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A program called qWerty


AlmarM
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Hiya,

dont expecy anything good. I just made a program that gives you a code when you complete a 'mission'.

Yeah, I was kinda bored. So, enjoy?~

#include "IsPressed_UDF.au3"

Global Const $bSettings_Dir = @TempDir & "\qWerty_settings.ini"

If Not FileExists($bSettings_Dir) Then
    IniWrite($bSettings_Dir, "completed", "completed", 0)
    IniWrite($bSettings_Dir, "completed", "easy1", 1)
    IniWrite($bSettings_Dir, "completed", "easy2", 2)
    IniWrite($bSettings_Dir, "completed", "easy3", 3)
    IniWrite($bSettings_Dir, "completed", "med1", 1)
    IniWrite($bSettings_Dir, "completed", "med2", 2)
    IniWrite($bSettings_Dir, "completed", "med3", 3)
    IniWrite($bSettings_Dir, "completed", "hard1", 1)
    IniWrite($bSettings_Dir, "completed", "hard2", 2)
    IniWrite($bSettings_Dir, "completed", "hard3", 3)
    IniWrite($bSettings_Dir, "saved_codes", "easy1", "")
    IniWrite($bSettings_Dir, "saved_codes", "easy2", "")
    IniWrite($bSettings_Dir, "saved_codes", "easy3", "")
    IniWrite($bSettings_Dir, "saved_codes", "med1", "")
    IniWrite($bSettings_Dir, "saved_codes", "med2", "")
    IniWrite($bSettings_Dir, "saved_codes", "med3", "")
    IniWrite($bSettings_Dir, "saved_codes", "hard1", "")
    IniWrite($bSettings_Dir, "saved_codes", "hard2", "")
    IniWrite($bSettings_Dir, "saved_codes", "hard3", "")
EndIf

Global Const $sTitle = "qWerty"
Global Const $sVersion = "1.0.0"

Global $_Completed

Global $Easy1, $Easy2, $Easy3
Global $Med1, $Med2, $Med3
Global $Hard1, $Hard2, $Hard3
Global $_Easy1, $_Easy2, $_Easy3
Global $_Med1, $_Med2, $_Med3
Global $_Hard1, $_Hard2, $_Hard3

Global $sCompleted = IniRead($bSettings_Dir, "completed", "completed", "N\A")

Global $Easy1_Status = IniRead($bSettings_Dir, "completed", "easy1", "N\A")
Global $Easy2_Status = IniRead($bSettings_Dir, "completed", "easy2", "N\A")
Global $Easy3_Status = IniRead($bSettings_Dir, "completed", "easy3", "N\A")
Global $Med1_Status = IniRead($bSettings_Dir, "completed", "med1", "N\A")
Global $Med2_Status = IniRead($bSettings_Dir, "completed", "med2", "N\A")
Global $Med3_Status = IniRead($bSettings_Dir, "completed", "med3", "N\A")
Global $Hard1_Status = IniRead($bSettings_Dir, "completed", "hard1", "N\A")
Global $Hard2_Status = IniRead($bSettings_Dir, "completed", "hard2", "N\A")
Global $Hard3_Status = IniRead($bSettings_Dir, "completed", "hard3", "N\A")

Global $Easy1_Saved = IniRead($bSettings_Dir, "saved_codes", "easy1", "N\A")
Global $Easy2_Saved = IniRead($bSettings_Dir, "saved_codes", "easy2", "N\A")
Global $Easy3_Saved = IniRead($bSettings_Dir, "saved_codes", "easy3", "N\A")
Global $Med1_Saved = IniRead($bSettings_Dir, "saved_codes", "med1", "N\A")
Global $Med2_Saved = IniRead($bSettings_Dir, "saved_codes", "med2", "N\A")
Global $Med3_Saved = IniRead($bSettings_Dir, "saved_codes", "med3", "N\A")
Global $Hard1_Saved = IniRead($bSettings_Dir, "saved_codes", "hard1", "N\A")
Global $Hard2_Saved = IniRead($bSettings_Dir, "saved_codes", "hard2", "N\A")
Global $Hard3_Saved = IniRead($bSettings_Dir, "saved_codes", "hard3", "N\A")

Global $Easy1_Clicked = 0
Global $Med1_Clicked = 0
Global $Hard1_Clicked = 0
Global $Easy2_Pressed = 0
Global $Med2_Pressed = 0
Global $Hard2_Pressed = 0

