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The picture is of "Pitch."

My ship exhibits pitch, yaw, and roll. Yaw is rotation.

When my ship is rotated to 180 degrees, pitch behaves as expected. I point up, and ship points up. I point down, and the ship points down. At 360 degrees, however, when I point up, the ship points down, down, the ship points up.

I want to fix this behavior, so that no matter what, my relative pitch is independent of yaw.

Anyone know what function I need? Thanks :mellow:

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