrlSetData ($Score, $Points)        
            Beep ( 600, 500)
            $LAST = Random(1,4,1)
            GUICtrlSetData($Commander, $LAST&@crlf, 1)
            else 
            $Points = $Points-50
            $Streak = $Streak-$Streak
            GUICtrlSetData ($Score, $Points) 
            GUICtrlSetData($Commander, "(-.-)"&@crlf, 1)
            Beep ( 100, 1500 )
            $LAST = Random(1,4,1)
            GUICtrlSetData($Commander, $LAST&@crlf, 1)
            EndIf
                        
        Case $Button2
            If $LAST = 2 Then
            $Points = $Points+25
            $Streak = $Streak+1
            GUICtrlSetData ($Score, $Points)
            Beep ( 500, 500)
            $LAST = Random(1,4,1)
            GUICtrlSetData($Commander, $LAST&@crlf, 1)
            else 
            $Points = $Points-50
            $Streak = $Streak-$Streak
            GUICtrlSetData ($Score, $Points)
            GUICtrlSetData($Commander, "(-.-)"&@crlf, 1)
            Beep ( 100, 1500 )
            $LAST = Random(1,4,1)
            GUICtrlSetData($Commander, $LAST&@crlf, 1)
            EndIf
        
        Case $Button3
            If $LAST = 3 Then
            $Points = $Points+25
            $Streak = $Streak+1
            GUICtrlSetData ($Score, $Points)
            Beep ( 400, 500)
            $LAST = Random(1,4,1)
            GUICtrlSetData($Commander, $LAST&@crlf, 1)
            else 
            $Points = $Points-50
            $Streak = $Streak-$Streak
            GUICtrlSetData ($Score, $Points)
            GUICtrlSetData($Commander, "(-.-)"&@crlf, 1)
            Beep ( 100, 1500 )
            $LAST = Random(1,4,1)
            GUICtrlSetData($Commander, $LAST&@crlf, 1)
            EndIf
        
        Case $Button4
            If $LAST = 4 Then
            $Points = $Points+25
            $Streak = $Streak+1
            GUICtrlSetData ($Score, $Points)
            Beep (300, 500)
            $LAST = Random(1,4,1)
            GUICtrlSetData($Commander, $LAST&@crlf, 1)
            else 
            $Points = $Points-50
            $Streak = $Streak-$Streak
            GUICtrlSetData ($Score, $Points)
            GUICtrlSetData($Commander, "(-.-)"&@crlf, 1)
            Beep ( 100, 1500 )
            $LAST = Random(1,4,1)
            GUICtrlSetData($Commander, $LAST&@crlf, 1)
            EndIf
;If $Streak=15                 <---------------------------------
;$Points=$Points+200             <---------------------------------
;GUICtrlSetData ($Score, $Points)   <---------------------------------
;GUICtrlSetData($Commander, "+200"&@crlf, 1)      <---------------------------------
;Beep (900, 1500)                 <---------------------------------
;$LAST = Random(1,4,1)       <---------------------------------
;GUICtrlSetData($Commander, $LAST&@crlf, 1)  <---------------------------------
    EndSwitch
WEnd
Edited by nf67

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Anyone?

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Thank you Zedna, works now :P

One little thing though, I have this:

If TimerDiff($TIMER) > $TIMEOUT Then
    MsgBox(0,"Game Over","STOP! You scored"&$Points)
    EndIf
    if 1 then; <----------------------------------
    WinKill ( "Game Over" )
    $Points = $Points-$Points
    GuiCtrlSetData ($Score, $Points)

And I thought that if 1 then would mean "If OK is pressed on MsgBox"

but it seems this is true all the time, not just after I pressed OK ( Because it keeps resetting the score, see $Points = $Points-$Points ).

What did I do wrong? Is

if 1 Then
not the right code to check if OK was pressed?

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#5 ·  Posted (edited)

If TimerDiff($TIMER) > $TIMEOUT Then
    MsgBox(0,"Game Over","STOP! You scored"&$Points)
    WinKill ( "Game Over" )
    $Points = 0
    GuiCtrlSetData ($Score, $Points)
EndIf

Edited by Zedna

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#6 ·  Posted (edited)

If TimerDiff($TIMER) > $TIMEOUT Then
     MsgBox(0,"Game Over","STOP! You scored"&$Points)
     WinKill ( "Game Over" )
     $Points = 0
     GuiCtrlSetData ($Score, $Points)
 EndIf
Thanks, useable for a different situation in my script, but here the MsgBox just pops up again because If TimerDiff($TIMER) > $TIMEOUT Then is still true...

