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How can i duplicate socket ?


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Hi is the server also in autoIt?

I once made a little project like this, not for a game but for other purposes. The only thing is that i didn't

write the server in autoIt, I uses c++ on linux and used pthread ( posix thread ).

All of the clients where welcomed on port 10000 then I forwarded them to a next port, and used the last 3 digits of their IP for the port number. ( the tool runs on 1 subnet only )

So if a client logged in with IP 192.168.1.51 the server said HI GOTO PORT 10051, opened a socket on that port.

If the connection dropped the thread was closed after like 5secs or so.

So that's how I did it, I am sure that you can reach this goal with autoIt but exactly how I don't know

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any one know how to duplicate socket, i want to make auto for a game by sending packet to game server. But i dont know how to send packet to server, please help

there is an UDF on the example forum for sending packets, just search a bit

EDIT: here you are:

WinPCap - Packet.dll UDF

Edited by oMBRa
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