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Warcraft 3 ability helper

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I'm constantly creating new abilities in the Warcraft 3 World Edit Abilities Editor. I am trying to create something to help create them. For example, if I had an ability that with every level, it heals 200 more than the last level, and it had 100 levels, it would be much faster to automate it than to type it all in.

This is what I have so far


#include <GUIConstantsEx.au3>

#include <EditConstants.au3>

Opt ("guioneventmode", 1)

$gui = GUICreate ("WE Ability Helper", 300, 200, 500, 0)

$guitabnumber = GUICtrlCreateTab (0, 0, 100, 25)

GUICtrlCreateTabItem ("Number")

GUICtrlCreateLabel ("Levels Total", 5, 30)

$ninputlevelstotal = GUICtrlCreateInput ("", 5, 43, 70, 22, $ES_NUMBER)

GUICtrlCreateLabel ("Starting Level", 5, 70)

$ninputstartinglevel = GUICtrlCreateInput ("4", 5, 83, 70, 22, $ES_NUMBER)

GUICtrlCreateLabel ("Starting Number", 5, 110)

$ninputstartingnumber = GUICtrlCreateInput ("", 5, 123, 70, 22, $ES_NUMBER)

GUICtrlCreateLabel ("Number Interval", 5, 150)

$ninputnumberinterval = GUICtrlCreateInput ("", 5, 163, 70, 22, $ES_NUMBER)

$numberstart = GUICtrlCreateButton ("Start", 90, 30)

GUICtrlSetOnEvent (-1, "numberstart")

$guitabtext = GUICtrlCreateTab (100, 0, 100, 25)

GUICtrlCreateTabItem ("Text")

GUISetOnEvent ($GUI_EVENT_CLOSE, "close", $gui)

GUISetState (@SW_SHOW)

While 1

Sleep (100)


Func numberstart ()

$nn = Number ($ninputstartingnumber + ($ninputnumberinterval * $ninputstartinglevel - 2))

$ncurrentlevel = (GUICtrlRead ($ninputstartinglevel))

Sleep (5000)

While $ncurrentlevel < (GUICtrlRead ($ninputlevelstotal + 1))

$nn = ($nn + $ninputnumberinterval)

$ncurrentlevel = ($ncurrentlevel + 1)

Send ("{enter}")

Send ($nn)

Send ("{enter}")

Send ("{down}")



Func close ()



As far as I can see, this should open up the box where you type in the number, send the variable, close the box, then select the next one. But it doesn't send the right number, and the while loop only goes once.

Edited by pigeek

The Wheel of Time turns, and Ages come and pass, leaving memories that become legend. Legend fades to myth, and even myth is long forgotten when the Age that gave it birth comes again.

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