The timer should be reset but I don't know how, I checked KillTimers, but couldn't get it to work.

SOLVED:

_Timer_KillTimer($Slothor, $TIMER)
            Global $TIMER = TimerInit()

=

Reset

Edit:

My second problem is that I can't get the hotkeys to work... I was told that I should create a function which did the same as the buttons and then bind that function to a key.

#include <ButtonConstants.au3>
 #include <EditConstants.au3>
 #include <GUIConstantsEx.au3>
 #include <GUIConstants.au3>
 #include <WindowsConstants.au3>
 #Include <Timers.au3>
 
 Global $LAST = 1
 Global $Points = 0
 Global $Streak = 0
 Global $TIMER = TimerInit()
 Global Const $TIMEOUT = 60000
 $Slothor = GUICreate("Slothor", 173, 213, 192, 114)
 $Commander = GUICtrlCreateEdit("1", 5, 10, 160, 120, BitOR($ES_CENTER,$ES_AUTOVSCROLL,$ES_WANTRETURN,$ES_READONLY,$ES_AUTOHSCROLL))
 GUICtrlSetFont(-1, 37, 800, 0, "Arial")
 $Button1 = GUICtrlCreateButton("1", 5, 128, 40, 60)
 $Button2 = GUICtrlCreateButton("2", 45, 128, 40, 60)
 $Button3 = GUICtrlCreateButton("3", 85, 128, 40, 60)
 $Button4 = GUICtrlCreateButton("4", 125, 128, 40, 60)
 $Score = GUICtrlCreateEdit("", 5, 184, 161, 25, BitOR($ES_CENTER,$ES_AUTOHSCROLL,$ES_WANTRETURN,$ES_READONLY))
 GUICtrlSetData(-1, "Score")
 GUICtrlSetFont(-1, 12, 800, 2, "Arial")
 GUISetState(@SW_SHOW)
 
 
 HotKeySet ("1", Press1());<------------------Hotkey part: From here
 Func Press1()
             If $LAST = 1 Then
             $Points = $Points+25
             $Streak = $Streak+1
             GUICtrlSetData ($Score, $Points)        
             Beep ( 600, 500)
             $LAST = Random(1,4,1)
             GUICtrlSetData($Commander, ""&@crlf, 1)
             Sleep (300)
             GUICtrlSetData($Commander, $LAST&@crlf, 1)
             else 
             $Points = $Points-50
             $Streak = $Streak-$Streak
             GUICtrlSetData ($Score, $Points) 
             GUICtrlSetData($Commander, "(-.-)"&@crlf, 1)
             Beep ( 100, 1500 )
             $LAST = Random(1,4,1)
             GUICtrlSetData($Commander, ""&@crlf, 1)
             Sleep (300)
             GUICtrlSetData($Commander, $LAST&@crlf, 1)
             EndIf
 EndFunc    ;<------------------Untill here ( I just copied the code form Button1 to get them do to the same thing)
 
 
 While 1
 
     $nMsg = GUIGetMsg()
     Switch $nMsg
         Case $GUI_EVENT_CLOSE
             Exit
         Case $Button1
             If $LAST = 1 Then
             $Points = $Points+25
             $Streak = $Streak+1
             GUICtrlSetData ($Score, $Points)        
             Beep ( 600, 500)
             $LAST = Random(1,4,1)
             GUICtrlSetData($Commander, ""&@crlf, 1)
             Sleep (300)
             GUICtrlSetData($Commander, $LAST&@crlf, 1)
             else 
             $Points = $Points-50
             $Streak = $Streak-$Streak
             GUICtrlSetData ($Score, $Points) 
             GUICtrlSetData($Commander, "(-.-)"&@crlf, 1)
             Beep ( 100, 1500 )
             $LAST = Random(1,4,1)
             GUICtrlSetData($Commander, ""&@crlf, 1)
             Sleep (300)
             GUICtrlSetData($Commander, $LAST&@crlf, 1)
             EndIf
                         
