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Guildwars skill timer


RichE
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I play guildwars and one of the most annoying thing is that one of your skills times out as your busy, so I modified the progressbar example, but to active when the relevant skill key is pressed, in guildwars (if you haven't played it) you have uto 8 skills 18 number keys, but when I press say 1, it locks the gui and won't accept any more key presses until the progress bar for skill1 has got to 0, when I'm playing I want this to sit at the side of my window and monitor the 1-8 number keys thats it, and start the count down when the corresponding key is pressed, could some one point out where I've gone wrong..?

#include <GUIConstantsEx.au3>
#include <ProgressConstants.au3>
#include <misc.au3>

;Opt('MustDeclareVars', 1)

Local $progressbar1, $progressbar2, $progressbar3, $progressbar4 ,$progressbar5 ,$progressbar6,$progressbar7,$progressbar8 ,$wait, $s, $t1, $t2, $t3, $t4, $t5, $t6, $t7, $t8, $msg, $dll
$dll = DllOpen("user32.dll")

GUICreate("Skill timer", 320, 280, -1,-1)

GUICtrlCreateLabel("Skill 1", 10, 15, 70, 20)
$progressbar1 = GUICtrlCreateProgress(60, 10, 200, 20, $PBS_SMOOTH)
$t1 = guictrlcreatelabel("60", 270, 15, 40, 20)
$e1 = guictrlcreatebutton("e", 295, 10, 20, 20)

GUICtrlCreateLabel("Skill 2", 10, 45, 70, 20)
$progressbar2 = GUICtrlCreateProgress(60, 40, 200, 20, $PBS_SMOOTH)
$t2 = guictrlcreatelabel("60", 270, 45, 40, 20)
$e2 = guictrlcreatebutton("e", 295, 40, 20, 20)

GUICtrlCreateLabel("Skill 3", 10, 75, 70, 20)
$progressbar3 = GUICtrlCreateProgress(60, 70, 200, 20, $PBS_SMOOTH)
$t3 = guictrlcreatelabel("60", 270, 75, 40, 20)
$e3 = guictrlcreatebutton("e", 295, 70, 20, 20)

GUICtrlCreateLabel("Skill 4", 10, 105, 70, 20)
$progressbar4 = GUICtrlCreateProgress(60, 100, 200, 20, $PBS_SMOOTH)
$t4 = guictrlcreatelabel("60", 270, 105, 40, 20)
$e4 = guictrlcreatebutton("e", 295, 100, 20, 20)

GUICtrlCreateLabel("Skill 5", 10, 135, 70, 20)
$progressbar5 = GUICtrlCreateProgress(60, 130, 200, 20, $PBS_SMOOTH)
$t5 = guictrlcreatelabel("60", 270, 135, 40, 20)
$e5 = guictrlcreatebutton("e", 295, 130, 20, 20)

GUICtrlCreateLabel("Skill 6", 10, 165, 70, 20)
$progressbar6 = GUICtrlCreateProgress(60, 160, 200, 20, $PBS_SMOOTH)
$t6 = guictrlcreatelabel("60", 270, 165, 40, 20)
$e6 = guictrlcreatebutton("e", 295, 160, 20, 20)

GUICtrlCreateLabel("Skill 7", 10, 195, 70, 20)
$progressbar7 = GUICtrlCreateProgress(60, 190, 200, 20, $PBS_SMOOTH)
$t7 = guictrlcreatelabel("60", 270, 195, 40, 20)
$e7 = guictrlcreatebutton("e", 295, 190, 20, 20)

GUICtrlCreateLabel("Skill 8", 10, 225, 70, 20)
$progressbar8 = GUICtrlCreateProgress(60, 220, 200, 20, $PBS_SMOOTH)
$t8 = guictrlcreatelabel("60", 270, 225, 40, 20)
$e8 = guictrlcreatebutton("e", 295, 220, 20, 20)

GUISetState()

$wait = 800
$s = 0
guictrlsetdata($progressbar1, guictrlread($t1))
guictrlsetdata($progressbar2, guictrlread($t2))
guictrlsetdata($progressbar3, guictrlread($t3))
guictrlsetdata($progressbar4, guictrlread($t4))
guictrlsetdata($progressbar5, guictrlread($t5))
guictrlsetdata($progressbar6, guictrlread($t6))
guictrlsetdata($progressbar7, guictrlread($t7))
guictrlsetdata($progressbar8, guictrlread($t8))

while 1

$msg = GUIGetMsg()
switch $msg
  case $msg = _IsPressed(31, $DLL)
   For $i = $s To guictrlread($t1)
     $s = 0
     GUICtrlSetData($progressbar1, (guictrlread($t1) - $i))
     Sleep($wait)
   Next
   guictrlsetdata($progressbar1, guictrlread($t1))

