d0n Posted June 23, 2009 Posted June 23, 2009 How come the on event close does not seem to work? #include <GUIConstantsEx.au3> #include <WindowsConstants.au3> $Form1 = GUICreate("Server Status", 80, 40) $Label1 = GUICtrlCreateLabel("", 10, 10, 70, 20) GUISetState(@SW_SHOW) Gui() Func Check() $var = Ping("75.150.216.162",250) If $var Then GUICtrlSetData($Label1, "Server Online") Else GUICtrlSetData($Label1, "Server Offline") EndIf EndFunc Func Gui() While 1 $Msg = GUIGetMsg() If $Msg = $GUI_EVENT_CLOSE Then Exit EndIf Check() Sleep(500) WEnd EndFunc
enaiman Posted June 23, 2009 Posted June 23, 2009 Sleep inside main loop in this mode = big NO-NO. Use OnEvent Mode if you need sleep time or, put the sleep inside your Check() function. SNMP_UDF ... for SNMPv1 and v2c so far, GetBulk and a new example script wannabe "Unbeatable" Tic-Tac-Toe Paper-Scissor-Rock ... try to beat it anyway :)
d0n Posted June 23, 2009 Author Posted June 23, 2009 That still doesn't close my GUI, unless i missed something :S
Valuater Posted June 23, 2009 Posted June 23, 2009 The sleep(500) was "most" of the prob AFAIK #include <GUIConstantsEx.au3> #include <WindowsConstants.au3> Global $Ping_Complete = False $Form1 = GUICreate("Server Status", 80, 40) $Label1 = GUICtrlCreateLabel("", 10, 10, 70, 20) GUISetState(@SW_SHOW) Gui() Func Check() $var = Ping("75.150.216.162", 250) If $var Then GUICtrlSetData($Label1, "Server Online") Else GUICtrlSetData($Label1, "Server Offline") EndIf $Ping_Complete = True EndFunc ;==>Check Func Gui() While 1 $Msg = GUIGetMsg() If $Msg = $GUI_EVENT_CLOSE Then Exit EndIf If Not $Ping_Complete Then Check() WEnd EndFunc ;==>Gui 8)
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