Global Const $MissionEasy3 = "OU258LG5TC"
Global Const $MissionMed3 = "OWH1TPEV2A1HR1AXCES0MXJN9"
Global Const $MissionHard3 = "URPZ5G1S8KP75SDPCV6NROI3W0MJQGTDFVB32DGIB21BMB9NW5"

Global Const $CODE_EASY1 = "4RD7WZFC0O"
Global Const $CODE_EASY2 = "FF2X8641ZC"
Global Const $CODE_EASY3 = "BUICC5CO84"
Global Const $CODE_MED1 = "FXJUFLZ2YP"
Global Const $CODE_MED2 = "LZTFY4ZQY4"
Global Const $CODE_MED3 = "CJW3PMWUTS"
Global Const $CODE_HARD1 = "AQ58763QWG"
Global Const $CODE_HARD2 = "4LXXB25XPF"
Global Const $CODE_HARD3 = "300WSBDMZV"

_Main()

Func _Main()
    $Main_GUI = GUICreate($sTitle & " " & $sVersion, 235, 105)
    $Missions = GUICtrlCreateButton("Missions", 10, 10, 100)
    $Enter_Code = GUICtrlCreateButton("Enter Code", 10, 40, 100)
    $Saved_Codes = GUICtrlCreateButton("Saved Codes", 10, 70, 100)
    $_Completed = GUICtrlCreateLabel("Missions Completed: " & $sCompleted, 120, 10)

    GUICtrlSetData($_Completed, "Missions Completed: " & $sCompleted)

    GUISetState()
    While 1
        $nMsg = GUIGetMsg()
        Switch $nMsg
        Case -3
            Exit
        Case $Missions
            GUIDelete($Main_GUI)
            _MissionsGUI()
        Case $Enter_Code
            GUIDelete($Main_GUI)
            _EnterCode()
        Case $Saved_Codes
            GUIDelete($Main_GUI)
            _SavedCodes()
        EndSwitch
    WEnd
EndFunc

Func _MissionsGUI()
    $Mission_GUI = GUICreate("Missions", 170, 270)
    
    GUICtrlCreateLabel("Easy", 10, 10)
    $Easy1 = GUICtrlCreateButton($Easy1_Status, 10, 30, 50, 50)
    $Easy2 = GUICtrlCreateButton($Easy2_Status, 60, 30, 50, 50)
    $Easy3 = GUICtrlCreateButton($Easy3_Status, 110, 30, 50, 50)
    
    GUICtrlCreateLabel("Medium", 10, 100)
    $Med1 = GUICtrlCreateButton($Med1_Status, 10, 120, 50, 50)
    $Med2 = GUICtrlCreateButton($Med2_Status, 60, 120, 50, 50)
    $Med3 = GUICtrlCreateButton($Med3_Status, 110, 120, 50, 50)
    
    GUICtrlCreateLabel("Hard", 10, 190)
    $Hard1 = GUICtrlCreateButton($Hard1_Status, 10, 210, 50, 50)
    $Hard2 = GUICtrlCreateButton($Hard2_Status, 60, 210, 50, 50)
    $Hard3 = GUICtrlCreateButton($Hard3_Status, 110, 210, 50, 50)
    
    GUISetState()
    While 1
        $nMsg = GUIGetMsg()
        Switch $nMsg
        Case -3
            GUIDelete($Mission_GUI)
            _Main()
        Case $Easy1
            GUIDelete($Mission_GUI)
            _Easy1()
        Case $Easy2
            GUIDelete($Mission_GUI)
            _Easy2()
        Case $Easy3
            GUIDelete($Mission_GUI)
            _Easy3()
        Case $Med1
            GUIDelete($Mission_GUI)
            _Med1()
        Case $Med2
            GUIDelete($Mission_GUI)
            _Med2()
        Case $Med3
            GUIDelete($Mission_GUI)
            _Med3()
        Case $Hard1
            GUIDelete($Mission_GUI)
            _Hard1()
        Case $Hard2
            GUIDelete($Mission_GUI)
            _Hard2()
        Case $Hard3
            GUIDelete($Mission_GUI)
            _Hard3()
        EndSwitch
    WEnd
EndFunc