  case $msg = _IsPressed(32, $DLL)
   For $i = $s To guictrlread($t2)
     $s = 0
     GUICtrlSetData($progressbar2, (guictrlread($t2) - $i))
     Sleep($wait)
   Next
   guictrlsetdata($progressbar2, guictrlread($t2))
  case $msg = _IsPressed(33, $DLL)
   For $i = $s To guictrlread($t3)
     $s = 0
     GUICtrlSetData($progressbar3, (guictrlread($t3) - $i))
     Sleep($wait)
   Next
   guictrlsetdata($progressbar3, guictrlread($t3))
  case $msg = _IsPressed(34, $DLL)
   For $i = $s To guictrlread($t4)
     $s = 0
     GUICtrlSetData($progressbar4, (guictrlread($t4) - $i))
     Sleep($wait)
   Next
   guictrlsetdata($progressbar4, guictrlread($t4))
  case $msg = _IsPressed(35, $DLL)
   For $i = $s To guictrlread($t5)
     $s = 0
     GUICtrlSetData($progressbar5, (guictrlread($t5) - $i))
     Sleep($wait)
   Next
   guictrlsetdata($progressbar5, guictrlread($t5))
  case $msg = _IsPressed(36, $DLL)
   For $i = $s To guictrlread($t6)
     $s = 0
     GUICtrlSetData($progressbar6, (guictrlread($t6) - $i))
     Sleep($wait)
   Next
   guictrlsetdata($progressbar6, guictrlread($t6))
  case $msg = _IsPressed(37, $DLL)
   For $i = $s To guictrlread($t7)
     $s = 0
     GUICtrlSetData($progressbar7, (guictrlread($t7) - $i))
     Sleep($wait)
   Next
   guictrlsetdata($progressbar7, guictrlread($t7))
  case $msg = _IsPressed(38, $DLL)
   For $i = $s To guictrlread($t8)
     $s = 0
     GUICtrlSetData($progressbar8, (guictrlread($t8) - $i))
     Sleep($wait)
   Next
   guictrlsetdata($progressbar8, guictrlread($t8))

  Case $GUI_EVENT_CLOSE
   Exit
EndSwitch
WEnd

thanks in advance

GWS_timer.au3

Edited by l15ard

RichE

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Hi,

Your stuck in a loop while updating the progress bar so no other keypress will work until that loop is finised..

I had a play with your code, but I don't think your going to like my butcher job ..lol

But you can have multiple progress bars going and exit the Gui straight away, wasn't sure what the e buttons were for.

#include <GUIConstantsEx.au3>
#include <WinAPI.au3>
#include <WindowsConstants.au3>
#include <StructureConstants.au3>
#include <ProgressConstants.au3>

Opt('MustDeclareVars', 1)

; $Start is how full the progess bar starts at value of 1 To 100
; $Wait is how many millisecons to wait before the progress bar steps down a notch
Global $Start = 60, $Wait = 800
Global $hGui, $aProgress[8][2], $aT[8], $aE[8], $msg
Global $hStub_KeyProc, $hHook

$hStub_KeyProc = DllCallbackRegister("_KeyProc", "long", "int;wparam;lparam")
$hHook = _WinAPI_SetWindowsHookEx($WH_KEYBOARD_LL, DllCallbackGetPtr($hStub_KeyProc), _WinAPI_GetModuleHandle(0))

$hGui = GUICreate("Skill timer", 320, 280, -1, -1, -1, $WS_EX_TOPMOST)
For $i = 0 To UBound($aProgress, 1) - 1
    GUICtrlCreateLabel("Skill " & $i + 1, 10, ($i * 30) + 15, 70, 20)
    $aProgress[$i][0] = GUICtrlCreateProgress(60, ($i * 30) + 10, 200, 20, $PBS_SMOOTH)
    GUICtrlSetData(-1, $Start)
    $aT[$i] = GUICtrlCreateLabel($Start, 270, ($i * 30) + 15, 30, 20)
    $aE[$i] = GUICtrlCreateButton("e", 295, ($i * 30) + 10, 20, 20)
Next
GUISetState(@SW_SHOW, $hGui)

While 1
    $msg = GUIGetMsg()
    Switch $msg
        Case $GUI_EVENT_CLOSE
            Exit
        Case $aE[0]
            ;; 1st Button has been pressed do something
        Case $aE[1]
            ;; 2nd Button has been pressed do something
        Case $aE[2]
            ;; 3rd Button has been pressed do something
        Case $aE[3]
            ;; 4th Button has been pressed do something
        Case $aE[4]
            ;; 5th Button has been pressed do something
        Case $aE[5]
            ;; 6th Button has been pressed do something
        Case $aE[6]
            ;; 7th Button has been pressed do something
        Case $aE[7]
            ;; 8th Button has been pressed do something
        Case Else
            _Timer()
    EndSwitch
WEnd

