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Found 5 results

  1. This is an update or derivative work of Beege 's Scrolling Line Graph UDF https://www.autoitscript.com/forum/topic/109599-scrolling-line-graph-udf I noticed a few issues for my use case with the UDF one being that adding a sample required updating the waveform High CPU usage went hand in hand with that requirement Another issue was just how long updating took to complete I've hopefully rectified that with this version There are a few changes (only 1 line per graph for instance) The addition of a function AddSample (uses graphics paths to speed
  2. Hi guys, I have a GUI which requires scrolling, however resizing is a bit of a problem because any time you scroll down/up and then resize, the controls move down/up and blank space is created within the scrollable area. Any help with maintaining scrollable area size to be fixed would be great. Here is a reproducer: To achieve the undesirable effect I described, simply run the script, scroll down and then resize window. You will notice that new blank space is created either on top or on bottom of the window depending on scrolling/resizing direction. Easiest way to see how bad i
  3. I am interested in using scrolling groups for a dropdown box listing. I add the $WS_VSCROLL and it shows the group scroll control but never actually activates and the information goes past the group. any suggestions or workarounds? groupscroll.au3 #include <ButtonConstants.au3> #include <GUIConstantsEx.au3> #include <WindowsConstants.au3> #include <ComboConstants.au3> #include <GUIConstantsEx.au3> #include <GUIListBox.au3> #include <SliderConstants.au3> #include <StaticConstants.au3> #include <WindowsConst
  4. The title says it all really. I've tried to achieve this using arrays & dividing the gui into chunky blocks , but so far have fail.... Any idea would be appreciated. Thanks
  5. I'm thinking about writing a screencap program that would capture not only the contents of a window but also, if the window stretches past the screen, to capture that too so I can have captures of large pages without having to glue them together by hand. The concept is simple enough - determine the dimensions and position of the window, store each individual pixel, send a page down command, compare pixels to see where the contents of the next page start, repeat. Problem is, is there any way to finally dump that pixel data into an actual image format?
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