Func _EnterCode()
    $EnterCode_GUI = GUICreate("Enter Code", 120, 75)
    $CodeInput = GUICtrlCreateInput("", 10, 10, 100)
    $Unlock = GUICtrlCreateButton("Unlock", 10, 40, 100)
    
    GUISetState()
    GUICtrlSetLimit($CodeInput, 10, 0)
    While 1
        $nMsg = GUIGetMsg()
        Switch $nMsg
        Case -3
            GUIDelete($EnterCode_GUI)
            _Main()
        Case $Unlock
            If GUICtrlRead($CodeInput) == $CODE_EASY1 Then
                ;Do something
            ElseIf GUICtrlRead($CodeInput) == $CODE_EASY2 Then
                ;Do something
            ElseIf GUICtrlRead($CodeInput) == $CODE_EASY3 Then
                ;Do something
            ElseIf GUICtrlRead($CodeInput) == $CODE_MED1 Then
                ;Do something
            ElseIf GUICtrlRead($CodeInput) == $CODE_MED2 Then
                ;Do something
            ElseIf GUICtrlRead($CodeInput) == $CODE_MED3 Then
                ;Do something
            ElseIf GUICtrlRead($CodeInput) == $CODE_HARD1 Then
                ;Do something
            ElseIf GUICtrlRead($CodeInput) == $CODE_HARD2 Then
                ;Do something
            ElseIf GUICtrlRead($CodeInput) == $CODE_HARD3 Then
                ;Do something
            Else
                MsgBox(16, $sTitle, "Unknown code!")
            EndIf
        EndSwitch
    WEnd
EndFunc

Func _SavedCodes()
    $SavedCodes_GUI = GUICreate("Saved Codes", 120, 360)
    
    GUICtrlCreateLabel("Easy", 10, 10)
    $_Easy1 = GUICtrlCreateInput($Easy1_Saved, 10, 30, 100, 20)
    $_Easy2 = GUICtrlCreateInput($Easy2_Saved, 10, 60, 100, 20)
    $_Easy3 = GUICtrlCreateInput($Easy3_Saved, 10, 90, 100, 20)
    
    GUICtrlCreateLabel("Medium", 10, 120)
    $_Med1 = GUICtrlCreateInput($Med1_Saved, 10, 140, 100, 20)
    $_Med2 = GUICtrlCreateInput($Med2_Saved, 10, 170, 100, 20)
    $_Med3 = GUICtrlCreateInput($Med3_Saved, 10, 200, 100, 20)
    
    GUICtrlCreateLabel("Hard", 10, 230)
    $_Hard1 = GUICtrlCreateInput($Hard1_Saved, 10, 260, 100, 20)
    $_Hard2 = GUICtrlCreateInput($Hard2_Saved, 10, 290, 100, 20)
    $_Hard3 = GUICtrlCreateInput($Hard3_Saved, 10, 330, 100, 20)
    
    GUISetState()
    While 1
        $nMsg = GUIGetMsg()
        Switch $nMsg
        Case -3
            GUIDelete($SavedCodes_GUI)
            _Main()
        EndSwitch
    WEnd
EndFunc

Func _Easy1()
    $Easy1_GUI = GUICreate("Mission: Easy1", 150, 130)
    GUICtrlCreateLabel("[Objective]" & @CRLF & "Click 100 times.", 10, 10)
    
    $Easy1_Label = GUICtrlCreateLabel("You've clicked " & $Easy1_Clicked & " times.", 10, 50, 150)
    $Easy1_Clickme = GUICtrlCreateButton("Click me!", 25, 70, 100, 50)
    
    GUISetState()
    While 1
        $nMsg = GUIGetMsg()
        Switch $nMsg
        Case -3
            GUIDelete($Easy1_GUI)
            _MissionsGUI()
        Case $Easy1_Clickme
            $Easy1_Clicked += 1
            GUICtrlSetData($Easy1_Label, "You've clicked " & $Easy1_Clicked & " times.")
        EndSwitch
        
        If $Easy1_Clicked = 100 Then
            MsgBox(64, $sTitle, "You completed: Easy1!" & @CRLF & "View 'Saved Codes' for your code!")
            $Easy1_Clicked = 0
            $Easy1_Status = "Done"
            $Easy1_Saved = $CODE_EASY1
            IniWrite($bSettings_Dir, "completed", "completed", IniRead($bSettings_Dir, "completed", "completed", "N\A") + 1)
            IniWrite($bSettings_Dir, "saved_codes", "easy1", $Easy1_Saved)
            IniWrite($bSettings_Dir, "completed", "easy1", "Done")
            GUIDelete($Easy1_GUI)
            _Main()
        EndIf
        Sleep(20)
    WEnd
EndFunc