Func _Timer()
    For $i = 0 To UBound($aProgress, 1) - 1
        If $aProgress[$i][1] Then
            If TimerDiff($aProgress[$i][1]) >= $Wait And GUICtrlRead($aProgress[$i][0]) > 0 Then
                GUICtrlSetData($aProgress[$i][0], GUICtrlRead($aProgress[$i][0]) - (TimerDiff($aProgress[$i][1]) / $Wait))
                GUICtrlSetData($aT[$i], GUICtrlRead($aProgress[$i][0]))
                $aProgress[$i][1] = TimerInit()
            ElseIf GUICtrlRead($aProgress[$i][0]) <= 0 Then
                GUICtrlSetData($aProgress[$i][0], $Start)
                GUICtrlSetData($aT[$i], $Start)
                $aProgress[$i][1] = 0
            EndIf
        EndIf
    Next
EndFunc   ;==>_Timer

Func _KeyProc($nCode, $wParam, $lParam)
    Local $tKEYHOOKS, $iVK
    $tKEYHOOKS = DllStructCreate($tagKBDLLHOOKSTRUCT, $lParam)
    If $nCode < 0 Then Return _WinAPI_CallNextHookEx($hHook, $nCode, $wParam, $lParam)
    If $wParam = $WM_KEYDOWN Then
        $iVK = DllStructGetData($tKEYHOOKS, "vkCode")
        Switch $iVK
            Case 49 To 56
                If Not $aProgress[Chr($iVK - 1)][1] Then $aProgress[Chr($iVK - 1)][1] = TimerInit()
        EndSwitch
    EndIf
    Return _WinAPI_CallNextHookEx($hHook, $nCode, $wParam, $lParam)
EndFunc   ;==>_KeyProc

Func OnAutoItExit()
    _WinAPI_UnhookWindowsHookEx($hHook)
    DllCallbackFree($hStub_KeyProc)
EndFunc   ;==>OnAutoItExit
Cheers Edited by smashly
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Hi,

Your stuck in a loop while updating the progress bar so no other keypress will work until that loop is finised..

I had a play with your code, but I don't think your going to like my butcher job ..lol

But you can have multiple progress bars going and exit the Gui straight away, wasn't sure what the e buttons were for.

#include <GUIConstantsEx.au3>
#include <WinAPI.au3>
#include <WindowsConstants.au3>
#include <StructureConstants.au3>
#include <ProgressConstants.au3>

Opt('MustDeclareVars', 1)

; $Start is how full the progess bar starts at value of 1 To 100
; $Wait is how many millisecons to wait before the progress bar steps down a notch
Global $Start = 60, $Wait = 800
Global $hGui, $aProgress[8][2], $aT[8], $aE[8], $msg
Global $hStub_KeyProc, $hHook

$hStub_KeyProc = DllCallbackRegister("_KeyProc", "long", "int;wparam;lparam")
$hHook = _WinAPI_SetWindowsHookEx($WH_KEYBOARD_LL, DllCallbackGetPtr($hStub_KeyProc), _WinAPI_GetModuleHandle(0))

$hGui = GUICreate("Skill timer", 320, 280, -1, -1, -1, $WS_EX_TOPMOST)
For $i = 0 To UBound($aProgress, 1) - 1
GUICtrlCreateLabel("Skill " & $i + 1, 10, ($i * 30) + 15, 70, 20)
$aProgress[$i][0] = GUICtrlCreateProgress(60, ($i * 30) + 10, 200, 20, $PBS_SMOOTH)
GUICtrlSetData(-1, $Start)
$aT[$i] = GUICtrlCreateLabel($Start, 270, ($i * 30) + 15, 30, 20)
$aE[$i] = GUICtrlCreateButton("e", 295, ($i * 30) + 10, 20, 20)
Next
GUISetState(@SW_SHOW, $hGui)

While 1
$msg = GUIGetMsg()
Switch $msg
Case $GUI_EVENT_CLOSE
Exit
Case $aE[0]
;; 1st Button has been pressed do something
Case $aE[1]
;; 2nd Button has been pressed do something
Case $aE[2]
;; 3rd Button has been pressed do something
Case $aE[3]
;; 4th Button has been pressed do something
Case $aE[4]
;; 5th Button has been pressed do something
Case $aE[5]
;; 6th Button has been pressed do something
Case $aE[6]
;; 7th Button has been pressed do something
Case $aE[7]
;; 8th Button has been pressed do something
Case Else
_Timer()
EndSwitch
WEnd

