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This is my first release of Box2D for AutoIT. A very fun and exciting UDF to be bringing to you all. For those who don't know, Box2D is a physics engine (see http://box2d.org/). It simulates physical systems using rigid bodies and collision detection. It is arguably the most prevalent physics engine in existence, within popular physics-based games like Angry Birds using it, and is also at the core of other advanced physics engines such as Unity. For a quick demonstration of this UDF in action see the following YouTube video -> https://youtu.be/h5QH1O63Wik Or play "Angry Nerds
Hello readers of this post I'm planning to make a sort of script engine via autoit. It will read text files as 'scripts' with my self made scripting language. (but i'm going to make my own extension for the 'scripts') i'm thinking about " nameOfFile.GeekScript " or something... how it works: files with the extension ".geekscript" will be opened with my "script-engine.exe" made in autoit. -script-engine.exe reads the script and breaks it apart in sentences by @CRLF. -every sentence will be spitted up to 'words' (or commands) that will be recognized by my script-engine. -the engi