BassHLS Example 1.0.0

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BassHLS example for play HLS (HTTP Live Streaming) streams.





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      By wakillon
      Mp3SearchEngine v2.0.0.6

      May be some of you know Songr .
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      Sites used are music search engine Websites designed for LEGAL entertainment purposes only.
      Thanks to Brett Francis, Prog@ndy and Eukalyptus for >Bass Udf, trancex for >WinHttp Udf and the AutoIt Community for his help.

       
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      Three websites replaced cause they are dead or use now js.
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      By mjolnirmarkiv
      Hi!
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    • wakillon
      By wakillon
      I love chiptune music, but BASS only support XM, IT, S3M, MOD, MTM, UMX and MO3 file format for MOD music.
       
      1 | Nintendo NES and SNES Sound File Players
      May be you already have some files with extension nsf, nsfe, spc or rsn (unzip rsn files for get spc collection files inside) but you can't play them in a AutoIt script ?
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      Some info/download links are in front of each script.
       
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      Another dll found : npmod32.dll who support mod, s3m, xm, med, it, s3z, mdz, itz, xmz and wav files.
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      Inconvenient : do not load from binary datas.
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      3 | ZXTune Player 2 (basszxtune.dll v2.4.5) UPDATE of 23 DEC 2016
      Using BASSZXTUNE chiptune support for BASS ( Support  as0, asc, ay, ftc, gtr, psc, psg, psm, pt1, pt2, pt3, sqt, st1, s, st3, stc, stp, ts, txt, vtx, ym, chi, dmm, dst, m, sqd, str, sid, cop, tf0, tfc, tfd, tfe, $b, $m, ahx, ayc, bin, cc3, d, dsq, esv, fdi, gam, gamplus, gbs, gym, hes, hrm, hrp, lzs, msp, mtc, nsf, nsfe, p, pcd, sap, scl, spc, szx, td0, tlz, tlzp, trd, trs, vgm )
      Interest : it can play lot of rares chiptune formats, while benefiting from all bass functions.
      Inconvenient : dll size.(5860ko)
      Dll and audio files are embedded in script.
       
      4 | TitchySID Player 
      Files and dll are loaded in memory.
      Interest : dll size (8ko), you can Play/Stop/Pause/Resume and choose which subsong to play.
      Inconvenient : only SID audio files supported ( PSID & RSID)
      Dll and audio files are embedded in script.
      Tested under Win7 and Win8.
      Edit : added a Sid header viewer : SidHeaderViewer.au3
       
      5 | MiniFmod Player
      Interest : dll size (20ko)
      Inconvenient : only xm audio files supported.
       
      6 | Npnez Player 
      Using npnez.dll (88ko) for play Gameboy Sound System audio files and some others ( kss, hes, nsf, ay, gbr, gbs, gb, nsd, sgc )
      Interest : Can be loaded in memory, subsong can be set and volume can be adjusted ( perfect for create a fade when exiting ) 
      Inconvenient : for an unknow reason, only 20% of my hes collection is playable...
       
      7 | µFMOD Player 
      Interest : dll size (10ko), can be loaded in memory, support Play/Stop/Pause/Resume actions and volume can be adjusted ( perfect for create a fade when exiting ) 
      Inconvenient : only xm audio files supported.
       
      8 | MagicV2m Player 
      Interest : dll size (20ko), Play/Stop/IsPlay/SetAutoRepeat/Progress
      Inconvenient : only v2m audio files supported, V2mPlayStream is not reliable, so prefer V2mPlayFile instead.
       
      9 | OSMEngine Player 
      OSMEngine.dll (80 ko)(Oldskool Musics Engine) permit to play snd, sndh, fc, fc4, fc14 and some rare jam audio files from Amiga/Atari ST(E)
      Interest : audio can be loaded in memory, and Pause/Resume/SetVolume/GetInfos are available
      Inconvenient : none at the moment. 
       
      10 | Ayfly Player
      Ayfly.dll (268 ko) is a AY-891x emulator and player who support
      the following tracker formats : aqt, asc, ay, fxm, gtr, psc, psg, pt1, pt2, pt3, sqt, stc, stp, vtx, ym and zxs (ZX Spectrum Emulator Snapshot) files.
      Interest : SetVolume/GetInfos are available
      Inconvenient : a function named "ay_initsongindirect" for load module in memory exists, but due to the poor documentation provided i do not succeed to get it to work...
       