Func _Timer()
For $i = 0 To UBound($aProgress, 1) - 1
If $aProgress[$i][1] Then
If TimerDiff($aProgress[$i][1]) >= $Wait And GUICtrlRead($aProgress[$i][0]) > 0 Then
GUICtrlSetData($aProgress[$i][0], GUICtrlRead($aProgress[$i][0]) - (TimerDiff($aProgress[$i][1]) / $Wait))
GUICtrlSetData($aT[$i], GUICtrlRead($aProgress[$i][0]))
$aProgress[$i][1] = TimerInit()
ElseIf GUICtrlRead($aProgress[$i][0]) <= 0 Then
GUICtrlSetData($aProgress[$i][0], $Start)
GUICtrlSetData($aT[$i], $Start)
$aProgress[$i][1] = 0
EndIf
EndIf
Next
EndFunc   ;==>_Timer

Func _KeyProc($nCode, $wParam, $lParam)
Local $tKEYHOOKS, $iVK
$tKEYHOOKS = DllStructCreate($tagKBDLLHOOKSTRUCT, $lParam)
If $nCode < 0 Then Return _WinAPI_CallNextHookEx($hHook, $nCode, $wParam, $lParam)
If $wParam = $WM_KEYDOWN Then
$iVK = DllStructGetData($tKEYHOOKS, "vkCode")
Switch $iVK
Case 49 To 56
If Not $aProgress[Chr($iVK - 1)][1] Then $aProgress[Chr($iVK - 1)][1] = TimerInit()
EndSwitch
EndIf
Return _WinAPI_CallNextHookEx($hHook, $nCode, $wParam, $lParam)
EndFunc   ;==>_KeyProc

Func OnAutoItExit()
_WinAPI_UnhookWindowsHookEx($hHook)
DllCallbackFree($hStub_KeyProc)
EndFunc   ;==>OnAutoItExit
Cheers

that works exactly as I wanted it to, thanks for the help, now I just have to get my head around the code you wrote, the e button is to edit the amount of time per skill, as you can see their all set to 60 atm Edited by l15ard

RichE

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that works exactly as I wanted it to, thanks for the help, now I just have to get my head around the code you wrote, the e button is to edit the amount of time per skill, as you can see their all set to 60 atm

Your welcome,

Had a further play with your code (I was bored.. lol)

Added Edit timer functions and an Edit all timers button (the times are base as seconds).

Added Stop timer buttons, also added a Stop all timers button (Basically it stops and resets the timer or timers)

Progress Bar always start as a Full bar, just the Label tells how many seconds the timer is set for or left to go.

Added Start/Stop Monitoring keys button.

Added Save/load X & Y Gui position and Timer values (Saves on exit, Loads on start of Gui)

So if you had trouble wrapping your mind on my non commented butchered efforts before, then it's even worse now.. lol

#include <GUIConstantsEx.au3>
#include <WindowsConstants.au3>
#include <ButtonConstants.au3>
#include <ProgressConstants.au3>
#include <StaticConstants.au3>
#include <WinAPI.au3>

Opt('MustDeclareVars', 1)

Global $Ini = @ScriptDir & "\SkillTimer.ini", $iWait = 1000
Global $hGui, $aXY[2], $aProgress[8][2], $aStart[8], $aT[8][2], $aE[8], $aS[8], $Eall, $Sall, $Skey, $msg
Global $hStub_KeyProc, $hHook

_Load()

$hGui = GUICreate("Skill timer", 295, 280, $aXY[0], $aXY[1], -1, $WS_EX_TOPMOST)
For $i = 0 To UBound($aProgress, 1) - 1
    GUICtrlCreateLabel("Skill " & $i + 1, 10, ($i * 30) + 10, 35, 20, BitOR($SS_CENTER, $BS_CENTER))
    $aProgress[$i][0] = GUICtrlCreateProgress(50, ($i * 30) + 10, 150, 20, $PBS_SMOOTH)
    GUICtrlSetData(-1, 100)
    $aT[$i][0] = GUICtrlCreateLabel($aStart[$i], 205, ($i * 30) + 10, 30, 20, BitOR($SS_CENTER, $BS_CENTER))
    $aE[$i] = GUICtrlCreateButton("E", 240, ($i * 30) + 10, 20, 20)
    GUICtrlSetTip(-1, "Click E button to edit the timer for skill " & $i + 1)
    $aS[$i] = GUICtrlCreateButton("S", 265, ($i * 30) + 10, 20, 20)
    GUICtrlSetTip(-1, "Click S button to stop the timer for skill " & $i + 1)
Next
$Skey = GUICtrlCreateButton("Start Key Monitoring", 10, ($i * 30) + 10, 105, 20)
$Eall = GUICtrlCreateButton("Edit all timers", 125, ($i * 30) + 10, 75, 20)
$Sall = GUICtrlCreateButton("Stop all timers", 210, ($i * 30) + 10, 75, 20)
GUISetState(@SW_SHOW, $hGui)

_ToggleKeyHook()

GUIRegisterMsg($WM_MOVE, "WM_MOVE")