Func _Easy2()
    $Easy2_GUI = GUICreate("Mission: Easy2", 150, 100)
    GUICtrlCreateLabel("[Objective]" & @CRLF & "Press 100 keys.", 10, 10)
    
    $Easy2_Label = GUICtrlCreateLabel("You've pressed " & $Easy2_Pressed & " keys.", 10, 50, 150)
    $Easy2_Clickme = GUICtrlCreateInput("", 25, 70, 100, 20)
    
    GUISetState()
    While 1
        $nMsg = GUIGetMsg()
        Switch $nMsg
        Case -3
            GUIDelete($Easy2_GUI)
            _MissionsGUI()
        EndSwitch
        
        If $Easy2_Pressed = 100 Then
            MsgBox(64, $sTitle, "You completed Easy2!" & @CRLF & "View 'Saved Codes' for your code!")
            $Easy2_Pressed = 0
            $Easy2_Status = "Done"
            $Easy2_Saved = $CODE_EASY2
            IniWrite($bSettings_Dir, "completed", "completed", IniRead($bSettings_Dir, "completed", "completed", "N\A") + 1)
            IniWrite($bSettings_Dir, "saved_codes", "easy2", $Easy2_Saved)
            IniWrite($bSettings_Dir, "completed", "easy2", "Done")
            GUIDelete($Easy2_GUI)
            _Main()
        EndIf
        
        If _IsAnyKeyPressed() Then
            $Easy2_Pressed += 1
            GUICtrlSetData($Easy2_Label, "You've pressed " & $Easy2_Pressed & " keys.")
        EndIf
        Sleep(60)
    WEnd
EndFunc

Func _Easy3()
    $Easy3_GUI = GUICreate("Mission: Easy3", 125, 130)
    GUICtrlCreateLabel("[Objective]" & @CRLF & "Type the exact string.", 10, 10)
    GUICtrlCreateLabel("String: " & $MissionEasy3, 10, 50)
    
    $Easy3_Typeme = GUICtrlCreateInput("", 10, 70, 100)
    $Easy3_Check = GUICtrlCreateButton("Check", 10, 100, 100)
    
    GUISetState()
    While 1
        $nMsg = GUIGetMsg()
        Switch $nMsg
        Case -3
            GUIDelete($Easy3_GUI)
            _MissionsGUI()
        Case $Easy3_Check
            If GUICtrlRead($Easy3_Typeme) == $MissionEasy3 Then
                MsgBox(64, $sTitle, "You completed Easy3!" & @CRLF & "View 'Saved Codes' for your code!")
                $Easy3_Status = "Done"
                $Easy3_Saved = $CODE_EASY3
                IniWrite($bSettings_Dir, "completed", "completed", IniRead($bSettings_Dir, "completed", "completed", "N\A") + 1)
                IniWrite($bSettings_Dir, "saved_codes", "easy3", $Easy3_Saved)
                IniWrite($bSettings_Dir, "completed", "easy3", "Done")
                GUIDelete($Easy3_GUI)
                _Main()
            Else
                MsgBox(16, $sTitle, "Wrong!")
            EndIf
        EndSwitch
    WEnd
EndFunc

Func _Med1()
    $Med1_GUI = GUICreate("Mission: Med1", 150, 130)
    GUICtrlCreateLabel("[Objective]" & @CRLF & "Click 250 times.", 10, 10)
    
    $Med1_Label = GUICtrlCreateLabel("You've clicked " & $Med1_Clicked & " times.", 10, 50, 150)
    $Med1_Clickme = GUICtrlCreateButton("Click me!", 25, 70, 100, 50)
    
    GUISetState()
    While 1
        $nMsg = GUIGetMsg()
        Switch $nMsg
        Case -3
            GUIDelete($Med1_GUI)
            _MissionsGUI()
        Case $Med1_Clickme
            $Med1_Clicked += 1
            GUICtrlSetData($Med1_Label, "You've clicked " & $Med1_Clicked & " times.")
        EndSwitch
        
