Krypton88 Posted December 11, 2008 Posted December 11, 2008 Hey guys! Im still working on my memory program and im scripting it in AutoIT V3 BETA because I have to use "NomadMemory.au3"(#include) and it only will complie in BETA AutoIT3. and Im trying to figure out when the user checks the check box called "Enable" that it changes the value from + 1 to +10 (Code Snippets Below) So as you can see the snippets below That I have made the GUI check box and tryed to make it a variable ($value) but im not sure if i did it right.... Can someone please show me how to replace the # 1 value (after the $yeah +) to the value of 10? Thanks alot! ;Heres the GUI code that im curently Using So how do i modify this so that it can change the value of 1 to the value of 10? ============================================================================= ; Includes #include <GUIConstants.au3> #include <NomadMemory.au3> #include <array.au3> #Include <Misc.au3> #include <GuiEdit.au3> #include <WindowsConstants.au3> ============================================================================ GUICreate(" Memory write Version1.0 BETA", 300, 230,"","", 1) $pwn = GUICtrlCreateButton("GRAB YOUR COORDS!", 70, 95) $status = GUICtrlCreateLabel("Click to start", 15, 10,220,40) $value = GUICtrlCreateCheckbox( "Enable ", 75, 72) ; ^^not sure if this is how to do it. for the check box , I was just testing but didnt work ; This is the code that I need to Change the $real = $yeah + 1 I need to make it $real = $yeah + 10 when the check box is checked and then back to + 1 if its un checked. =========================================================================== Case $dire = 5 $yeah = _MemoryRead($ptrPlayerZ , $hprocess, 'float') $real = $yeah + 1 ; there are 4 cases that will need to be changd the value of 10 instead of 1 Projects-Krypton's WoW Auto-Caster-V1.0-Lite
Marlo Posted December 11, 2008 Posted December 11, 2008 If you read the Helpfile then this would be very clear ;Heres the GUI code that im curently Using So how do i modify this so that it can change the value of 1 to the value of 10? ============================================================================= ; Includes #include <GUIConstants.au3> #include <NomadMemory.au3> #include <array.au3> #Include <Misc.au3> #include <GuiEdit.au3> #include <WindowsConstants.au3> ============================================================================ GUICreate(" Memory write Version1.0 BETA", 300, 230,"","", 1) $pwn = GUICtrlCreateButton("GRAB YOUR COORDS!", 70, 95) $status = GUICtrlCreateLabel("Click to start", 15, 10,220,40) $value = GUICtrlCreateCheckbox( "Enable ", 75, 72) ; ^^not sure if this is how to do it. for the check box , I was just testing but didnt work ; This is the code that I need to Change the $real = $yeah + 1 I need to make it $real = $yeah + 10 when the check box is checked and then back to + 1 if its un checked. =========================================================================== Case $dire = 5 $yeah = _MemoryRead($ptrPlayerZ , $hprocess, 'float') If GUICtrlRead($value) = $GUI_CHECKED Then ;Reads the state of the Checkbox, Will return $GUI_UNCHECKED if it is unticked. $real = $yeah + 10 Else $real = $yeah + 1 EndIf Click here for the best AutoIt help possible.Currently Working on: Autoit RAT
Krypton88 Posted December 11, 2008 Author Posted December 11, 2008 (edited) Thanks man! ill read the help file next time! Edited December 11, 2008 by Krypton88 Projects-Krypton's WoW Auto-Caster-V1.0-Lite
Krypton88 Posted December 11, 2008 Author Posted December 11, 2008 Do i need to put an Special #include for that $GUI_CHECKED ? Projects-Krypton's WoW Auto-Caster-V1.0-Lite
PsaltyDS Posted December 11, 2008 Posted December 11, 2008 Do i need to put an Special #include for that $GUI_CHECKED ?It's in GUIConstantsEx.au3, which you should already have included any time you are working with a GUI. Valuater's AutoIt 1-2-3, Class... Is now in Session!For those who want somebody to write the script for them: RentACoder"Any technology distinguishable from magic is insufficiently advanced." -- Geek's corollary to Clarke's law
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