While 1
    $msg = GUIGetMsg()
    Switch $msg
        Case $GUI_EVENT_CLOSE
            _Save()
            Exit
        Case $aE[0], $aE[1], $aE[2], $aE[3], $aE[4], $aE[5], $aE[6], $aE[7]
            _Edit($msg)
        Case $aS[0], $aS[1], $aS[2], $aS[3], $aS[4], $aS[5], $aS[6], $aS[7]
            _Stop($msg)
        Case $Skey
            _ToggleKeyHook()
        Case $Eall
            _Edit($msg, 1)
        Case $Sall
            _Stop($msg, 1)
        Case Else
            _Timer()
    EndSwitch
WEnd

Func _Edit($iD, $iFlag = 0)
    Local $IB, $KMchk, $sA
    If GUICtrlRead($Skey) = "Stop Key Monitoring" Then
        $KMchk = 1
        _ToggleKeyHook()
    EndIf
    For $i = 0 To UBound($aE) - 1
        If $aE[$i] = $iD Or $iFlag Then
            If $iFlag And $i = 0 Then
                $IB = InputBox("Edit all Skill timers", "Enter how many seconds.", $aStart[$i], Default, 140, 140, $aXY[0], $aXY[1], 0, $hGui)
            ElseIf Not $iFlag Then
                $IB = InputBox("Edit Skill " & $i + 1 & " timer", "Enter how many seconds.", $aStart[$i], Default, 140, 140, $aXY[0], $aXY[1], 0, $hGui)
            EndIf
            If StringIsAlNum($IB) And $IB > 0 Then
                $aProgress[$i][1] = 0
                GUICtrlSetData($aProgress[$i][0], 100)
                $aStart[$i] = $IB
                GUICtrlSetData($aT[$i][0], $IB)
            EndIf
            If Not $iFlag Then
                If $KMchk Then _ToggleKeyHook()
                Return
            ElseIf (UBound($aE) - 1) = $i Then
                If $KMchk Then _ToggleKeyHook()
                Return
            EndIf
        EndIf
    Next
EndFunc   ;==>_Edit

Func _Stop($iD, $iFlag = 0)
    For $i = 0 To UBound($aS) - 1
        If $aS[$i] = $iD Or $iFlag Then
            $aProgress[$i][1] = 0
            $aT[$i][1] = 0
            GUICtrlSetData($aProgress[$i][0], 100)
            GUICtrlSetData($aT[$i][0], $aStart[$i])
            GUICtrlSetBkColor($aT[$i][0], $GUI_BKCOLOR_TRANSPARENT)
            If $iFlag And (UBound($aS) - 1) <> $i Then ContinueLoop
            Return
        EndIf
    Next
EndFunc   ;==>_Stop

Func _Timer()
    Local $TD
    For $i = 0 To UBound($aProgress, 1) - 1
        If $aProgress[$i][1] Then
            $TD = $aStart[$i] - Floor(TimerDiff($aT[$i][1]) / $iWait)
            If $TD <> GUICtrlRead($aT[$i][0]) Then GUICtrlSetData($aT[$i][0], $TD)
            If TimerDiff($aProgress[$i][1]) >= ($aStart[$i] * $iWait / 100) And GUICtrlRead($aProgress[$i][0]) >= 1 Then
                GUICtrlSetData($aProgress[$i][0], GUICtrlRead($aProgress[$i][0]) - Round((TimerDiff($aProgress[$i][1]) / ($aStart[$i] * $iWait / 100))))
                If $TD <= 0 Then GUICtrlSetData($aProgress[$i][0], 0)
                $aProgress[$i][1] = TimerInit()
            ElseIf GUICtrlRead($aProgress[$i][0]) < 1 Then
                GUICtrlSetData($aProgress[$i][0], 100)
                GUICtrlSetData($aT[$i][0], $aStart[$i])
                $aT[$i][1] = 0
                $aProgress[$i][1] = 0
            EndIf
        EndIf
    Next
EndFunc   ;==>_Timer

Func _ToggleKeyHook()
    If $hStub_KeyProc Then
        _WinAPI_UnhookWindowsHookEx($hHook)
        DllCallbackFree($hStub_KeyProc)
        $hStub_KeyProc = 0
        $hHook = 0
        GUICtrlSetData($Skey, "Start Key Monitoring")
    Else
        $hStub_KeyProc = DllCallbackRegister("_KeyProc", "long", "int;wparam;lparam")
        $hHook = _WinAPI_SetWindowsHookEx($WH_KEYBOARD_LL, DllCallbackGetPtr($hStub_KeyProc), _WinAPI_GetModuleHandle(0))
        GUICtrlSetData($Skey, "Stop Key Monitoring")
    EndIf
EndFunc   ;==>_ToggleKeyHook