      11 | GMGME Player
      GMGME.dll is a emulated music DLL that allows you to play ay, gbs, gym, hes, kss, nsf/nsfe, sap, spc and vgm files.
      Interest : Can play ATARI SAP files (only type B and C) , Set Volume and Set Tempo are available
      Inconvenient : Dll Size (and his imports) , and audio files can not be loaded in memory.
       
      12 | SC68 Player
      sc68replay.dll (166 ko) is a Freebasic DLL compiled from "sc68replay" src that allows you to play SC68  (Atari ST and Amiga audio formats)  files.
      Interest : Can play from file and memory
      Inconvenient : Unfortunatelly for an unknown reason not all sc68 files are supported.
       
      13 | Extended Module Player
      LibXmp.dll  (272 ko)  can "read" xm, mod, it, s3m, med, 669 but also some rares formats
      abk, amd, amf, dbm, digi, dtm, emod, far, flx, fnk, gdm, hsc, imf, j2b, liq, m15, mdl, mfp, mgt, mtm, mtn, okt, psm, ptm, rad, rtm, sfx, smp, stim, stm, stx, ult, umx, wow, ym3812
      Despite its name, it's not a "player" but a library that renders module files to RAW PCM data.
      So the interest in this script was to find a way to convert those raw datas into a "playable" sound.
      With Waveform Audio Interface i create a pseudo Wav header who permit to play datas as a Wav file.
      Interest : Can play from file and memory
      Inconvenient : Time to render datas (depends of file size)
       
      14 | LibModPlug Player
      LibModPlug.dll (102 ko)  can "read" xm, it, mod, s3m, med, 669 and also amf, ams, dbm, dmf, dsm, far, j2b, mdl, mt2, mtm, okt, psm, ptm, stm, ult, umx.
      As LibXmp.dll, it's a library that renders module files to RAW PCM data.
      For this one, i create a real binary wave header for be able to play it easily from memory with winmm.dll PlaySoundW function.
      Interests : Can play from file and memory, and have some nice sound effects : Surround, MegaBass and Reverb  (used in script example)
      It can also replace modplug player(2) for Win 8+ users
      Inconvenient : Time to render datas (depends of file size)
       
      15 | AdPlug Player
      AdPlug.dll ( 69ko ) is an AdLib sound player library who is able to play the following files type :  A2M, ADL, AMD, BAM, CFF, CMF, D00, DFM, DMO, DRO, DTM, HSC, HSP, IMF, KSM, LAA, LDS, M, MAD, MID, MKJ, MSC, MTK, RAD, RAW, RIX, ROL, S3M, SA2, SAT, SCI, SNG, XAD, XMS, XSM
      For this one, time to render datas is to long, so i needed to find an other way for play modules.
      Using Bass.dll and particulary the "BASS_StreamPutData" function i succeeded to play module in loop while rendering it.
      Both DLL are loaded in memory, and 16 different module types are available in the script. No includes/files needed. Just run it.
      Warning : for a unique file extension (example .sng), it's sometimes possible to have several filetypes from different trackers !
      AdPlug.dll Imports : msvcp71.dll, msvcr71.dll in C:\Windows\SysWOW64  ( VC Redist Installer )
      Interests : Can read some obscure rare formats.
      Inconvenient : Can not read from memory
       
      16 | LibMikmod Player
      LibMikmod.dll (85ko) will currently play the following common and not so common  formats : 669, AMF, DSM, FAR, GDM, IMF, IT, MED, MOD, MTM, S3M, STM, STX, ULT, UNI, XM  
      Interests : Can load from memory
      Inconvenient : only for full-screen applications, because if the application has not the focus sound is muted
       
       
      Downloads are available in the download section
      Dedicated to chiptune Lovers ! 
      Music Links : 
      asma.atari.org  woolyss.com  chipmusic.org  demozoo.org  modarchive.org  modules.pl  keygenmusic.net  zxtunes.com  mazemod.org  amigaremix.com  pouet.net  plopbox.eu  Modland