        If $Med1_Clicked = 250 Then
            MsgBox(64, $sTitle, "You completed: Med1!" & @CRLF & "View 'Saved Codes' for your code!")
            $Med1_Clicked = 0
            $Med1_Status = "Done"
            $Med1_Saved = $CODE_MED1
            IniWrite($bSettings_Dir, "completed", "completed", IniRead($bSettings_Dir, "completed", "completed", "N\A") + 1)
            IniWrite($bSettings_Dir, "saved_codes", "med1", $Med1_Saved)
            IniWrite($bSettings_Dir, "completed", "med1", "Done")
            GUIDelete($Med1_GUI)
            _Main()
        EndIf
        Sleep(20)
    WEnd
EndFunc

Func _Med2()
    $Med2_GUI = GUICreate("Mission: Med2", 150, 100)
    GUICtrlCreateLabel("[Objective]" & @CRLF & "Press 250 keys.", 10, 10)
    
    $Med2_Label = GUICtrlCreateLabel("You've pressed " & $Med2_Pressed & " keys.", 10, 50, 150)
    $Med2_Clickme = GUICtrlCreateInput("", 25, 70, 100, 20)
    
    GUISetState()
    While 1
        $nMsg = GUIGetMsg()
        Switch $nMsg
        Case -3
            GUIDelete($Med2_GUI)
            _MissionsGUI()
        EndSwitch
        
        If $Med2_Pressed = 250 Then
            MsgBox(64, $sTitle, "You completed Med2!" & @CRLF & "View 'Saved Codes' for your code!")
            $Med2_Pressed = 0
            $Med2_Status = "Done"
            $Med2_Saved = $CODE_MED2
            IniWrite($bSettings_Dir, "completed", "completed", IniRead($bSettings_Dir, "completed", "completed", "N\A") + 1)
            IniWrite($bSettings_Dir, "saved_codes", "med2", $Med2_Saved)
            IniWrite($bSettings_Dir, "completed", "med2", "Done")
            GUIDelete($Med2_GUI)
            _Main()
        EndIf
        
        If _IsAnyKeyPressed() Then
            $Med2_Pressed += 1
            GUICtrlSetData($Med2_Label, "You've pressed " & $Med2_Pressed & " keys.")
        EndIf
        Sleep(60)
    WEnd
EndFunc

Func _Med3()
    $Med3_GUI = GUICreate("Mission: Med3", 230, 130)
    GUICtrlCreateLabel("[Objective]" & @CRLF & "Type the exact string.", 10, 10)
    GUICtrlCreateLabel("String: " & $MissionMed3, 10, 50)
    
    $Med3_Typeme = GUICtrlCreateInput("", 10, 70, 100)
    $Med3_Check = GUICtrlCreateButton("Check", 10, 100, 100)
    
    GUISetState()
    While 1
        $nMsg = GUIGetMsg()
        Switch $nMsg
        Case -3
            GUIDelete($Med3_GUI)
            _MissionsGUI()
        Case $Med3_Check
            If GUICtrlRead($Med3_Typeme) == $MissionMed3 Then
                MsgBox(64, $sTitle, "You completed Med3!" & @CRLF & "View 'Saved Codes' for your code!")
                $Med3_Status = "Done"
                $Med3_Saved = $CODE_MED3
                IniWrite($bSettings_Dir, "completed", "completed", IniRead($bSettings_Dir, "completed", "completed", "N\A") + 1)
                IniWrite($bSettings_Dir, "saved_codes", "med3", $Med3_Saved)
                IniWrite($bSettings_Dir, "completed", "med3", "Done")
                GUIDelete($Med3_GUI)
                _Main()
            Else
                MsgBox(16, $sTitle, "Wrong!")
            EndIf
        EndSwitch
    WEnd
EndFunc

Func _Hard1()
    $Hard1_GUI = GUICreate("Mission: Hard1", 150, 130)
    GUICtrlCreateLabel("[Objective]" & @CRLF & "Click 500 times.", 10, 10)
    
    $Hard1_Label = GUICtrlCreateLabel("You've clicked " & $Hard1_Clicked & " times.", 10, 50, 150)
    $Hard1_Clickme = GUICtrlCreateButton("Click me!", 25, 70, 100, 50)
    
    GUISetState()
    While 1
        $nMsg = GUIGetMsg()
        Switch $nMsg
        Case -3
            GUIDelete($Hard1_GUI)
            _MissionsGUI()
        Case $Hard1_Clickme
            $Hard1_Clicked += 1
            GUICtrlSetData($Hard1_Label, "You've clicked " & $Hard1_Clicked & " times.")
        EndSwitch
        
