J3anyus Posted April 16, 2009 Share Posted April 16, 2009 I'm trying to create a treeview of parent and child objects, where only the child objects have checkboxes next to them. However, it seems like whether or not there are checkboxes is defined for the entire treeview with $TVS_CHECKBOXES, and I don't see any way to define it per-item. Here's what I have so far to create a basic treeview where everything has checkboxes and the parent items have a slightly different GUI style: #include <GUIConstantsEx.au3> #include <WindowsConstants.au3> #include <TreeViewConstants.au3> Local $mainTree, $treeitem2, $treesubitem1, $treesubitem2, $treesubitem3, $treesubitem4, $guiMsg Local $mainTreeStyle = BitOR($TVS_HASBUTTONS, $TVS_HASLINES, $TVS_LINESATROOT, $TVS_DISABLEDRAGDROP, $TVS_CHECKBOXES) Local $parentItemStyle = BitOR($GUI_EXPAND, $GUI_DEFBUTTON) GUICreate("Treeview With Children", 400, 300) $mainTree = GUICtrlCreateTreeView(2, 2, 396, 268, $mainTreeStyle, $WS_EX_CLIENTEDGE) $treeitem1 = GUICtrlCreateTreeViewItem("Parent Item 1", $mainTree) $treesubitem1 = GUICtrlCreateTreeViewItem("Child Item 1", $treeitem1) $treesubitem2 = GUICtrlCreateTreeViewItem("Child Item 2", $treeitem1) $treeitem2 = GUICtrlCreateTreeViewItem("Parent Item 2", $mainTree) $treesubitem3 = GUICtrlCreateTreeViewItem("Child Item 1", $treeitem2) $treesubitem4 = GUICtrlCreateTreeViewItem("Child Item 2", $treeitem2) GUICtrlSetState($treeitem1, $parentItemStyle) GUICtrlSetState($treeitem2, $parentItemStyle) GUISetState() Do $guiMsg = GUIGetMsg() Until GUIGetMsg() = $GUI_EVENT_CLOSE GUIDelete() Is there a way to make it so the parent items don't have checkboxes but the child items do? Thanks so much Link to comment Share on other sites More sharing options...
J3anyus Posted April 20, 2009 Author Share Posted April 20, 2009 Any ideas? Thanks Link to comment Share on other sites More sharing options...
magnifier512 Posted November 1, 2009 Share Posted November 1, 2009 #170909 Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now