Anonymous2342 Posted February 16, 2009 Share Posted February 16, 2009 (edited) removedJump_Run04.rar Edited October 1, 2013 by Anonymous2342 Link to comment Share on other sites More sharing options...
corgano Posted February 16, 2009 Share Posted February 16, 2009 (edited) very nice! fo your first thread i am very impressed. its a little choppy but i have not found any bugs so far i do request a translation in the example script so i can see how it works or what does what it would make it easyer to learn then refering to this page over and over Edited February 16, 2009 by corgano 0x616e2069646561206973206c696b652061206d616e20776974686f7574206120626f64792c20746f206669676874206f6e6520697320746f206e657665722077696e2e2e2e2e Link to comment Share on other sites More sharing options...
Anonymous2342 Posted February 17, 2009 Author Share Posted February 17, 2009 Thx, I translated the comments and the variable names into english: Jump_Run_Eng.au3 Link to comment Share on other sites More sharing options...
jvanegmond Posted February 17, 2009 Share Posted February 17, 2009 Hi,http://www.gamedev.net/reference/articles/article1604.aspRegards,Manadar github.com/jvanegmond Link to comment Share on other sites More sharing options...
Anonymous2342 Posted February 18, 2009 Author Share Posted February 18, 2009 (edited) .... Edited October 1, 2013 by Anonymous2342 Link to comment Share on other sites More sharing options...
jvanegmond Posted February 18, 2009 Share Posted February 18, 2009 Look at the article more closely. You can achieve a much higher number of frames per second, increasing the quality of your game, while still maintaining the same game speed. github.com/jvanegmond Link to comment Share on other sites More sharing options...
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