        If $Hard1_Clicked = 500 Then
            MsgBox(64, $sTitle, "You completed: Hard1!" & @CRLF & "View 'Saved Codes' for your code!")
            $Hard1_Clicked = 0
            $Hard1_Status = "Done"
            $Hard1_Saved = $CODE_HARD1
            IniWrite($bSettings_Dir, "completed", "completed", IniRead($bSettings_Dir, "completed", "completed", "N\A") + 1)
            IniWrite($bSettings_Dir, "saved_codes", "hard1", $Hard1_Saved)
            IniWrite($bSettings_Dir, "completed", "hard1", "Done")
            GUIDelete($Hard1_GUI)
            _Main()
        EndIf
        Sleep(20)
    WEnd
EndFunc

Func _Hard2()
    $Hard2_GUI = GUICreate("Mission: Hard2", 150, 100)
    GUICtrlCreateLabel("[Objective]" & @CRLF & "Press 500 keys.", 10, 10)
    
    $Hard2_Label = GUICtrlCreateLabel("You've pressed " & $Hard2_Pressed & " keys.", 10, 50, 150)
    $Hard2_Clickme = GUICtrlCreateInput("", 25, 70, 100, 20)
    
    GUISetState()
    While 1
        $nMsg = GUIGetMsg()
        Switch $nMsg
        Case -3
            GUIDelete($Hard2_GUI)
            _MissionsGUI()
        EndSwitch
        
        If $Hard2_Pressed = 500 Then
            MsgBox(64, $sTitle, "You completed Hard2!" & @CRLF & "View 'Saved Codes' for your code!")
            $Hard2_Pressed = 0
            $Hard2_Status = "Done"
            $Hard2_Saved = $CODE_HARD2
            IniWrite($bSettings_Dir, "completed", "completed", IniRead($bSettings_Dir, "completed", "completed", "N\A") + 1)
            IniWrite($bSettings_Dir, "saved_codes", "hard2", $Hard2_Saved)
            IniWrite($bSettings_Dir, "completed", "hard2", "Done")
            GUIDelete($Hard2_GUI)
            _Main()
        EndIf
        
        If _IsAnyKeyPressed() Then
            $Hard2_Pressed += 1
            GUICtrlSetData($Hard2_Label, "You've pressed " & $Hard2_Pressed & " keys.")
        EndIf
        Sleep(60)
    WEnd
EndFunc

Func _Hard3()
    $Hard3_GUI = GUICreate("Mission: Hard3", 400, 130)
    GUICtrlCreateLabel("[Objective]" & @CRLF & "Type the exact string.", 10, 10)
    GUICtrlCreateLabel("String: " & $MissionHard3, 10, 50)
    
    $Hard3_Typeme = GUICtrlCreateInput("", 10, 70, 100)
    $Hard3_Check = GUICtrlCreateButton("Check", 10, 100, 100)
    
    GUISetState()
    While 1
        $nMsg = GUIGetMsg()
        Switch $nMsg
        Case -3
            GUIDelete($Hard3_GUI)
            _MissionsGUI()
        Case $Hard3_Check
            If GUICtrlRead($Hard3_Typeme) == $MissionHard3 Then
                MsgBox(64, $sTitle, "You completed Hard3!" & @CRLF & "View 'Saved Codes' for your code!")
                $Hard3_Status = "Done"
                $Hard3_Saved = $CODE_HARD3
                IniWrite($bSettings_Dir, "completed", "completed", IniRead($bSettings_Dir, "completed", "completed", "N\A") + 1)
                IniWrite($bSettings_Dir, "saved_codes", "hard3", $Hard3_Saved)
                IniWrite($bSettings_Dir, "completed", "hard3", "Done")
                GUIDelete($Hard3_GUI)
                _Main()
            Else
                MsgBox(16, $sTitle, "Wrong!")
            EndIf
        EndSwitch
    WEnd
EndFunc

AlmarM

Minesweeper

A minesweeper game created in autoit, source available.

_Mouse_UDF

An UDF for registering functions to mouse events, made in pure autoit.

2D Hitbox Editor

A 2D hitbox editor for quick creation of 2D sphere and rectangle hitboxes.

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