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If Mouse is Captured/Not There


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Hello,

I was wondering if it would be possible to make a function that returns whether the mouse is "captured" or not. By captured, I mean like when you play a First-Person Shooter, and your mouse goes away - seemingly captured by the game.

Thanks.

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The cursor doesn't "goes away", it's just changed. Perhaps MouseGetCursor or _WinAPI_GetCursorInfo is what you are looking for. I don't have any games installed atm so I can't try myself.

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