Phenax Posted June 1, 2009 Posted June 1, 2009 Hello, I was wondering if it would be possible to make a function that returns whether the mouse is "captured" or not. By captured, I mean like when you play a First-Person Shooter, and your mouse goes away - seemingly captured by the game. Thanks.
Pain Posted June 1, 2009 Posted June 1, 2009 The cursor doesn't "goes away", it's just changed. Perhaps MouseGetCursor or _WinAPI_GetCursorInfo is what you are looking for. I don't have any games installed atm so I can't try myself.
Phenax Posted June 1, 2009 Author Posted June 1, 2009 _WinAPI_GetCursorInfo seems to be working. Thanks man!
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now