Anonymous2342 Posted February 16, 2009 Posted February 16, 2009 (edited) removedJump_Run04.rar Edited October 1, 2013 by Anonymous2342
corgano Posted February 16, 2009 Posted February 16, 2009 (edited) very nice! fo your first thread i am very impressed. its a little choppy but i have not found any bugs so far i do request a translation in the example script so i can see how it works or what does what it would make it easyer to learn then refering to this page over and over Edited February 16, 2009 by corgano 0x616e2069646561206973206c696b652061206d616e20776974686f7574206120626f64792c20746f206669676874206f6e6520697320746f206e657665722077696e2e2e2e2e
Anonymous2342 Posted February 17, 2009 Author Posted February 17, 2009 Thx, I translated the comments and the variable names into english: Jump_Run_Eng.au3
jvanegmond Posted February 17, 2009 Posted February 17, 2009 Hi,http://www.gamedev.net/reference/articles/article1604.aspRegards,Manadar github.com/jvanegmond
Anonymous2342 Posted February 18, 2009 Author Posted February 18, 2009 (edited) .... Edited October 1, 2013 by Anonymous2342
jvanegmond Posted February 18, 2009 Posted February 18, 2009 Look at the article more closely. You can achieve a much higher number of frames per second, increasing the quality of your game, while still maintaining the same game speed. github.com/jvanegmond
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