Func _KeyProc($nCode, $wParam, $lParam)
    Local $tKEYHOOKS, $iVK
    $tKEYHOOKS = DllStructCreate($tagKBDLLHOOKSTRUCT, $lParam)
    If $nCode < 0 Then Return _WinAPI_CallNextHookEx($hHook, $nCode, $wParam, $lParam)
    If $wParam = $WM_KEYDOWN Then
        $iVK = DllStructGetData($tKEYHOOKS, "vkCode")
        Switch $iVK
            Case 49 To 56
                If Not $aProgress[Chr($iVK - 1)][1] Then
                    $aProgress[Chr($iVK - 1)][1] = TimerInit()
                    $aT[Chr($iVK - 1)][1] = TimerInit()
                EndIf
        EndSwitch
    EndIf
    Return _WinAPI_CallNextHookEx($hHook, $nCode, $wParam, $lParam)
EndFunc   ;==>_KeyProc

Func _Save()
    For $i = 0 To UBound($aStart) - 1
        IniWrite($Ini, "START", $i + 1, $aStart[$i])
    Next
    IniWrite($Ini, "XY", "X", $aXY[0])
    IniWrite($Ini, "XY", "Y", $aXY[1])
EndFunc   ;==>_Save

Func _Load()
    For $i = 0 To UBound($aStart) - 1
        $aStart[$i] = IniRead($Ini, "START", $i + 1, 60)
    Next
    $aXY[0] = IniRead($Ini, "XY", "X", -1)
    $aXY[1] = IniRead($Ini, "XY", "Y", -1)
EndFunc   ;==>_Load

Func WM_MOVE($hWnd, $iMsg, $iwParam, $ilParam)
    If BitAND(WinGetState($hWnd), 16) Then Return $GUI_RUNDEFMSG
    Local $WGP = WinGetPos($hWnd)
    $aXY[0] = $WGP[0]
    $aXY[1] = $WGP[1]
    Return $GUI_RUNDEFMSG
EndFunc   ;==>WM_MOVE

Func OnAutoItExit()
    If $hStub_KeyProc Then _WinAPI_UnhookWindowsHookEx($hHook)
    If $hHook Then DllCallbackFree($hStub_KeyProc)
EndFunc   ;==>OnAutoItExit
Hmm it's a shame I don't or haven't played Guildwars.

Cheers

Edited by smashly
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Your welcome,

Had a further play with your code (I was bored.. lol)

Added Edit timer functions and an Edit all timers button (the times are base as seconds).

Added Stop timer buttons, also added a Stop all timers button (Basically it stops and resets the timer or timers)

Progress Bar always start as a Full bar, just the Label tells how many seconds the timer is set for or left to go.

Added Start/Stop Monitoring keys button.

Added Save/load X & Y Gui position and Timer values (Saves on exit, Loads on start of Gui)

So if you had trouble wrapping your mind on my non commented butchered efforts before, then it's even worse now.. lol

#include <GUIConstantsEx.au3>
#include <WindowsConstants.au3>
#include <ButtonConstants.au3>
#include <ProgressConstants.au3>
#include <StaticConstants.au3>
#include <WinAPI.au3>

Opt('MustDeclareVars', 1)

Global $Ini = @ScriptDir & "\SkillTimer.ini", $iWait = 1000
Global $hGui, $aXY[2], $aProgress[8][2], $aStart[8], $aT[8][2], $aE[8], $aS[8], $Eall, $Sall, $Skey, $msg
Global $hStub_KeyProc, $hHook

_Load()

$hGui = GUICreate("Skill timer", 295, 280, $aXY[0], $aXY[1], -1, $WS_EX_TOPMOST)
For $i = 0 To UBound($aProgress, 1) - 1
GUICtrlCreateLabel("Skill " & $i + 1, 10, ($i * 30) + 10, 35, 20, BitOR($SS_CENTER, $BS_CENTER))
$aProgress[$i][0] = GUICtrlCreateProgress(50, ($i * 30) + 10, 150, 20, $PBS_SMOOTH)
GUICtrlSetData(-1, 100)
$aT[$i][0] = GUICtrlCreateLabel($aStart[$i], 205, ($i * 30) + 10, 30, 20, BitOR($SS_CENTER, $BS_CENTER))
$aE[$i] = GUICtrlCreateButton("E", 240, ($i * 30) + 10, 20, 20)
GUICtrlSetTip(-1, "Click E button to edit the timer for skill " & $i + 1)
$aS[$i] = GUICtrlCreateButton("S", 265, ($i * 30) + 10, 20, 20)
GUICtrlSetTip(-1, "Click S button to stop the timer for skill " & $i + 1)
Next
$Skey = GUICtrlCreateButton("Start Key Monitoring", 10, ($i * 30) + 10, 105, 20)
$Eall = GUICtrlCreateButton("Edit all timers", 125, ($i * 30) + 10, 75, 20)
$Sall = GUICtrlCreateButton("Stop all timers", 210, ($i * 30) + 10, 75, 20)
GUISetState(@SW_SHOW, $hGui)