         Case $Button2
             If $LAST = 2 Then
             $Points = $Points+25
             $Streak = $Streak+1
             GUICtrlSetData ($Score, $Points)
             Beep ( 500, 500)
             $LAST = Random(1,4,1)
             GUICtrlSetData($Commander, ""&@crlf, 1)
             Sleep (300)
             GUICtrlSetData($Commander, $LAST&@crlf, 1)
             else 
             $Points = $Points-50
             $Streak = $Streak-$Streak
             GUICtrlSetData ($Score, $Points)
             GUICtrlSetData($Commander, "(-.-)"&@crlf, 1)
             Beep ( 100, 1500 )
             $LAST = Random(1,4,1)
             GUICtrlSetData($Commander, ""&@crlf, 1)
             Sleep (300)
             GUICtrlSetData($Commander, $LAST&@crlf, 1)
             EndIf
         
         Case $Button3
             If $LAST = 3 Then
             $Points = $Points+25
             $Streak = $Streak+1
             GUICtrlSetData ($Score, $Points)
             Beep ( 400, 500)
             $LAST = Random(1,4,1)
             GUICtrlSetData($Commander, ""&@crlf, 1)
             Sleep (300)
             GUICtrlSetData($Commander, $LAST&@crlf, 1)
             else 
             $Points = $Points-50
             $Streak = $Streak-$Streak
             GUICtrlSetData ($Score, $Points)
             GUICtrlSetData($Commander, "(-.-)"&@crlf, 1)
             Beep ( 100, 1500 )
             $LAST = Random(1,4,1)
             GUICtrlSetData($Commander, ""&@crlf, 1)
             Sleep (300)
             GUICtrlSetData($Commander, $LAST&@crlf, 1)
             EndIf
         
         Case $Button4
             If $LAST = 4 Then
             $Points = $Points+25
             $Streak = $Streak+1
             GUICtrlSetData ($Score, $Points)
             Beep (300, 500)
             $LAST = Random(1,4,1)
             GUICtrlSetData($Commander, ""&@crlf, 1)
             Sleep (300)
             GUICtrlSetData($Commander, $LAST&@crlf, 1)
             else 
             $Points = $Points-50
             $Streak = $Streak-$Streak
             GUICtrlSetData ($Score, $Points)
             GUICtrlSetData($Commander, "(-.-)"&@crlf, 1)
             Beep ( 100, 1500 )
             $LAST = Random(1,4,1)
             GUICtrlSetData($Commander, ""&@crlf, 1)
             Sleep (300)
             GUICtrlSetData($Commander, $LAST&@crlf, 1)
             EndIf
 
     EndSwitch
     
     If $Streak=15 Then
     $Points=$Points+200
     GUICtrlSetData ($Score, $Points)
     GUICtrlSetData($Commander, "+200"&@crlf, 1)
     Beep (900, 1500)
     $Streak = $Streak+1
     $LAST = Random(1,4,1)
     Sleep (300)
     GUICtrlSetData($Commander, $LAST&@crlf, 1)
     EndIf  
             
     If TimerDiff($TIMER) > $TIMEOUT Then
     $RetryAnswer = MsgBox(36, "Game Over", "You scored "&$Points &" points. Retry?", 5000)
         Select
             Case $RetryAnswer = 6
             WinKill ( "Game Over" ) 
             FileWrite(@ScriptDir & "\Scores.txt", $Points&@CRLF)
             $Points = 0
             GuiCtrlSetData ($Score, $Points)
       ;???? Reset $TIMER so the game can be played again.
             Case $RetryAnswer = 7 
             WinKill ( "Game Over" )
             GUISetState(@SW_HIDE, $Slothor)
             FileWrite(@ScriptDir & "\Scores.txt", $Points&@CRLF)
                 $Scores = FileRead(@ScriptDir & "\Scores.txt")
                 $Highscores = GUICreate("Highscores", 163, 58, 193, 115)
                 $ScoreView = GUICtrlCreateEdit("Scores:"&@CRLF & $Scores, 0, 0, 161, 57, BitOR($ES_WANTRETURN,$WS_VSCROLL,$ES_READONLY))
                 GUISetState(@SW_SHOW)
                         While 3
                             $msg3 = GUIGetMsg()
                             Select
                                 Case $msg3 = $GUI_EVENT_CLOSE
                                 WinKill ("Slothor")
                                 ExitLoop
                             EndSelect
                         WEnd
         EndSelect
     EndIf
 WEnd
Edited by nf67

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