Muidem Posted December 17, 2008 Posted December 17, 2008 I'm attempting to automate resource gathering for a game that I play. One thing that I'm stuck on is how to identify a "node." Pixel search is unreliable as there are too many false positives due to grass and other trees and what have you in the area. The mouse cursor does change on mouseover of a node but autoit doesn't recognize any of the cursors in game so I can't use that. The nodes are a static spawn, so I could theoretically set up a bunch of mouseclicks and run a circuit of sorts but I'd rather have on the fly detection. So my question is, does anyone know of a way that I can reliably identify when I mouseover a resource node? P.S. The only thing I could come up with would be to change the texture of the nodes to a big red square or some such. However, this is an online game and I can't find the graphic files anyway.
Xav Posted December 17, 2008 Posted December 17, 2008 (edited) (Bot is bad playing) Do your own script? then post it if you need help.... if you recive error Edited December 17, 2008 by Xav
FireFox Posted December 17, 2008 Posted December 17, 2008 Hi, If cursor is over your node so pixels would be different Make search about PixelCheckSum on helpfile
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