_ToggleKeyHook()

GUIRegisterMsg($WM_MOVE, "WM_MOVE")

While 1
$msg = GUIGetMsg()
Switch $msg
Case $GUI_EVENT_CLOSE
_Save()
Exit
Case $aE[0], $aE[1], $aE[2], $aE[3], $aE[4], $aE[5], $aE[6], $aE[7]
_Edit($msg)
Case $aS[0], $aS[1], $aS[2], $aS[3], $aS[4], $aS[5], $aS[6], $aS[7]
_Stop($msg)
Case $Skey
_ToggleKeyHook()
Case $Eall
_Edit($msg, 1)
Case $Sall
_Stop($msg, 1)
Case Else
_Timer()
EndSwitch
WEnd

Func _Edit($iD, $iFlag = 0)
Local $IB, $KMchk, $sA
If GUICtrlRead($Skey) = "Stop Key Monitoring" Then
$KMchk = 1
_ToggleKeyHook()
EndIf
For $i = 0 To UBound($aE) - 1
If $aE[$i] = $iD Or $iFlag Then
If $iFlag And $i = 0 Then
$IB = InputBox("Edit all Skill timers", "Enter how many seconds.", $aStart[$i], Default, 140, 140, $aXY[0], $aXY[1], 0, $hGui)
ElseIf Not $iFlag Then
$IB = InputBox("Edit Skill " & $i + 1 & " timer", "Enter how many seconds.", $aStart[$i], Default, 140, 140, $aXY[0], $aXY[1], 0, $hGui)
EndIf
If StringIsAlNum($IB) And $IB > 0 Then
$aProgress[$i][1] = 0
GUICtrlSetData($aProgress[$i][0], 100)
$aStart[$i] = $IB
GUICtrlSetData($aT[$i][0], $IB)
EndIf
If Not $iFlag Then
If $KMchk Then _ToggleKeyHook()
Return
ElseIf (UBound($aE) - 1) = $i Then
If $KMchk Then _ToggleKeyHook()
Return
EndIf
EndIf
Next
EndFunc   ;==>_Edit

Func _Stop($iD, $iFlag = 0)
For $i = 0 To UBound($aS) - 1
If $aS[$i] = $iD Or $iFlag Then
$aProgress[$i][1] = 0
$aT[$i][1] = 0
GUICtrlSetData($aProgress[$i][0], 100)
GUICtrlSetData($aT[$i][0], $aStart[$i])
GUICtrlSetBkColor($aT[$i][0], $GUI_BKCOLOR_TRANSPARENT)
If $iFlag And (UBound($aS) - 1) <> $i Then ContinueLoop
Return
EndIf
Next
EndFunc   ;==>_Stop

Func _Timer()
Local $TD
For $i = 0 To UBound($aProgress, 1) - 1
If $aProgress[$i][1] Then
$TD = $aStart[$i] - Floor(TimerDiff($aT[$i][1]) / $iWait)
If $TD <> GUICtrlRead($aT[$i][0]) Then GUICtrlSetData($aT[$i][0], $TD)
If TimerDiff($aProgress[$i][1]) >= ($aStart[$i] * $iWait / 100) And GUICtrlRead($aProgress[$i][0]) >= 1 Then
GUICtrlSetData($aProgress[$i][0], GUICtrlRead($aProgress[$i][0]) - Round((TimerDiff($aProgress[$i][1]) / ($aStart[$i] * $iWait / 100))))
If $TD <= 0 Then GUICtrlSetData($aProgress[$i][0], 0)
$aProgress[$i][1] = TimerInit()
ElseIf GUICtrlRead($aProgress[$i][0]) < 1 Then
GUICtrlSetData($aProgress[$i][0], 100)
GUICtrlSetData($aT[$i][0], $aStart[$i])
$aT[$i][1] = 0
$aProgress[$i][1] = 0
EndIf
EndIf
Next
EndFunc   ;==>_Timer

Func _ToggleKeyHook()
If $hStub_KeyProc Then
_WinAPI_UnhookWindowsHookEx($hHook)
DllCallbackFree($hStub_KeyProc)
$hStub_KeyProc = 0
$hHook = 0
GUICtrlSetData($Skey, "Start Key Monitoring")
Else
$hStub_KeyProc = DllCallbackRegister("_KeyProc", "long", "int;wparam;lparam")
$hHook = _WinAPI_SetWindowsHookEx($WH_KEYBOARD_LL, DllCallbackGetPtr($hStub_KeyProc), _WinAPI_GetModuleHandle(0))
GUICtrlSetData($Skey, "Stop Key Monitoring")
EndIf
EndFunc   ;==>_ToggleKeyHook

Func _KeyProc($nCode, $wParam, $lParam)
Local $tKEYHOOKS, $iVK
$tKEYHOOKS = DllStructCreate($tagKBDLLHOOKSTRUCT, $lParam)
If $nCode < 0 Then Return _WinAPI_CallNextHookEx($hHook, $nCode, $wParam, $lParam)
If $wParam = $WM_KEYDOWN Then
$iVK = DllStructGetData($tKEYHOOKS, "vkCode")
Switch $iVK
Case 49 To 56
If Not $aProgress[Chr($iVK - 1)][1] Then
$aProgress[Chr($iVK - 1)][1] = TimerInit()
$aT[Chr($iVK - 1)][1] = TimerInit()
EndIf
EndSwitch
EndIf
Return _WinAPI_CallNextHookEx($hHook, $nCode, $wParam, $lParam)
EndFunc   ;==>_KeyProc

Func _Save()
For $i = 0 To UBound($aStart) - 1
IniWrite($Ini, "START", $i + 1, $aStart[$i])
Next
IniWrite($Ini, "XY", "X", $aXY[0])
IniWrite($Ini, "XY", "Y", $aXY[1])
EndFunc   ;==>_Save

Func _Load()
For $i = 0 To UBound($aStart) - 1
$aStart[$i] = IniRead($Ini, "START", $i + 1, 60)
Next
$aXY[0] = IniRead($Ini, "XY", "X", -1)
$aXY[1] = IniRead($Ini, "XY", "Y", -1)
EndFunc   ;==>_Load

Func WM_MOVE($hWnd, $iMsg, $iwParam, $ilParam)
If BitAND(WinGetState($hWnd), 16) Then Return $GUI_RUNDEFMSG
Local $WGP = WinGetPos($hWnd)
$aXY[0] = $WGP[0]
$aXY[1] = $WGP[1]
Return $GUI_RUNDEFMSG
EndFunc   ;==>WM_MOVE

Func OnAutoItExit()
If $hStub_KeyProc Then _WinAPI_UnhookWindowsHookEx($hHook)
If $hHook Then DllCallbackFree($hStub_KeyProc)
EndFunc   ;==>OnAutoItExit
Hmm it's a shame I don't or haven't played Guildwars.

Cheers

Wow, thanks mate your an absolute star, you've done everything I wanted to do with it, pitty there's no karma reward system on the forum, you'd get uber karma from me Posted Image.

oh btw, can you PM me your real name so I can put it onto the "Written by...", as I think other ppl will like this as well, thats if you don't mind..?

Edited by l15ard

RichE

[font="'Arial Narrow';"]Current projects[/font]

[font="'Arial Narrow';"]are on my site [/font]Sellostring

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Your welcome and glad you like it,

Feel free to put your own name on it and treat it as your own code.

If you want to put my name then you should put it as

; Written by: l15ard

; Modified by: smashly

After all it's your idea and code that's at the core of it.

I mainly did it because I was bored of my own projects and I needed something to do while waiting for a game to dl (Wolfenstien ... w00t)..lol

Sorry the codes not commented to make it easier to understand.

Feel free to ask questions if your having trouble understanding parts of it and I'll do my best to explain.

The reason I put all the controls and stuff in array's and loops was so the code would be a little shorter.

If I had written each control and set each controls states and checks the code would have been at least 4x+ the length it is now.

Hard to believe there's 40+ controls on that little gui >_<

Cheers

Edited by smashly
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Your welcome and glad you like it,

Feel free to put your own name on it and treat it as your own code.

If you want to put my name then you should put it as

; Written by: l15ard

; Modified by: smashly

After all it's your idea and code that's at the core of it.

I mainly did it because I was bored of my own projects and I needed something to do while waiting for a game to dl (Wolfenstien ... w00t)..lol

Sorry the codes not commented to make it easier to understand.

Feel free to ask questions if your having trouble understanding parts of it and I'll do my best to explain.

The reason I put all the controls and stuff in array's and loops was so the code would be a little shorter.

If I had written each control and set each controls states and checks the code would have been at least 4x+ the length it is now.

Hard to believe there's 40+ controls on that little gui Posted Image

Cheers

Well, I've compiled it and posted it up on my site (link in my sig), I've used an inno installer, and mentioned your name in the license section, I changed the gui abit, as you'll see by the screenshot of the app, thanks again.

RichE

[font="'Arial Narrow';"]Current projects[/font]

[font="'Arial Narrow';"]are on my site [/font]Sellostring

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  • 2 weeks later...

maybe you can take it further

when i press 1 it start loop pressing 1

2 pressing 2 in loop

and make it 1 2 3 to 0 all the number on keyboard

also lets say i wanted to stop after hour or so

thanks

Edited by royco
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